From 33e2033af5655d13eec57e17154fb831e14acd9b Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Mon, 23 Jul 2018 22:31:56 -0400
Subject: [PATCH] gl_shader_decompiler: Correct return value of
 WriteTexsInstruction()

This should be returning void, not a std::string
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4e36b6de85..d125d5a20c 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -750,8 +750,8 @@ private:
         }
     }
 
-    std::string WriteTexsInstruction(const Instruction& instr, const std::string& coord,
-                                     const std::string& texture) {
+    void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
+                              const std::string& texture) {
         // Add an extra scope and declare the texture coords inside to prevent
         // overwriting them in case they are used as outputs of the texs instruction.
         shader.AddLine('{');