diff --git a/src/core/hle/kernel/client_session.cpp b/src/core/hle/kernel/client_session.cpp
index fef97af1f7..78a64d1055 100644
--- a/src/core/hle/kernel/client_session.cpp
+++ b/src/core/hle/kernel/client_session.cpp
@@ -39,7 +39,7 @@ ResultCode ClientSession::SendSyncRequest() {
         return ERR_SESSION_CLOSED_BY_REMOTE;
 
     // Signal the server session that new data is available
-    return server->HandleSyncRequest();
+    return server->HandleSyncRequest(GetCurrentThread());
 }
 
 } // namespace
diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp
index 2dc709bc9d..970eac5fe1 100644
--- a/src/core/hle/kernel/server_session.cpp
+++ b/src/core/hle/kernel/server_session.cpp
@@ -32,22 +32,29 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
     SharedPtr<ServerSession> server_session(new ServerSession);
 
     server_session->name = std::move(name);
-    server_session->signaled = false;
     server_session->parent = nullptr;
 
     return MakeResult(std::move(server_session));
 }
 
 bool ServerSession::ShouldWait(Thread* thread) const {
-    return !signaled;
+    // Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
+    if (parent->client == nullptr)
+        return false;
+    // Wait if we have no pending requests, or if we're currently handling a request.
+    return pending_requesting_threads.empty() || currently_handling != nullptr;
 }
 
 void ServerSession::Acquire(Thread* thread) {
     ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
-    signaled = false;
+    // We are now handling a request, pop it from the stack.
+    // TODO(Subv): What happens if the client endpoint is closed before any requests are made?
+    ASSERT(!pending_requesting_threads.empty());
+    currently_handling = pending_requesting_threads.back();
+    pending_requesting_threads.pop_back();
 }
 
-ResultCode ServerSession::HandleSyncRequest() {
+ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
     // The ServerSession received a sync request, this means that there's new data available
     // from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
     // similar.
@@ -60,11 +67,14 @@ ResultCode ServerSession::HandleSyncRequest() {
             return result;
         hle_handler->HandleSyncRequest(SharedPtr<ServerSession>(this));
         // TODO(Subv): Translate the response command buffer.
+    } else {
+        // Add the thread to the list of threads that have issued a sync request with this
+        // server.
+        pending_requesting_threads.push_back(std::move(thread));
     }
 
     // If this ServerSession does not have an HLE implementation, just wake up the threads waiting
     // on it.
-    signaled = true;
     WakeupAllWaitingThreads();
     return RESULT_SUCCESS;
 }
@@ -90,4 +100,4 @@ ResultCode TranslateHLERequest(ServerSession* server_session) {
     // TODO(Subv): Implement this function once multiple concurrent processes are supported.
     return RESULT_SUCCESS;
 }
-}
+} // namespace Kernel
diff --git a/src/core/hle/kernel/server_session.h b/src/core/hle/kernel/server_session.h
index 5365605daf..f4360ddf32 100644
--- a/src/core/hle/kernel/server_session.h
+++ b/src/core/hle/kernel/server_session.h
@@ -67,20 +67,30 @@ public:
 
     /**
      * Handle a sync request from the emulated application.
+     * @param thread Thread that initiated the request.
      * @returns ResultCode from the operation.
      */
-    ResultCode HandleSyncRequest();
+    ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
 
     bool ShouldWait(Thread* thread) const override;
 
     void Acquire(Thread* thread) override;
 
     std::string name;                ///< The name of this session (optional)
-    bool signaled;                   ///< Whether there's new data available to this ServerSession
     std::shared_ptr<Session> parent; ///< The parent session, which links to the client endpoint.
     std::shared_ptr<SessionRequestHandler>
         hle_handler; ///< This session's HLE request handler (optional)
 
+    /// List of threads that are pending a response after a sync request. This list is processed in
+    /// a LIFO manner, thus, the last request will be dispatched first.
+    /// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
+    std::vector<SharedPtr<Thread>> pending_requesting_threads;
+
+    /// Thread whose request is currently being handled. A request is considered "handled" when a
+    /// response is sent via svcReplyAndReceive.
+    /// TODO(Subv): Find a better name for this.
+    SharedPtr<Thread> currently_handling;
+
 private:
     ServerSession();
     ~ServerSession() override;