From 8fe118bcaa2d0e875b7bc2169710c0238e23b32e Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Sun, 12 Aug 2018 23:07:44 -0400
Subject: [PATCH] maxwell_to_gl: Implement PrimitiveTopology::LineStrip.

- Used by Breath of the Wild.
---
 src/video_core/renderer_opengl/maxwell_to_gl.h | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 5afd20dbed..679e5ceb27 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -91,6 +91,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
     switch (topology) {
     case Maxwell::PrimitiveTopology::Points:
         return GL_POINTS;
+    case Maxwell::PrimitiveTopology::LineStrip:
+        return GL_LINE_STRIP;
     case Maxwell::PrimitiveTopology::Triangles:
         return GL_TRIANGLES;
     case Maxwell::PrimitiveTopology::TriangleStrip: