mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
yuzu: Display current game version in multiplayer room
Makes it easier for users to recognize connection errors caused by different game versions.
This commit is contained in:
parent
b961b385c3
commit
839e1faf49
6 changed files with 38 additions and 11 deletions
|
@ -16,6 +16,7 @@ namespace AnnounceMultiplayerRoom {
|
|||
struct GameInfo {
|
||||
std::string name{""};
|
||||
u64 id{0};
|
||||
std::string version{""};
|
||||
};
|
||||
|
||||
struct Member {
|
||||
|
|
|
@ -319,10 +319,19 @@ struct System::Impl {
|
|||
if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
|
||||
LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
|
||||
}
|
||||
|
||||
std::string title_version;
|
||||
const FileSys::PatchManager pm(program_id, system.GetFileSystemController(),
|
||||
system.GetContentProvider());
|
||||
const auto metadata = pm.GetControlMetadata();
|
||||
if (metadata.first != nullptr) {
|
||||
title_version = metadata.first->GetVersionString();
|
||||
}
|
||||
if (auto room_member = room_network.GetRoomMember().lock()) {
|
||||
Network::GameInfo game_info;
|
||||
game_info.name = name;
|
||||
game_info.id = program_id;
|
||||
game_info.version = title_version;
|
||||
room_member->SendGameInfo(game_info);
|
||||
}
|
||||
|
||||
|
|
|
@ -221,7 +221,7 @@ public:
|
|||
* Extracts the game name from a received ENet packet and broadcasts it.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleGameNamePacket(const ENetEvent* event);
|
||||
void HandleGameInfoPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Removes the client from the members list if it was in it and announces the change
|
||||
|
@ -242,7 +242,7 @@ void Room::RoomImpl::ServerLoop() {
|
|||
HandleJoinRequest(&event);
|
||||
break;
|
||||
case IdSetGameInfo:
|
||||
HandleGameNamePacket(&event);
|
||||
HandleGameInfoPacket(&event);
|
||||
break;
|
||||
case IdProxyPacket:
|
||||
HandleProxyPacket(&event);
|
||||
|
@ -778,6 +778,7 @@ void Room::RoomImpl::BroadcastRoomInformation() {
|
|||
packet.Write(member.fake_ip);
|
||||
packet.Write(member.game_info.name);
|
||||
packet.Write(member.game_info.id);
|
||||
packet.Write(member.game_info.version);
|
||||
packet.Write(member.user_data.username);
|
||||
packet.Write(member.user_data.display_name);
|
||||
packet.Write(member.user_data.avatar_url);
|
||||
|
@ -817,6 +818,7 @@ void Room::RoomImpl::HandleProxyPacket(const ENetEvent* event) {
|
|||
in_packet.IgnoreBytes(sizeof(u16)); // Port
|
||||
|
||||
in_packet.IgnoreBytes(sizeof(u8)); // Protocol
|
||||
|
||||
bool broadcast;
|
||||
in_packet.Read(broadcast); // Broadcast
|
||||
|
||||
|
@ -909,7 +911,7 @@ void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
|
|||
}
|
||||
}
|
||||
|
||||
void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
||||
void Room::RoomImpl::HandleGameInfoPacket(const ENetEvent* event) {
|
||||
Packet in_packet;
|
||||
in_packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
|
@ -917,6 +919,7 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
|||
GameInfo game_info;
|
||||
in_packet.Read(game_info.name);
|
||||
in_packet.Read(game_info.id);
|
||||
in_packet.Read(game_info.version);
|
||||
|
||||
{
|
||||
std::lock_guard lock(member_mutex);
|
||||
|
@ -935,7 +938,8 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
|
|||
if (game_info.name.empty()) {
|
||||
LOG_INFO(Network, "{} is not playing", display_name);
|
||||
} else {
|
||||
LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
|
||||
LOG_INFO(Network, "{} is playing {} ({})", display_name, game_info.name,
|
||||
game_info.version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -103,7 +103,7 @@ public:
|
|||
|
||||
/**
|
||||
* Extracts a ProxyPacket from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleProxyPackets(const ENetEvent* event);
|
||||
|
||||
|
@ -315,6 +315,7 @@ void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* ev
|
|||
packet.Read(member.fake_ip);
|
||||
packet.Read(member.game_info.name);
|
||||
packet.Read(member.game_info.id);
|
||||
packet.Read(member.game_info.version);
|
||||
packet.Read(member.username);
|
||||
packet.Read(member.display_name);
|
||||
packet.Read(member.avatar_url);
|
||||
|
@ -622,6 +623,7 @@ void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
|||
packet.Write(static_cast<u8>(IdSetGameInfo));
|
||||
packet.Write(game_info.name);
|
||||
packet.Write(game_info.id);
|
||||
packet.Write(game_info.version);
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
|
|
|
@ -146,7 +146,7 @@ public:
|
|||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a WiFi packet to the room.
|
||||
* Sends a Proxy packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendProxyPacket(const ProxyPacket& packet);
|
||||
|
|
|
@ -122,19 +122,22 @@ public:
|
|||
static const int UsernameRole = Qt::UserRole + 2;
|
||||
static const int AvatarUrlRole = Qt::UserRole + 3;
|
||||
static const int GameNameRole = Qt::UserRole + 4;
|
||||
static const int GameVersionRole = Qt::UserRole + 5;
|
||||
|
||||
PlayerListItem() = default;
|
||||
explicit PlayerListItem(const std::string& nickname, const std::string& username,
|
||||
const std::string& avatar_url, const std::string& game_name) {
|
||||
const std::string& avatar_url,
|
||||
const AnnounceMultiplayerRoom::GameInfo& game_info) {
|
||||
setEditable(false);
|
||||
setData(QString::fromStdString(nickname), NicknameRole);
|
||||
setData(QString::fromStdString(username), UsernameRole);
|
||||
setData(QString::fromStdString(avatar_url), AvatarUrlRole);
|
||||
if (game_name.empty()) {
|
||||
if (game_info.name.empty()) {
|
||||
setData(QObject::tr("Not playing a game"), GameNameRole);
|
||||
} else {
|
||||
setData(QString::fromStdString(game_name), GameNameRole);
|
||||
setData(QString::fromStdString(game_info.name), GameNameRole);
|
||||
}
|
||||
setData(QString::fromStdString(game_info.version), GameVersionRole);
|
||||
}
|
||||
|
||||
QVariant data(int role) const override {
|
||||
|
@ -149,7 +152,15 @@ public:
|
|||
} else {
|
||||
name = QStringLiteral("%1 (%2)").arg(nickname, username);
|
||||
}
|
||||
return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
|
||||
const QString version = data(GameVersionRole).toString();
|
||||
QString version_string;
|
||||
if (version.isEmpty()) {
|
||||
version_string = QString{};
|
||||
} else {
|
||||
version_string = QStringLiteral("(%1)").arg(version);
|
||||
}
|
||||
return QStringLiteral("%1\n %2 %3")
|
||||
.arg(name, data(GameNameRole).toString(), version_string);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -366,7 +377,7 @@ void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list)
|
|||
if (member.nickname.empty())
|
||||
continue;
|
||||
QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
|
||||
member.avatar_url, member.game_info.name);
|
||||
member.avatar_url, member.game_info);
|
||||
|
||||
#ifdef ENABLE_WEB_SERVICE
|
||||
if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
|
||||
|
|
Loading…
Reference in a new issue