diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index aa7189bda4..3c28dee76e 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -838,11 +838,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
 
         const auto now = steady_clock::now();
 
-        // Filter out non-zero vibrations that are within 10ms of each other.
+        // Filter out non-zero vibrations that are within 15ms of each other.
         if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
             duration_cast<milliseconds>(
                 now - controller.vibration[device_index].last_vibration_timepoint) <
-                milliseconds(10)) {
+                milliseconds(15)) {
             return false;
         }
 
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 446c027d38..00474ac77b 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -438,10 +438,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
             using namespace std::chrono_literals;
             while (initialized) {
                 SDL_PumpEvents();
-                SendVibrations();
                 std::this_thread::sleep_for(1ms);
             }
         });
+        vibration_thread = std::thread([this] {
+            Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
+            using namespace std::chrono_literals;
+            while (initialized) {
+                SendVibrations();
+                std::this_thread::sleep_for(10ms);
+            }
+        });
     }
     // Because the events for joystick connection happens before we have our event watcher added, we
     // can just open all the joysticks right here
@@ -457,6 +464,7 @@ SDLDriver::~SDLDriver() {
     initialized = false;
     if (start_thread) {
         poll_thread.join();
+        vibration_thread.join();
         SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
     }
 }
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index 0846fbb507..7dc7a93c7a 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -128,5 +128,6 @@ private:
     std::atomic<bool> initialized = false;
 
     std::thread poll_thread;
+    std::thread vibration_thread;
 };
 } // namespace InputCommon