From 8047873a66146ae25e9707796b16062ed00e60b7 Mon Sep 17 00:00:00 2001
From: David <25727384+ogniK5377@users.noreply.github.com>
Date: Thu, 27 Dec 2018 07:55:39 +1100
Subject: [PATCH] Fixed shader linking error due to TLDS (#1934)

* Fixed shader linking error due to TLDS

coord should be coords

* Fix remaining coords
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4e685fa2c5..76d9b35381 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1755,7 +1755,7 @@ private:
             instr.tlds.GetTextureProcessMode() == Tegra::Shader::TextureProcessMode::LL;
 
         constexpr std::array<const char*, 4> coord_container{
-            {"", "int coord = (", "ivec2 coord = ivec2(", "ivec3 coord = ivec3("}};
+            {"", "int coords = (", "ivec2 coords = ivec2(", "ivec3 coords = ivec3("}};
 
         std::string coord = coord_container[total_coord_count];