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qt: reset progress bar after shader compilation
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1 changed files with 4 additions and 0 deletions
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@ -147,6 +147,10 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
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ui->progress_bar->setMaximum(static_cast<int>(total));
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previous_total = total;
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}
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// Reset the progress bar ranges if compilation is done
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if (stage == VideoCore::LoadCallbackStage::Complete) {
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ui->progress_bar->setRange(0, 0);
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}
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QString estimate;
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// If theres a drastic slowdown in the rate, then display an estimate
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