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citra: Default to HW renderer.
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7b4dcacbb2
3 changed files with 4 additions and 4 deletions
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@ -68,7 +68,7 @@ void Config::ReadValues() {
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Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
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// Renderer
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
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Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", true);
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Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
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Settings::values.use_scaled_resolution = sdl2_config->GetBoolean("Renderer", "use_scaled_resolution", false);
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@ -44,11 +44,11 @@ frame_skip =
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[Renderer]
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# Whether to use software or hardware rendering.
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# 0 (default): Software, 1: Hardware
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# 0: Software, 1 (default): Hardware
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use_hw_renderer =
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# Whether to use the Just-In-Time (JIT) compiler for shader emulation
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# 0 : Interpreter (slow), 1 (default): JIT (fast)
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# 0: Interpreter (slow), 1 (default): JIT (fast)
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use_shader_jit =
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# Whether to use native 3DS screen resolution or to scale rendering resolution to the displayed screen size.
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@ -45,7 +45,7 @@ void Config::ReadValues() {
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qt_config->endGroup();
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qt_config->beginGroup("Renderer");
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", false).toBool();
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Settings::values.use_hw_renderer = qt_config->value("use_hw_renderer", true).toBool();
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Settings::values.use_shader_jit = qt_config->value("use_shader_jit", true).toBool();
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Settings::values.use_scaled_resolution = qt_config->value("use_scaled_resolution", false).toBool();
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