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gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
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69236e5aff
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89c3d6a2a3
2 changed files with 26 additions and 16 deletions
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@ -142,14 +142,16 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
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// Depth formats
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
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false}, // Z16
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// DepthStencil formats
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// DepthStencil formats
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // Z24S8
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false}, // Z24S8
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
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false}, // S8Z24
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false}, // S8Z24
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{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
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{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
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false}, // Z16
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
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{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
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ComponentType::Float, false}, // Z32FS8
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ComponentType::Float, false}, // Z32FS8
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}};
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}};
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@ -283,10 +285,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG8S>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::RG32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::R32UI>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z32F>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z16>,
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MortonCopy<true, PixelFormat::Z24S8>,
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MortonCopy<true, PixelFormat::S8Z24>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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MortonCopy<true, PixelFormat::Z32FS8>,
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// clang-format on
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// clang-format on
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};
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};
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@ -339,10 +341,10 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG8S>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::RG32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::R32UI>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z32F>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z16>,
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MortonCopy<false, PixelFormat::Z24S8>,
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MortonCopy<false, PixelFormat::S8Z24>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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MortonCopy<false, PixelFormat::Z32FS8>,
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// clang-format on
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// clang-format on
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};
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};
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@ -68,11 +68,15 @@ struct SurfaceParams {
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MaxColorFormat,
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MaxColorFormat,
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// Depth formats
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Z32F = 42,
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Z16 = 43,
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MaxDepthFormat,
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// DepthStencil formats
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// DepthStencil formats
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Z24S8 = 42,
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Z24S8 = 44,
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S8Z24 = 43,
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S8Z24 = 45,
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Z32F = 44,
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Z16 = 45,
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Z32FS8 = 46,
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Z32FS8 = 46,
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MaxDepthStencilFormat,
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MaxDepthStencilFormat,
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@ -153,10 +157,10 @@ struct SurfaceParams {
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1, // RG8S
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1, // RG8S
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1, // RG32UI
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1, // RG32UI
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1, // R32UI
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1, // R32UI
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1, // Z24S8
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1, // S8Z24
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1, // Z32F
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1, // Z32F
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1, // Z16
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1, // Z16
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1, // Z24S8
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1, // S8Z24
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1, // Z32FS8
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1, // Z32FS8
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}};
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}};
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@ -211,10 +215,10 @@ struct SurfaceParams {
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16, // RG8S
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16, // RG8S
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64, // RG32UI
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64, // RG32UI
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32, // R32UI
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32, // R32UI
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32, // Z24S8
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32, // S8Z24
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32, // Z32F
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32, // Z32F
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16, // Z16
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16, // Z16
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32, // Z24S8
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32, // S8Z24
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64, // Z32FS8
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64, // Z32FS8
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}};
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}};
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@ -587,6 +591,10 @@ struct SurfaceParams {
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return SurfaceType::ColorTexture;
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return SurfaceType::ColorTexture;
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}
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}
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if (static_cast<size_t>(pixel_format) < static_cast<size_t>(PixelFormat::MaxDepthFormat)) {
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return SurfaceType::Depth;
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}
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if (static_cast<size_t>(pixel_format) <
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if (static_cast<size_t>(pixel_format) <
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static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
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static_cast<size_t>(PixelFormat::MaxDepthStencilFormat)) {
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return SurfaceType::DepthStencil;
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return SurfaceType::DepthStencil;
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