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shader_decode: Implement LD_L
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1 changed files with 18 additions and 0 deletions
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@ -104,6 +104,24 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
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}
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break;
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}
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case OpCode::Id::LD_L: {
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UNIMPLEMENTED_IF_MSG(instr.ld_l.unknown == 1, "LD_L Unhandled mode: {}",
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static_cast<unsigned>(instr.ld_l.unknown.Value()));
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const Node index = Operation(OperationCode::IAdd, GetRegister(instr.gpr8),
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Immediate(static_cast<s32>(instr.smem_imm)));
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const Node lmem = GetLocalMemory(index);
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switch (instr.ldst_sl.type.Value()) {
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case Tegra::Shader::StoreType::Bytes32:
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SetRegister(bb, instr.gpr0, lmem);
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break;
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default:
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UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
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static_cast<unsigned>(instr.ldst_sl.type.Value()));
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}
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break;
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}
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case OpCode::Id::ST_A: {
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UNIMPLEMENTED_IF_MSG(instr.gpr8.Value() != Register::ZeroIndex,
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"Indirect attribute loads are not supported");
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