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https://git.suyu.dev/suyu/suyu.git
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settings: Fix Debug controller type options
This commit is contained in:
parent
2b1b0c2a30
commit
730f078302
13 changed files with 77 additions and 95 deletions
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@ -100,7 +100,7 @@ struct StickStatus {
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struct TriggerStatus {
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AnalogStatus analog{};
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bool pressed{};
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ButtonStatus pressed{};
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};
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struct MotionSensor {
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@ -119,7 +119,7 @@ struct TouchStatus {
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ButtonStatus pressed{};
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AnalogStatus x{};
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AnalogStatus y{};
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u32 id{};
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int id{};
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};
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struct BodyColorStatus {
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@ -166,9 +166,10 @@ void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
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return;
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}
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// TODO(german77): Remap touch id in sequential order
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console.touch_state[index] = {
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.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
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.id = console.touch_values[index].id,
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.id = static_cast<u32>(console.touch_values[index].id),
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.pressed = console.touch_values[index].pressed.value,
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};
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@ -77,7 +77,12 @@ void EmulatedController::ReloadFromSettings() {
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controller.colors_state.fullkey = controller.colors_state.left;
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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// Other or debug controller should always be a pro controller
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if (npad_id_type != NpadIdType::Other) {
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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} else {
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SetNpadType(NpadType::ProController);
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}
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if (player.connected) {
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Connect();
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@ -606,12 +611,12 @@ void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std:
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switch (index) {
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case Settings::NativeTrigger::LTrigger:
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controller.gc_trigger_state.left = static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
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controller.npad_button_state.zl.Assign(trigger.pressed);
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controller.npad_button_state.zl.Assign(trigger.pressed.value);
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break;
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case Settings::NativeTrigger::RTrigger:
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controller.gc_trigger_state.right =
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static_cast<s32>(trigger.analog.value * HID_TRIGGER_MAX);
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controller.npad_button_state.zr.Assign(trigger.pressed);
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controller.npad_button_state.zr.Assign(trigger.pressed.value);
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break;
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}
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@ -53,7 +53,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
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switch (callback.type) {
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case Common::Input::InputType::Analog:
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case Common::Input::InputType::Trigger:
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status.value = TransformToTrigger(callback).pressed;
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status.value = TransformToTrigger(callback).pressed.value;
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break;
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case Common::Input::InputType::Button:
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status = callback.button_status;
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@ -222,7 +222,7 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
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// Set button status
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if (calculate_button_value) {
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status.pressed = value > properties.threshold;
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status.pressed.value = value > properties.threshold;
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}
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// Adjust if value is inverted
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@ -188,7 +188,6 @@ private:
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std::string WriteCommandAxis(TasAnalog data) const;
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size_t script_length{0};
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bool is_old_input_saved{false};
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bool is_recording{false};
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bool is_running{false};
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bool needs_reset{false};
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@ -12,7 +12,7 @@ namespace InputCommon {
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class TouchFromButtonDevice final : public Common::Input::InputDevice {
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public:
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using Button = std::unique_ptr<Common::Input::InputDevice>;
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TouchFromButtonDevice(Button button_, u32 touch_id_, float x_, float y_)
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TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
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: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
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Common::Input::InputCallback button_up_callback{
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[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
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@ -52,7 +52,7 @@ public:
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private:
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Button button;
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const u32 touch_id;
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const int touch_id;
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const float x;
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const float y;
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const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
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@ -315,7 +315,7 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot
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bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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std::size_t index) const {
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int index) const {
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if (input_identifier.type != type) {
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return false;
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}
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@ -96,7 +96,7 @@ struct MappingCallback {
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struct InputIdentifier {
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PadIdentifier identifier;
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EngineInputType type;
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std::size_t index;
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int index;
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UpdateCallback callback;
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};
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@ -216,12 +216,11 @@ private:
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bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
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const PadIdentifier& identifier, EngineInputType type,
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std::size_t index) const;
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int index) const;
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mutable std::mutex mutex;
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mutable std::mutex mutex_callback;
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bool configuring{false};
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bool is_callback_enabled{true};
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const std::string input_engine;
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int last_callback_key = 0;
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std::unordered_map<PadIdentifier, ControllerData> controller_list;
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@ -18,7 +18,7 @@ public:
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class InputFromButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromButton(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
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explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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input_engine(input_engine_) {
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@ -69,7 +69,7 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 button;
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const int button;
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const bool toggle;
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const bool inverted;
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int callback_key;
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@ -79,7 +79,7 @@ private:
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class InputFromHatButton final : public Common::Input::InputDevice {
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public:
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explicit InputFromHatButton(PadIdentifier identifier_, u32 button_, u8 direction_, bool toggle_,
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explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
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bool inverted_, InputEngine* input_engine_)
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: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
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inverted(inverted_), input_engine(input_engine_) {
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@ -130,7 +130,7 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 button;
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const int button;
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const u8 direction;
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const bool toggle;
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const bool inverted;
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@ -141,7 +141,7 @@ private:
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class InputFromStick final : public Common::Input::InputDevice {
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public:
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explicit InputFromStick(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_,
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explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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InputEngine* input_engine_)
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@ -211,8 +211,8 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 axis_x;
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const u32 axis_y;
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const int axis_x;
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const int axis_y;
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const Common::Input::AnalogProperties properties_x;
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const Common::Input::AnalogProperties properties_y;
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int callback_key_x;
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@ -224,8 +224,8 @@ private:
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class InputFromTouch final : public Common::Input::InputDevice {
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public:
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explicit InputFromTouch(PadIdentifier identifier_, u32 touch_id_, u32 button_, bool toggle_,
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bool inverted_, u32 axis_x_, u32 axis_y_,
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explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
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bool inverted_, int axis_x_, int axis_y_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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InputEngine* input_engine_)
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@ -302,12 +302,12 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 touch_id;
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const u32 button;
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const int touch_id;
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const int button;
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const bool toggle;
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const bool inverted;
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const u32 axis_x;
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const u32 axis_y;
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const int axis_x;
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const int axis_y;
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const Common::Input::AnalogProperties properties_x;
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const Common::Input::AnalogProperties properties_y;
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int callback_key_button;
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@ -321,8 +321,8 @@ private:
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class InputFromTrigger final : public Common::Input::InputDevice {
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public:
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explicit InputFromTrigger(PadIdentifier identifier_, u32 button_, bool toggle_, bool inverted_,
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u32 axis_, Common::Input::AnalogProperties properties_,
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explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
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int axis_, Common::Input::AnalogProperties properties_,
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InputEngine* input_engine_)
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: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
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axis(axis_), properties(properties_), input_engine(input_engine_) {
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@ -355,9 +355,14 @@ public:
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.raw_value = input_engine->GetAxis(identifier, axis),
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.properties = properties,
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};
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const Common::Input::ButtonStatus button_status{
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.value = input_engine->GetButton(identifier, button),
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.inverted = inverted,
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.toggle = toggle,
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};
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return {
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.analog = analog_status,
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.pressed = input_engine->GetButton(identifier, button),
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.pressed = button_status,
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};
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}
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@ -368,19 +373,19 @@ public:
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};
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if (status.trigger_status.analog.raw_value != last_axis_value ||
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status.trigger_status.pressed != last_button_value) {
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status.trigger_status.pressed.value != last_button_value) {
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last_axis_value = status.trigger_status.analog.raw_value;
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last_button_value = status.trigger_status.pressed;
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last_button_value = status.trigger_status.pressed.value;
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TriggerOnChange(status);
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}
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}
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private:
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const PadIdentifier identifier;
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const u32 button;
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const int button;
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const bool toggle;
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const bool inverted;
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const u32 axis;
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const int axis;
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const Common::Input::AnalogProperties properties;
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int callback_key_button;
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int axis_callback_key;
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@ -391,7 +396,7 @@ private:
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class InputFromAnalog final : public Common::Input::InputDevice {
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public:
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explicit InputFromAnalog(PadIdentifier identifier_, u32 axis_,
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explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
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Common::Input::AnalogProperties properties_,
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InputEngine* input_engine_)
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: identifier(identifier_), axis(axis_), properties(properties_),
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@ -432,7 +437,7 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 axis;
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const int axis;
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const Common::Input::AnalogProperties properties;
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int callback_key;
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float last_axis_value;
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@ -493,7 +498,7 @@ private:
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class InputFromMotion final : public Common::Input::InputDevice {
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public:
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explicit InputFromMotion(PadIdentifier identifier_, u32 motion_sensor_,
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explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
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InputEngine* input_engine_)
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: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
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UpdateCallback engine_callback{[this]() { OnChange(); }};
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@ -539,14 +544,14 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 motion_sensor;
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const int motion_sensor;
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int callback_key;
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InputEngine* input_engine;
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};
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class InputFromAxisMotion final : public Common::Input::InputDevice {
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public:
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explicit InputFromAxisMotion(PadIdentifier identifier_, u32 axis_x_, u32 axis_y_, u32 axis_z_,
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explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
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Common::Input::AnalogProperties properties_x_,
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Common::Input::AnalogProperties properties_y_,
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Common::Input::AnalogProperties properties_z_,
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@ -634,9 +639,9 @@ public:
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private:
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const PadIdentifier identifier;
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const u32 axis_x;
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const u32 axis_y;
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const u32 axis_z;
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const int axis_x;
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const int axis_y;
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const int axis_z;
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const Common::Input::AnalogProperties properties_x;
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const Common::Input::AnalogProperties properties_y;
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const Common::Input::AnalogProperties properties_z;
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@ -680,8 +685,8 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto button_id = static_cast<u32>(params.Get("button", 0));
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const auto keyboard_key = static_cast<u32>(params.Get("code", 0));
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const auto button_id = params.Get("button", 0);
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const auto keyboard_key = params.Get("code", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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input_engine->PreSetController(identifier);
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@ -703,7 +708,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto button_id = static_cast<u32>(params.Get("hat", 0));
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const auto button_id = params.Get("hat", 0);
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const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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@ -725,7 +730,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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.deadzone = deadzone,
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.range = range,
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@ -734,7 +739,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
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.inverted = params.Get("invert_x", "+") == "-",
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};
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const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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const auto axis_y = params.Get("axis_y", 1);
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const Common::Input::AnalogProperties properties_y = {
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.deadzone = deadzone,
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.range = range,
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@ -757,7 +762,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto axis = static_cast<u32>(params.Get("axis", 0));
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const auto axis = params.Get("axis", 0);
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const Common::Input::AnalogProperties properties = {
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.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
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.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
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@ -778,11 +783,11 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto button = static_cast<u32>(params.Get("button", 0));
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto axis = static_cast<u32>(params.Get("axis", 0));
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const auto axis = params.Get("axis", 0);
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const Common::Input::AnalogProperties properties = {
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.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
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.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
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@ -809,11 +814,11 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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.pad = static_cast<std::size_t>(params.Get("pad", 0)),
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};
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const auto button = static_cast<u32>(params.Get("button", 0));
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const auto button = params.Get("button", 0);
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const auto toggle = params.Get("toggle", false);
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const auto inverted = params.Get("inverted", false);
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const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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.deadzone = deadzone,
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.range = range,
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@ -822,7 +827,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
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.inverted = params.Get("invert_x", "+") == "-",
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};
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const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
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const auto axis_y = params.Get("axis_y", 1);
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const Common::Input::AnalogProperties properties_y = {
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.deadzone = deadzone,
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.range = range,
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@ -869,7 +874,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
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const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
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const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
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const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
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const auto axis_x = params.Get("axis_x", 0);
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const Common::Input::AnalogProperties properties_x = {
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.deadzone = deadzone,
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.range = range,
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@ -878,7 +883,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
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.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
|
@ -887,7 +892,7 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
|||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
|
||||
const auto axis_z = static_cast<u32>(params.Get("axis_z", 1));
|
||||
const auto axis_z = params.Get("axis_z", 1);
|
||||
const Common::Input::AnalogProperties properties_z = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
|
|
|
@ -26,8 +26,6 @@
|
|||
|
||||
namespace {
|
||||
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
|
||||
void UpdateController(Core::HID::EmulatedController* controller,
|
||||
Core::HID::NpadType controller_type, bool connected) {
|
||||
if (controller->IsConnected()) {
|
||||
|
|
|
@ -38,8 +38,6 @@ const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
|
|||
|
||||
namespace {
|
||||
|
||||
constexpr std::size_t HANDHELD_INDEX = 8;
|
||||
|
||||
QString GetKeyName(int key_code) {
|
||||
switch (key_code) {
|
||||
case Qt::Key_Shift:
|
||||
|
|
|
@ -89,31 +89,6 @@
|
|||
<height>21</height>
|
||||
</size>
|
||||
</property>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Pro Controller</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Dual Joycons</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Left Joycon</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Right Joycon</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Handheld</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
|
|
|
@ -118,7 +118,7 @@ void PlayerControlPreview::ResetInputs() {
|
|||
});
|
||||
trigger_values.fill({
|
||||
.analog = {.value = 0, .properties = {0, 1, 0}},
|
||||
.pressed = false,
|
||||
.pressed = {.value = false},
|
||||
});
|
||||
update();
|
||||
}
|
||||
|
@ -2001,11 +2001,11 @@ void PlayerControlPreview::DrawGCTriggers(QPainter& p, const QPointF center,
|
|||
|
||||
// Left trigger
|
||||
p.setPen(colors.outline);
|
||||
p.setBrush(left_trigger.pressed ? colors.highlight : colors.button);
|
||||
p.setBrush(left_trigger.pressed.value ? colors.highlight : colors.button);
|
||||
DrawPolygon(p, qleft_trigger);
|
||||
|
||||
// Right trigger
|
||||
p.setBrush(right_trigger.pressed ? colors.highlight : colors.button);
|
||||
p.setBrush(right_trigger.pressed.value ? colors.highlight : colors.button);
|
||||
DrawPolygon(p, qright_trigger);
|
||||
|
||||
// Draw L text
|
||||
|
@ -2587,15 +2587,17 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
|||
case Direction::Up:
|
||||
arrow_button[point] = center + QPointF(up_arrow_x * size, up_arrow_y * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
arrow_button[point] = center + QPointF(up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Right:
|
||||
arrow_button[point] = center + QPointF(-up_arrow_y * size, up_arrow_x * size);
|
||||
break;
|
||||
case Direction::Down:
|
||||
arrow_button[point] = center + QPointF(up_arrow_x * size, -up_arrow_y * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
// Compiler doesn't optimize this correctly
|
||||
arrow_button[point] = center + QPointF(up_arrow_button[point * 2 + 1] * size,
|
||||
up_arrow_button[point * 2 + 0] * size);
|
||||
break;
|
||||
case Direction::None:
|
||||
break;
|
||||
}
|
||||
|
@ -2610,15 +2612,15 @@ void PlayerControlPreview::DrawArrowButton(QPainter& p, const QPointF center,
|
|||
case Direction::Up:
|
||||
offset = QPoint(0, -20 * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
offset = QPoint(-20 * size, 0);
|
||||
break;
|
||||
case Direction::Right:
|
||||
offset = QPoint(20 * size, 0);
|
||||
break;
|
||||
case Direction::Down:
|
||||
offset = QPoint(0, 20 * size);
|
||||
break;
|
||||
case Direction::Left:
|
||||
offset = QPoint(-20 * size, 0);
|
||||
break;
|
||||
case Direction::None:
|
||||
offset = QPoint(0, 0);
|
||||
break;
|
||||
|
|
Loading…
Reference in a new issue