From 887d5288efab9b98141c9d042bc2fba3fbe230d2 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 21 Feb 2020 02:55:08 -0300
Subject: [PATCH] gl_rasterizer: Don't disable blending on clears

Blending doesn't affect clears.
---
 src/video_core/renderer_opengl/gl_rasterizer.cpp | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 84c285db8d..8f977985b7 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -459,10 +459,6 @@ void RasterizerOpenGL::Clear() {
         glDisablei(GL_SCISSOR_TEST, 0);
     }
 
-    // TODO(Rodrigo): Find out if blending affects clearing
-    state_tracker.NotifyBlend0();
-    glDisablei(GL_BLEND, 0);
-
     UNIMPLEMENTED_IF(regs.clear_flags.viewport);
 
     ConfigureClearFramebuffer(use_color, use_depth, use_stencil);