From 72deb773fdcc59b1df9752de4e846422b7bb5280 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Thu, 16 Apr 2020 01:34:45 -0300
Subject: [PATCH] shader_ir: Turn classes into data structures

---
 .../renderer_opengl/gl_rasterizer.cpp         |  24 ++--
 .../renderer_opengl/gl_shader_decompiler.cpp  |  52 ++++---
 .../renderer_opengl/gl_shader_decompiler.h    |  33 ++---
 .../renderer_vulkan/vk_pipeline_cache.cpp     |   4 +-
 .../renderer_vulkan/vk_rasterizer.cpp         |  13 +-
 .../renderer_vulkan/vk_shader_decompiler.cpp  |  72 +++++-----
 src/video_core/shader/decode.cpp              |  18 +--
 src/video_core/shader/decode/image.cpp        |  18 ++-
 src/video_core/shader/decode/texture.cpp      |  99 +++++++-------
 src/video_core/shader/node.h                  | 129 ++++--------------
 src/video_core/shader/shader_ir.h             |  20 +--
 .../texture_cache/surface_params.cpp          |  10 +-
 src/video_core/texture_cache/texture_cache.h  |   4 +-
 13 files changed, 197 insertions(+), 299 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4c16c89d29..0719f2407a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -59,14 +59,12 @@ constexpr std::size_t NumSupportedVertexAttributes = 16;
 template <typename Engine, typename Entry>
 Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
                                                ShaderType shader_type, std::size_t index = 0) {
-    if (entry.IsBindless()) {
-        const Tegra::Texture::TextureHandle tex_handle =
-            engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
+    if (entry.is_bindless) {
+        const auto tex_handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
         return engine.GetTextureInfo(tex_handle);
     }
     const auto& gpu_profile = engine.AccessGuestDriverProfile();
-    const u32 offset =
-        entry.GetOffset() + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
+    const u32 offset = entry.offset + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
     if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
         return engine.GetStageTexture(shader_type, offset);
     } else {
@@ -829,9 +827,9 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
 
     u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
     for (const auto& entry : shader->GetEntries().global_memory_entries) {
-        const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
-        const auto gpu_addr{memory_manager.Read<u64>(addr)};
-        const auto size{memory_manager.Read<u32>(addr + 8)};
+        const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
+        const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
+        const u32 size{memory_manager.Read<u32>(addr + 8)};
         SetupGlobalMemory(binding++, entry, gpu_addr, size);
     }
 }
@@ -843,7 +841,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
 
     u32 binding = 0;
     for (const auto& entry : kernel->GetEntries().global_memory_entries) {
-        const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
+        const auto addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
         const auto gpu_addr{memory_manager.Read<u64>(addr)};
         const auto size{memory_manager.Read<u32>(addr + 8)};
         SetupGlobalMemory(binding++, entry, gpu_addr, size);
@@ -854,7 +852,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
                                          GPUVAddr gpu_addr, std::size_t size) {
     const auto alignment{device.GetShaderStorageBufferAlignment()};
     const auto [ssbo, buffer_offset] =
-        buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
+        buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
     glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
                       static_cast<GLsizeiptr>(size));
 }
@@ -865,7 +863,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
     u32 binding = device.GetBaseBindings(stage_index).sampler;
     for (const auto& entry : shader->GetEntries().samplers) {
         const auto shader_type = static_cast<ShaderType>(stage_index);
-        for (std::size_t i = 0; i < entry.Size(); ++i) {
+        for (std::size_t i = 0; i < entry.size; ++i) {
             const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
             SetupTexture(binding++, texture, entry);
         }
@@ -877,7 +875,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
     const auto& compute = system.GPU().KeplerCompute();
     u32 binding = 0;
     for (const auto& entry : kernel->GetEntries().samplers) {
-        for (std::size_t i = 0; i < entry.Size(); ++i) {
+        for (std::size_t i = 0; i < entry.size; ++i) {
             const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
             SetupTexture(binding++, texture, entry);
         }
@@ -934,7 +932,7 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
     if (!tic.IsBuffer()) {
         view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
     }
-    if (entry.IsWritten()) {
+    if (entry.is_written) {
         view->MarkAsModified(texture_cache.Tick());
     }
     glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 0cd3ad7e13..1b474337a2 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -870,13 +870,13 @@ private:
         for (const auto& sampler : ir.GetSamplers()) {
             const std::string name = GetSampler(sampler);
             const std::string description = fmt::format("layout (binding = {}) uniform", binding);
-            binding += sampler.IsIndexed() ? sampler.Size() : 1;
+            binding += sampler.is_indexed ? sampler.size : 1;
 
             std::string sampler_type = [&]() {
-                if (sampler.IsBuffer()) {
+                if (sampler.is_buffer) {
                     return "samplerBuffer";
                 }
-                switch (sampler.GetType()) {
+                switch (sampler.type) {
                 case Tegra::Shader::TextureType::Texture1D:
                     return "sampler1D";
                 case Tegra::Shader::TextureType::Texture2D:
@@ -890,17 +890,17 @@ private:
                     return "sampler2D";
                 }
             }();
-            if (sampler.IsArray()) {
+            if (sampler.is_array) {
                 sampler_type += "Array";
             }
-            if (sampler.IsShadow()) {
+            if (sampler.is_shadow) {
                 sampler_type += "Shadow";
             }
 
-            if (!sampler.IsIndexed()) {
+            if (!sampler.is_indexed) {
                 code.AddLine("{} {} {};", description, sampler_type, name);
             } else {
-                code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.Size());
+                code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.size);
             }
         }
         if (!ir.GetSamplers().empty()) {
@@ -946,14 +946,14 @@ private:
         u32 binding = device.GetBaseBindings(stage).image;
         for (const auto& image : ir.GetImages()) {
             std::string qualifier = "coherent volatile";
-            if (image.IsRead() && !image.IsWritten()) {
+            if (image.is_read && !image.is_written) {
                 qualifier += " readonly";
-            } else if (image.IsWritten() && !image.IsRead()) {
+            } else if (image.is_written && !image.is_read) {
                 qualifier += " writeonly";
             }
 
-            const char* format = image.IsAtomic() ? "r32ui, " : "";
-            const char* type_declaration = GetImageTypeDeclaration(image.GetType());
+            const char* format = image.is_atomic ? "r32ui, " : "";
+            const char* type_declaration = GetImageTypeDeclaration(image.type);
             code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
                          qualifier, type_declaration, GetImage(image));
         }
@@ -1337,8 +1337,8 @@ private:
         ASSERT(meta);
 
         const std::size_t count = operation.GetOperandsCount();
-        const bool has_array = meta->sampler.IsArray();
-        const bool has_shadow = meta->sampler.IsShadow();
+        const bool has_array = meta->sampler.is_array;
+        const bool has_shadow = meta->sampler.is_shadow;
 
         std::string expr = "texture" + function_suffix;
         if (!meta->aoffi.empty()) {
@@ -1346,7 +1346,7 @@ private:
         } else if (!meta->ptp.empty()) {
             expr += "Offsets";
         }
-        if (!meta->sampler.IsIndexed()) {
+        if (!meta->sampler.is_indexed) {
             expr += '(' + GetSampler(meta->sampler) + ", ";
         } else {
             expr += '(' + GetSampler(meta->sampler) + '[' + Visit(meta->index).AsUint() + "], ";
@@ -1974,7 +1974,7 @@ private:
 
         std::string expr = GenerateTexture(
             operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
-        if (meta->sampler.IsShadow()) {
+        if (meta->sampler.is_shadow) {
             expr = "vec4(" + expr + ')';
         }
         return {expr + GetSwizzle(meta->element), Type::Float};
@@ -1986,7 +1986,7 @@ private:
 
         std::string expr = GenerateTexture(
             operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
-        if (meta->sampler.IsShadow()) {
+        if (meta->sampler.is_shadow) {
             expr = "vec4(" + expr + ')';
         }
         return {expr + GetSwizzle(meta->element), Type::Float};
@@ -1995,11 +1995,11 @@ private:
     Expression TextureGather(Operation operation) {
         const auto& meta = std::get<MetaTexture>(operation.GetMeta());
 
-        const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
-        const bool separate_dc = meta.sampler.IsShadow();
+        const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int;
+        const bool separate_dc = meta.sampler.is_shadow;
 
         std::vector<TextureIR> ir;
-        if (meta.sampler.IsShadow()) {
+        if (meta.sampler.is_shadow) {
             ir = {TextureOffset{}};
         } else {
             ir = {TextureOffset{}, TextureArgument{type, meta.component}};
@@ -2044,7 +2044,7 @@ private:
         constexpr std::array constructors = {"int", "ivec2", "ivec3", "ivec4"};
         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
         ASSERT(meta);
-        UNIMPLEMENTED_IF(meta->sampler.IsArray());
+        UNIMPLEMENTED_IF(meta->sampler.is_array);
         const std::size_t count = operation.GetOperandsCount();
 
         std::string expr = "texelFetch(";
@@ -2065,7 +2065,7 @@ private:
         }
         expr += ')';
 
-        if (meta->lod && !meta->sampler.IsBuffer()) {
+        if (meta->lod && !meta->sampler.is_buffer) {
             expr += ", ";
             expr += Visit(meta->lod).AsInt();
         }
@@ -2076,12 +2076,10 @@ private:
     }
 
     Expression TextureGradient(Operation operation) {
-        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
-        ASSERT(meta);
-
+        const auto& meta = std::get<MetaTexture>(operation.GetMeta());
         std::string expr =
             GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
-        return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
+        return {std::move(expr) + GetSwizzle(meta.element), Type::Float};
     }
 
     Expression ImageLoad(Operation operation) {
@@ -2598,11 +2596,11 @@ private:
     }
 
     std::string GetSampler(const Sampler& sampler) const {
-        return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
+        return AppendSuffix(sampler.index, "sampler");
     }
 
     std::string GetImage(const Image& image) const {
-        return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
+        return AppendSuffix(image.index, "image");
     }
 
     std::string AppendSuffix(u32 index, std::string_view name) const {
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index e7dbd810cd..e8a1787642 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -33,36 +33,19 @@ public:
     }
 
 private:
-    u32 index{};
+    u32 index = 0;
 };
 
-class GlobalMemoryEntry {
-public:
-    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, bool is_written)
+struct GlobalMemoryEntry {
+    constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read,
+                                         bool is_written)
         : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{
                                                                                   is_written} {}
 
-    u32 GetCbufIndex() const {
-        return cbuf_index;
-    }
-
-    u32 GetCbufOffset() const {
-        return cbuf_offset;
-    }
-
-    bool IsRead() const {
-        return is_read;
-    }
-
-    bool IsWritten() const {
-        return is_written;
-    }
-
-private:
-    u32 cbuf_index{};
-    u32 cbuf_offset{};
-    bool is_read{};
-    bool is_written{};
+    u32 cbuf_index = 0;
+    u32 cbuf_offset = 0;
+    bool is_read = false;
+    bool is_written = false;
 };
 
 struct ShaderEntries {
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 91b1b16a53..fcbcadc8e6 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -133,7 +133,7 @@ void AddBindings(std::vector<VkDescriptorSetLayoutBinding>& bindings, u32& bindi
         u32 count = 1;
         if constexpr (descriptor_type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
             // Combined image samplers can be arrayed.
-            count = container[i].Size();
+            count = container[i].size;
         }
         VkDescriptorSetLayoutBinding& entry = bindings.emplace_back();
         entry.binding = binding++;
@@ -393,7 +393,7 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
 
     if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) {
         for (u32 i = 0; i < count; ++i) {
-            const u32 num_samplers = container[i].Size();
+            const u32 num_samplers = container[i].size;
             VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
             entry.dstBinding = binding;
             entry.dstArrayElement = 0;
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index 8a1f578911..4ac8442125 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -119,14 +119,13 @@ template <typename Engine, typename Entry>
 Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
                                                std::size_t stage, std::size_t index = 0) {
     const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
-    if (entry.IsBindless()) {
-        const Tegra::Texture::TextureHandle tex_handle =
-            engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
+    if (entry.is_bindless) {
+        const auto tex_handle = engine.AccessConstBuffer32(stage_type, entry.buffer, entry.offset);
         return engine.GetTextureInfo(tex_handle);
     }
     const auto& gpu_profile = engine.AccessGuestDriverProfile();
     const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
-    const u32 offset = entry.GetOffset() + entry_offset;
+    const u32 offset = entry.offset + entry_offset;
     if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
         return engine.GetStageTexture(stage_type, offset);
     } else {
@@ -961,7 +960,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
     MICROPROFILE_SCOPE(Vulkan_Textures);
     const auto& gpu = system.GPU().Maxwell3D();
     for (const auto& entry : entries.samplers) {
-        for (std::size_t i = 0; i < entry.Size(); ++i) {
+        for (std::size_t i = 0; i < entry.size; ++i) {
             const auto texture = GetTextureInfo(gpu, entry, stage, i);
             SetupTexture(texture, entry);
         }
@@ -1013,7 +1012,7 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
     MICROPROFILE_SCOPE(Vulkan_Textures);
     const auto& gpu = system.GPU().KeplerCompute();
     for (const auto& entry : entries.samplers) {
-        for (std::size_t i = 0; i < entry.Size(); ++i) {
+        for (std::size_t i = 0; i < entry.size; ++i) {
             const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
             SetupTexture(texture, entry);
         }
@@ -1094,7 +1093,7 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
 void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
     auto view = texture_cache.GetImageSurface(tic, entry);
 
-    if (entry.IsWritten()) {
+    if (entry.is_written) {
         view->MarkAsModified(texture_cache.Tick());
     }
 
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index aaa138f527..8ffdd19d7d 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -103,8 +103,8 @@ struct GenericVaryingDescription {
 };
 
 spv::Dim GetSamplerDim(const Sampler& sampler) {
-    ASSERT(!sampler.IsBuffer());
-    switch (sampler.GetType()) {
+    ASSERT(!sampler.is_buffer);
+    switch (sampler.type) {
     case Tegra::Shader::TextureType::Texture1D:
         return spv::Dim::Dim1D;
     case Tegra::Shader::TextureType::Texture2D:
@@ -114,13 +114,13 @@ spv::Dim GetSamplerDim(const Sampler& sampler) {
     case Tegra::Shader::TextureType::TextureCube:
         return spv::Dim::Cube;
     default:
-        UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
+        UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<int>(sampler.type));
         return spv::Dim::Dim2D;
     }
 }
 
 std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
-    switch (image.GetType()) {
+    switch (image.type) {
     case Tegra::Shader::ImageType::Texture1D:
         return {spv::Dim::Dim1D, false};
     case Tegra::Shader::ImageType::TextureBuffer:
@@ -134,7 +134,7 @@ std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
     case Tegra::Shader::ImageType::Texture3D:
         return {spv::Dim::Dim3D, false};
     default:
-        UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<u32>(image.GetType()));
+        UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<int>(image.type));
         return {spv::Dim::Dim2D, false};
     }
 }
@@ -879,11 +879,11 @@ private:
 
     u32 DeclareTexelBuffers(u32 binding) {
         for (const auto& sampler : ir.GetSamplers()) {
-            if (!sampler.IsBuffer()) {
+            if (!sampler.is_buffer) {
                 continue;
             }
-            ASSERT(!sampler.IsArray());
-            ASSERT(!sampler.IsShadow());
+            ASSERT(!sampler.is_array);
+            ASSERT(!sampler.is_shadow);
 
             constexpr auto dim = spv::Dim::Buffer;
             constexpr int depth = 0;
@@ -894,23 +894,23 @@ private:
             const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
             const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
             const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
-            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
+            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
             Decorate(id, spv::Decoration::Binding, binding++);
             Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
 
-            texel_buffers.emplace(sampler.GetIndex(), TexelBuffer{image_type, id});
+            texel_buffers.emplace(sampler.index, TexelBuffer{image_type, id});
         }
         return binding;
     }
 
     u32 DeclareSamplers(u32 binding) {
         for (const auto& sampler : ir.GetSamplers()) {
-            if (sampler.IsBuffer()) {
+            if (sampler.is_buffer) {
                 continue;
             }
             const auto dim = GetSamplerDim(sampler);
-            const int depth = sampler.IsShadow() ? 1 : 0;
-            const int arrayed = sampler.IsArray() ? 1 : 0;
+            const int depth = sampler.is_shadow ? 1 : 0;
+            const int arrayed = sampler.is_array ? 1 : 0;
             constexpr bool ms = false;
             constexpr int sampled = 1;
             constexpr auto format = spv::ImageFormat::Unknown;
@@ -918,17 +918,17 @@ private:
             const Id sampler_type = TypeSampledImage(image_type);
             const Id sampler_pointer_type =
                 TypePointer(spv::StorageClass::UniformConstant, sampler_type);
-            const Id type = sampler.IsIndexed()
-                                ? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
+            const Id type = sampler.is_indexed
+                                ? TypeArray(sampler_type, Constant(t_uint, sampler.size))
                                 : sampler_type;
             const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
             const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
-            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
+            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
             Decorate(id, spv::Decoration::Binding, binding++);
             Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
 
-            sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
-                                                                    sampler_pointer_type, id});
+            sampled_images.emplace(
+                sampler.index, SampledImage{image_type, sampler_type, sampler_pointer_type, id});
         }
         return binding;
     }
@@ -943,17 +943,17 @@ private:
             const Id image_type = TypeImage(t_uint, dim, depth, arrayed, ms, sampled, format, {});
             const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
             const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
-            AddGlobalVariable(Name(id, fmt::format("image_{}", image.GetIndex())));
+            AddGlobalVariable(Name(id, fmt::format("image_{}", image.index)));
 
             Decorate(id, spv::Decoration::Binding, binding++);
             Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
-            if (image.IsRead() && !image.IsWritten()) {
+            if (image.is_read && !image.is_written) {
                 Decorate(id, spv::Decoration::NonWritable);
-            } else if (image.IsWritten() && !image.IsRead()) {
+            } else if (image.is_written && !image.is_read) {
                 Decorate(id, spv::Decoration::NonReadable);
             }
 
-            images.emplace(static_cast<u32>(image.GetIndex()), StorageImage{image_type, id});
+            images.emplace(image.index, StorageImage{image_type, id});
         }
         return binding;
     }
@@ -1611,11 +1611,11 @@ private:
 
     Id GetTextureSampler(Operation operation) {
         const auto& meta = std::get<MetaTexture>(operation.GetMeta());
-        ASSERT(!meta.sampler.IsBuffer());
+        ASSERT(!meta.sampler.is_buffer);
 
-        const auto& entry = sampled_images.at(meta.sampler.GetIndex());
+        const auto& entry = sampled_images.at(meta.sampler.index);
         Id sampler = entry.variable;
-        if (meta.sampler.IsIndexed()) {
+        if (meta.sampler.is_indexed) {
             const Id index = AsInt(Visit(meta.index));
             sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
         }
@@ -1624,8 +1624,8 @@ private:
 
     Id GetTextureImage(Operation operation) {
         const auto& meta = std::get<MetaTexture>(operation.GetMeta());
-        const u32 index = meta.sampler.GetIndex();
-        if (meta.sampler.IsBuffer()) {
+        const u32 index = meta.sampler.index;
+        if (meta.sampler.is_buffer) {
             const auto& entry = texel_buffers.at(index);
             return OpLoad(entry.image_type, entry.image);
         } else {
@@ -1636,7 +1636,7 @@ private:
 
     Id GetImage(Operation operation) {
         const auto& meta = std::get<MetaImage>(operation.GetMeta());
-        const auto entry = images.at(meta.image.GetIndex());
+        const auto entry = images.at(meta.image.index);
         return OpLoad(entry.image_type, entry.image);
     }
 
@@ -1652,7 +1652,7 @@ private:
         }
         if (const auto meta = std::get_if<MetaTexture>(&operation.GetMeta())) {
             // Add array coordinate for textures
-            if (meta->sampler.IsArray()) {
+            if (meta->sampler.is_array) {
                 Id array = AsInt(Visit(meta->array));
                 if (type == Type::Float) {
                     array = OpConvertSToF(t_float, array);
@@ -1758,7 +1758,7 @@ private:
             operands.push_back(GetOffsetCoordinates(operation));
         }
 
-        if (meta.sampler.IsShadow()) {
+        if (meta.sampler.is_shadow) {
             const Id dref = AsFloat(Visit(meta.depth_compare));
             return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
                     Type::Float};
@@ -1773,7 +1773,7 @@ private:
 
         const Id coords = GetCoordinates(operation, Type::Float);
         Id texture{};
-        if (meta.sampler.IsShadow()) {
+        if (meta.sampler.is_shadow) {
             texture = OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
                                         AsFloat(Visit(meta.depth_compare)));
         } else {
@@ -1800,8 +1800,8 @@ private:
         }
 
         const Id lod = AsUint(Visit(operation[0]));
-        const std::size_t coords_count = [&]() {
-            switch (const auto type = meta.sampler.GetType(); type) {
+        const std::size_t coords_count = [&meta] {
+            switch (const auto type = meta.sampler.type) {
             case Tegra::Shader::TextureType::Texture1D:
                 return 1;
             case Tegra::Shader::TextureType::Texture2D:
@@ -1810,7 +1810,7 @@ private:
             case Tegra::Shader::TextureType::Texture3D:
                 return 3;
             default:
-                UNREACHABLE_MSG("Invalid texture type={}", static_cast<u32>(type));
+                UNREACHABLE_MSG("Invalid texture type={}", static_cast<int>(type));
                 return 2;
             }
         }();
@@ -1853,7 +1853,7 @@ private:
         const Id image = GetTextureImage(operation);
         const Id coords = GetCoordinates(operation, Type::Int);
         Id fetch;
-        if (meta.lod && !meta.sampler.IsBuffer()) {
+        if (meta.lod && !meta.sampler.is_buffer) {
             fetch = OpImageFetch(t_float4, image, coords, spv::ImageOperandsMask::Lod,
                                  AsInt(Visit(meta.lod)));
         } else {
@@ -2969,7 +2969,7 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
         entries.global_buffers.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_written);
     }
     for (const auto& sampler : ir.GetSamplers()) {
-        if (sampler.IsBuffer()) {
+        if (sampler.is_buffer) {
             entries.texel_buffers.emplace_back(sampler);
         } else {
             entries.samplers.emplace_back(sampler);
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 87ac9ac6c7..8427837b7e 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -42,11 +42,11 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
     u32 count{};
     std::vector<u32> bound_offsets;
     for (const auto& sampler : used_samplers) {
-        if (sampler.IsBindless()) {
+        if (sampler.is_bindless) {
             continue;
         }
         ++count;
-        bound_offsets.emplace_back(sampler.GetOffset());
+        bound_offsets.emplace_back(sampler.offset);
     }
     if (count > 1) {
         gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
@@ -56,14 +56,14 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
 std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
                                         VideoCore::GuestDriverProfile& gpu_driver,
                                         const std::list<Sampler>& used_samplers) {
-    const u32 base_offset = sampler_to_deduce.GetOffset();
+    const u32 base_offset = sampler_to_deduce.offset;
     u32 max_offset{std::numeric_limits<u32>::max()};
     for (const auto& sampler : used_samplers) {
-        if (sampler.IsBindless()) {
+        if (sampler.is_bindless) {
             continue;
         }
-        if (sampler.GetOffset() > base_offset) {
-            max_offset = std::min(sampler.GetOffset(), max_offset);
+        if (sampler.offset > base_offset) {
+            max_offset = std::min(sampler.offset, max_offset);
         }
     }
     if (max_offset == std::numeric_limits<u32>::max()) {
@@ -363,14 +363,14 @@ void ShaderIR::PostDecode() {
         return;
     }
     for (auto& sampler : used_samplers) {
-        if (!sampler.IsIndexed()) {
+        if (!sampler.is_indexed) {
             continue;
         }
         if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
-            sampler.SetSize(*size);
+            sampler.size = *size;
         } else {
             LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
-            sampler.SetSize(1);
+            sampler.size = 1;
         }
     }
 }
diff --git a/src/video_core/shader/decode/image.cpp b/src/video_core/shader/decode/image.cpp
index 85ee9aa5e7..60b6ad72a4 100644
--- a/src/video_core/shader/decode/image.cpp
+++ b/src/video_core/shader/decode/image.cpp
@@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
 Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
     const auto offset = static_cast<u32>(image.index.Value());
 
-    const auto it =
-        std::find_if(std::begin(used_images), std::end(used_images),
-                     [offset](const Image& entry) { return entry.GetOffset() == offset; });
+    const auto it = std::find_if(std::begin(used_images), std::end(used_images),
+                                 [offset](const Image& entry) { return entry.offset == offset; });
     if (it != std::end(used_images)) {
-        ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
+        ASSERT(!it->is_bindless && it->type == type);
         return *it;
     }
 
@@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
     const auto buffer = std::get<1>(result);
     const auto offset = std::get<2>(result);
 
-    const auto it =
-        std::find_if(std::begin(used_images), std::end(used_images),
-                     [buffer = buffer, offset = offset](const Image& entry) {
-                         return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
-                     });
+    const auto it = std::find_if(std::begin(used_images), std::end(used_images),
+                                 [buffer, offset](const Image& entry) {
+                                     return entry.buffer == buffer && entry.offset == offset;
+                                 });
     if (it != std::end(used_images)) {
-        ASSERT(it->IsBindless() && it->GetType() == it->GetType());
+        ASSERT(it->is_bindless && it->type == type);
         return *it;
     }
 
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index e68f1d305d..193368c299 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -140,14 +140,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
         const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
 
         const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
-        const Sampler& sampler = *GetSampler(instr.sampler, info);
+        const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
 
         Node4 values;
         for (u32 element = 0; element < values.size(); ++element) {
-            auto coords_copy = coords;
-            MetaTexture meta{sampler, {}, depth_compare, aoffi,   {}, {},
-                             {},      {}, component,     element, {}};
-            values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
+            MetaTexture meta{*sampler, {}, depth_compare, aoffi,   {}, {},
+                             {},       {}, component,     element, {}};
+            values[element] = Operation(OperationCode::TextureGather, meta, coords);
         }
 
         if (instr.tld4s.fp16_flag) {
@@ -170,13 +169,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
         const auto texture_type = instr.txd.texture_type.Value();
         const auto coord_count = GetCoordCount(texture_type);
         Node index_var{};
-        const Sampler* sampler =
+        const std::optional<Sampler> sampler =
             is_bindless
                 ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
                 : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
         Node4 values;
-        if (sampler == nullptr) {
-            std::generate(values.begin(), values.end(), [] { return Immediate(0); });
+        if (!sampler) {
+            for (u32 element = 0; element < values.size(); ++element) {
+                values[element] = Immediate(0);
+            }
             WriteTexInstructionFloat(bb, instr, values);
             break;
         }
@@ -218,10 +219,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
         // Sadly, not all texture instructions specify the type of texture their sampler
         // uses. This must be fixed at a later instance.
         Node index_var{};
-        const Sampler* sampler =
+        const std::optional<Sampler> sampler =
             is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
 
-        if (sampler == nullptr) {
+        if (!sampler) {
             u32 indexer = 0;
             for (u32 element = 0; element < 4; ++element) {
                 if (!instr.txq.IsComponentEnabled(element)) {
@@ -269,10 +270,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 
         auto texture_type = instr.tmml.texture_type.Value();
         Node index_var{};
-        const Sampler* sampler =
+        const std::optional<Sampler> sampler =
             is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
 
-        if (sampler == nullptr) {
+        if (!sampler) {
             u32 indexer = 0;
             for (u32 element = 0; element < 2; ++element) {
                 if (!instr.tmml.IsComponentEnabled(element)) {
@@ -368,35 +369,34 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
                        sampler->is_buffer != 0};
 }
 
-const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
-                                    std::optional<SamplerInfo> sampler_info) {
+std::optional<Sampler> ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
+                                            std::optional<SamplerInfo> sampler_info) {
     const auto offset = static_cast<u32>(sampler.index.Value());
     const auto info = GetSamplerInfo(sampler_info, offset);
 
     // If this sampler has already been used, return the existing mapping.
-    const auto it =
-        std::find_if(used_samplers.begin(), used_samplers.end(),
-                     [offset](const Sampler& entry) { return entry.GetOffset() == offset; });
+    const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
+                                 [offset](const Sampler& entry) { return entry.offset == offset; });
     if (it != used_samplers.end()) {
-        ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
-               it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
-        return &*it;
+        ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+               it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
+        return *it;
     }
 
     // Otherwise create a new mapping for this sampler
     const auto next_index = static_cast<u32>(used_samplers.size());
-    return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
-                                       info.is_buffer, false);
+    return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
+                                      info.is_buffer, false);
 }
 
-const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
-                                            std::optional<SamplerInfo> sampler_info) {
+std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
+                                                    std::optional<SamplerInfo> sampler_info) {
     const Node sampler_register = GetRegister(reg);
     const auto [base_node, tracked_sampler_info] =
         TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
     ASSERT(base_node != nullptr);
     if (base_node == nullptr) {
-        return nullptr;
+        return std::nullopt;
     }
 
     if (const auto bindless_sampler_info =
@@ -406,23 +406,22 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i
         const auto info = GetSamplerInfo(sampler_info, offset, buffer);
 
         // If this sampler has already been used, return the existing mapping.
-        const auto it =
-            std::find_if(used_samplers.begin(), used_samplers.end(),
-                         [buffer = buffer, offset = offset](const Sampler& entry) {
-                             return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
-                         });
+        const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
+                                     [buffer = buffer, offset = offset](const Sampler& entry) {
+                                         return entry.buffer == buffer && entry.offset == offset;
+                                     });
         if (it != used_samplers.end()) {
-            ASSERT(it->IsBindless() && it->GetType() == info.type &&
-                   it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
-            return &*it;
+            ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+                   it->is_shadow == info.is_shadow);
+            return *it;
         }
 
         // Otherwise create a new mapping for this sampler
         const auto next_index = static_cast<u32>(used_samplers.size());
-        return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
-                                           info.is_shadow, info.is_buffer, false);
-    } else if (const auto array_sampler_info =
-                   std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
+        return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
+                                          info.is_shadow, info.is_buffer, false);
+    }
+    if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
         const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
         index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
         const auto info = GetSamplerInfo(sampler_info, base_offset);
@@ -430,21 +429,21 @@ const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& i
         // If this sampler has already been used, return the existing mapping.
         const auto it = std::find_if(
             used_samplers.begin(), used_samplers.end(),
-            [base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
+            [base_offset](const Sampler& entry) { return entry.offset == base_offset; });
         if (it != used_samplers.end()) {
-            ASSERT(!it->IsBindless() && it->GetType() == info.type &&
-                   it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
-                   it->IsBuffer() == info.is_buffer && it->IsIndexed());
-            return &*it;
+            ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
+                   it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
+                   it->is_indexed);
+            return *it;
         }
 
         uses_indexed_samplers = true;
         // Otherwise create a new mapping for this sampler
         const auto next_index = static_cast<u32>(used_samplers.size());
-        return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
-                                           info.is_shadow, info.is_buffer, true);
+        return used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
+                                          info.is_shadow, info.is_buffer, true);
     }
-    return nullptr;
+    return std::nullopt;
 }
 
 void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@@ -531,7 +530,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
 
     const SamplerInfo info{texture_type, is_array, is_shadow, false};
     Node index_var;
-    const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
+    std::optional<Sampler> sampler = is_bindless
+                                         ? GetBindlessSampler(*bindless_reg, index_var, info)
                                          : GetSampler(instr.sampler, info);
     if (!sampler) {
         return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
@@ -685,10 +685,11 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
 
     const SamplerInfo info{texture_type, is_array, depth_compare, false};
     Node index_var{};
-    const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
-                                         : GetSampler(instr.sampler, info);
+    const std::optional<Sampler> sampler =
+        is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
+                    : GetSampler(instr.sampler, info);
     Node4 values;
-    if (sampler == nullptr) {
+    if (!sampler) {
         for (u32 element = 0; element < values.size(); ++element) {
             values[element] = Immediate(0);
         }
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 3eee961f53..d0656b5810 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -265,76 +265,30 @@ class ArraySamplerNode;
 using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
 using TrackSampler = std::shared_ptr<TrackSamplerData>;
 
-class Sampler {
-public:
-    /// This constructor is for bound samplers
+struct Sampler {
+    /// Bound samplers constructor
     constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
                                bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
         : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
           is_buffer{is_buffer}, is_indexed{is_indexed} {}
 
-    /// This constructor is for bindless samplers
+    /// Bindless samplers constructor
     constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
                                bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
         : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
           is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
 
-    constexpr u32 GetIndex() const {
-        return index;
-    }
-
-    constexpr u32 GetOffset() const {
-        return offset;
-    }
-
-    constexpr u32 GetBuffer() const {
-        return buffer;
-    }
-
-    constexpr Tegra::Shader::TextureType GetType() const {
-        return type;
-    }
-
-    constexpr bool IsArray() const {
-        return is_array;
-    }
-
-    constexpr bool IsShadow() const {
-        return is_shadow;
-    }
-
-    constexpr bool IsBuffer() const {
-        return is_buffer;
-    }
-
-    constexpr bool IsBindless() const {
-        return is_bindless;
-    }
-
-    constexpr bool IsIndexed() const {
-        return is_indexed;
-    }
-
-    constexpr u32 Size() const {
-        return size;
-    }
-
-    constexpr void SetSize(u32 new_size) {
-        size = new_size;
-    }
-
-private:
-    u32 index{};  ///< Emulated index given for the this sampler.
-    u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
-    u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
-    u32 size{1};  ///< Size of the sampler.
+    u32 index = 0;  ///< Emulated index given for the this sampler.
+    u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
+    u32 buffer = 0; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
+    u32 size = 1;   ///< Size of the sampler.
 
     Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
-    bool is_array{};    ///< Whether the texture is being sampled as an array texture or not.
-    bool is_shadow{};   ///< Whether the texture is being sampled as a depth texture or not.
-    bool is_buffer{};   ///< Whether the texture is a texture buffer without sampler.
-    bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
-    bool is_indexed{};  ///< Whether this sampler is an indexed array of textures.
+    bool is_array = false;    ///< Whether the texture is being sampled as an array texture or not.
+    bool is_shadow = false;   ///< Whether the texture is being sampled as a depth texture or not.
+    bool is_buffer = false;   ///< Whether the texture is a texture buffer without sampler.
+    bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
+    bool is_indexed = false;  ///< Whether this sampler is an indexed array of textures.
 };
 
 /// Represents a tracked bindless sampler into a direct const buffer
@@ -379,13 +333,13 @@ private:
     u32 offset;
 };
 
-class Image final {
+struct Image {
 public:
-    /// This constructor is for bound images
+    /// Bound images constructor
     constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
         : index{index}, offset{offset}, type{type} {}
 
-    /// This constructor is for bindless samplers
+    /// Bindless samplers constructor
     constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
         : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
 
@@ -403,53 +357,20 @@ public:
         is_atomic = true;
     }
 
-    constexpr u32 GetIndex() const {
-        return index;
-    }
-
-    constexpr u32 GetOffset() const {
-        return offset;
-    }
-
-    constexpr u32 GetBuffer() const {
-        return buffer;
-    }
-
-    constexpr Tegra::Shader::ImageType GetType() const {
-        return type;
-    }
-
-    constexpr bool IsBindless() const {
-        return is_bindless;
-    }
-
-    constexpr bool IsWritten() const {
-        return is_written;
-    }
-
-    constexpr bool IsRead() const {
-        return is_read;
-    }
-
-    constexpr bool IsAtomic() const {
-        return is_atomic;
-    }
-
-private:
-    u32 index{};
-    u32 offset{};
-    u32 buffer{};
+    u32 index = 0;
+    u32 offset = 0;
+    u32 buffer = 0;
 
     Tegra::Shader::ImageType type{};
-    bool is_bindless{};
-    bool is_written{};
-    bool is_read{};
-    bool is_atomic{};
+    bool is_bindless = false;
+    bool is_written = false;
+    bool is_read = false;
+    bool is_atomic = false;
 };
 
 struct GlobalMemoryBase {
-    u32 cbuf_index{};
-    u32 cbuf_offset{};
+    u32 cbuf_index = 0;
+    u32 cbuf_offset = 0;
 
     bool operator<(const GlobalMemoryBase& rhs) const {
         return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
@@ -463,7 +384,7 @@ struct MetaArithmetic {
 
 /// Parameters describing a texture sampler
 struct MetaTexture {
-    const Sampler& sampler;
+    Sampler sampler;
     Node array;
     Node depth_compare;
     std::vector<Node> aoffi;
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index c6e7bdf50c..ae5e414cb7 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -29,12 +29,11 @@ using ProgramCode = std::vector<u64>;
 
 constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
 
-class ConstBuffer {
-public:
-    explicit ConstBuffer(u32 max_offset, bool is_indirect)
+struct ConstBuffer {
+    constexpr explicit ConstBuffer(u32 max_offset, bool is_indirect)
         : max_offset{max_offset}, is_indirect{is_indirect} {}
 
-    ConstBuffer() = default;
+    constexpr ConstBuffer() = default;
 
     void MarkAsUsed(u64 offset) {
         max_offset = std::max(max_offset, static_cast<u32>(offset));
@@ -57,8 +56,8 @@ public:
     }
 
 private:
-    u32 max_offset{};
-    bool is_indirect{};
+    u32 max_offset = 0;
+    bool is_indirect = false;
 };
 
 struct GlobalMemoryUsage {
@@ -332,12 +331,13 @@ private:
                                std::optional<u32> buffer = std::nullopt);
 
     /// Accesses a texture sampler
-    const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
-                              std::optional<SamplerInfo> sampler_info = std::nullopt);
+    std::optional<Sampler> GetSampler(const Tegra::Shader::Sampler& sampler,
+                                      std::optional<SamplerInfo> sampler_info = std::nullopt);
 
     /// Accesses a texture sampler for a bindless texture.
-    const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
-                                      std::optional<SamplerInfo> sampler_info = std::nullopt);
+    std::optional<Sampler> GetBindlessSampler(
+        Tegra::Shader::Register reg, Node& index_var,
+        std::optional<SamplerInfo> sampler_info = std::nullopt);
 
     /// Accesses an image.
     Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
diff --git a/src/video_core/texture_cache/surface_params.cpp b/src/video_core/texture_cache/surface_params.cpp
index 0de4999467..884fabffe2 100644
--- a/src/video_core/texture_cache/surface_params.cpp
+++ b/src/video_core/texture_cache/surface_params.cpp
@@ -81,7 +81,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
     params.pixel_format = lookup_table.GetPixelFormat(
         tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
     params.type = GetFormatType(params.pixel_format);
-    if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
+    if (entry.is_shadow && params.type == SurfaceType::ColorTexture) {
         switch (params.pixel_format) {
         case PixelFormat::R16U:
         case PixelFormat::R16F:
@@ -108,7 +108,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
         params.emulated_levels = 1;
         params.is_layered = false;
     } else {
-        params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
+        params.target = TextureTypeToSurfaceTarget(entry.type, entry.is_array);
         params.width = tic.Width();
         params.height = tic.Height();
         params.depth = tic.Depth();
@@ -138,7 +138,7 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
         tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
     params.type = GetFormatType(params.pixel_format);
     params.type = GetFormatType(params.pixel_format);
-    params.target = ImageTypeToSurfaceTarget(entry.GetType());
+    params.target = ImageTypeToSurfaceTarget(entry.type);
     // TODO: on 1DBuffer we should use the tic info.
     if (tic.IsBuffer()) {
         params.target = SurfaceTarget::TextureBuffer;
@@ -248,12 +248,12 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
 
 VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
     const VideoCommon::Shader::Sampler& entry) {
-    return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
+    return TextureTypeToSurfaceTarget(entry.type, entry.is_array);
 }
 
 VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
     const VideoCommon::Shader::Image& entry) {
-    return ImageTypeToSurfaceTarget(entry.GetType());
+    return ImageTypeToSurfaceTarget(entry.type);
 }
 
 bool SurfaceParams::IsLayered() const {
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index cf6bd005aa..215d4254d9 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1156,7 +1156,7 @@ private:
     /// Returns true the shader sampler entry is compatible with the TIC texture type.
     static bool IsTypeCompatible(Tegra::Texture::TextureType tic_type,
                                  const VideoCommon::Shader::Sampler& entry) {
-        const auto shader_type = entry.GetType();
+        const auto shader_type = entry.type;
         switch (tic_type) {
         case Tegra::Texture::TextureType::Texture1D:
         case Tegra::Texture::TextureType::Texture1DArray:
@@ -1177,7 +1177,7 @@ private:
             if (shader_type == Tegra::Shader::TextureType::TextureCube) {
                 return true;
             }
-            return shader_type == Tegra::Shader::TextureType::Texture2D && entry.IsArray();
+            return shader_type == Tegra::Shader::TextureType::Texture2D && entry.is_array;
         }
         UNREACHABLE();
         return true;