From 9bf8462b96d34b30f62b8aca745dd558e7f0a450 Mon Sep 17 00:00:00 2001
From: Yuri Kunde Schlesner <yuriks@yuriks.net>
Date: Mon, 22 Dec 2014 11:07:22 -0200
Subject: [PATCH] Thread: Reduce use of Handles and move some funcs to inside
 the class.

---
 src/core/core.cpp                       |   2 +-
 src/core/hle/kernel/address_arbiter.cpp |  12 +-
 src/core/hle/kernel/event.cpp           |   8 +-
 src/core/hle/kernel/kernel.cpp          |   2 +-
 src/core/hle/kernel/kernel.h            |   4 +-
 src/core/hle/kernel/mutex.cpp           |  19 +-
 src/core/hle/kernel/semaphore.cpp       |   8 +-
 src/core/hle/kernel/thread.cpp          | 340 +++++++++---------------
 src/core/hle/kernel/thread.h            |  68 ++---
 src/core/hle/kernel/timer.cpp           |  10 +-
 src/core/hle/svc.cpp                    |  51 ++--
 11 files changed, 222 insertions(+), 302 deletions(-)

diff --git a/src/core/core.cpp b/src/core/core.cpp
index cf25f87ca2..e9e5c35cce 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -25,7 +25,7 @@ ARM_Interface*     g_sys_core = nullptr;  ///< ARM11 system (OS) core
 void RunLoop(int tight_loop) {
     // If the current thread is an idle thread, then don't execute instructions,
     // instead advance to the next event and try to yield to the next thread
-    if (Kernel::IsIdleThread(Kernel::GetCurrentThreadHandle())) {
+    if (Kernel::GetCurrentThread()->IsIdle()) {
         LOG_TRACE(Core_ARM11, "Idling");
         CoreTiming::Idle();
         CoreTiming::Advance();
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index 736bbc36ae..28adc55006 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -30,24 +30,28 @@ public:
 
 /// Arbitrate an address
 ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s32 value) {
+    Object* object = Kernel::g_handle_table.GetGeneric(handle);
+    if (object == nullptr)
+        return InvalidHandle(ErrorModule::Kernel);
+
     switch (type) {
 
     // Signal thread(s) waiting for arbitrate address...
     case ArbitrationType::Signal:
         // Negative value means resume all threads
         if (value < 0) {
-            ArbitrateAllThreads(handle, address);
+            ArbitrateAllThreads(object, address);
         } else {
             // Resume first N threads
             for(int i = 0; i < value; i++)
-                ArbitrateHighestPriorityThread(handle, address);
+                ArbitrateHighestPriorityThread(object, address);
         }
         break;
 
     // Wait current thread (acquire the arbiter)...
     case ArbitrationType::WaitIfLessThan:
         if ((s32)Memory::Read32(address) <= value) {
-            Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);
+            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
             HLE::Reschedule(__func__);
         }
         break;
@@ -57,7 +61,7 @@ ResultCode ArbitrateAddress(Handle handle, ArbitrationType type, u32 address, s3
         s32 memory_value = Memory::Read32(address) - 1;
         Memory::Write32(address, memory_value);
         if (memory_value <= value) {
-            Kernel::WaitCurrentThread(WAITTYPE_ARB, handle, address);
+            Kernel::WaitCurrentThread(WAITTYPE_ARB, object, address);
             HLE::Reschedule(__func__);
         }
         break;
diff --git a/src/core/hle/kernel/event.cpp b/src/core/hle/kernel/event.cpp
index e43c3ee4e2..697e08681e 100644
--- a/src/core/hle/kernel/event.cpp
+++ b/src/core/hle/kernel/event.cpp
@@ -33,11 +33,11 @@ public:
     ResultVal<bool> WaitSynchronization() override {
         bool wait = locked;
         if (locked) {
-            Handle thread = GetCurrentThreadHandle();
+            Handle thread = GetCurrentThread()->GetHandle();
             if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
                 waiting_threads.push_back(thread);
             }
-            Kernel::WaitCurrentThread(WAITTYPE_EVENT, GetHandle());
+            Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
         }
         if (reset_type != RESETTYPE_STICKY && !permanent_locked) {
             locked = true;
@@ -88,7 +88,9 @@ ResultCode SignalEvent(const Handle handle) {
     // Resume threads waiting for event to signal
     bool event_caught = false;
     for (size_t i = 0; i < evt->waiting_threads.size(); ++i) {
-        ResumeThreadFromWait( evt->waiting_threads[i]);
+        Thread* thread = Kernel::g_handle_table.Get<Thread>(evt->waiting_threads[i]);
+        if (thread != nullptr)
+            thread->ResumeFromWait();
 
         // If any thread is signalled awake by this event, assume the event was "caught" and reset
         // the event. This will result in the next thread waiting on the event to block. Otherwise,
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 5dfc41bab0..a1bc6c5d83 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -14,7 +14,7 @@
 
 namespace Kernel {
 
-Handle g_main_thread = 0;
+Thread* g_main_thread = nullptr;
 HandleTable g_handle_table;
 u64 g_program_id = 0;
 
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 3e381d7763..31d80c7ac1 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -16,6 +16,8 @@ const Handle INVALID_HANDLE = 0;
 
 namespace Kernel {
 
+class Thread;
+
 // TODO: Verify code
 const ResultCode ERR_OUT_OF_HANDLES(ErrorDescription::OutOfMemory, ErrorModule::Kernel,
         ErrorSummary::OutOfResource, ErrorLevel::Temporary);
@@ -190,7 +192,7 @@ private:
 };
 
 extern HandleTable g_handle_table;
-extern Handle g_main_thread;
+extern Thread* g_main_thread;
 
 /// The ID code of the currently running game
 /// TODO(Subv): This variable should not be here, 
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 3dfeffc9bb..7d008f6cc5 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -40,14 +40,21 @@ static MutexMap g_mutex_held_locks;
  * @param mutex Mutex that is to be acquired
  * @param thread Thread that will acquired
  */
-void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThreadHandle()) {
+void MutexAcquireLock(Mutex* mutex, Handle thread = GetCurrentThread()->GetHandle()) {
     g_mutex_held_locks.insert(std::make_pair(thread, mutex->GetHandle()));
     mutex->lock_thread = thread;
 }
 
-bool ReleaseMutexForThread(Mutex* mutex, Handle thread) {
-    MutexAcquireLock(mutex, thread);
-    Kernel::ResumeThreadFromWait(thread);
+bool ReleaseMutexForThread(Mutex* mutex, Handle thread_handle) {
+    MutexAcquireLock(mutex, thread_handle);
+
+    Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle);
+    if (thread == nullptr) {
+        LOG_ERROR(Kernel, "Called with invalid handle: %08X", thread_handle);
+        return false;
+    }
+
+    thread->ResumeFromWait();
     return true;
 }
 
@@ -168,8 +175,8 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
 ResultVal<bool> Mutex::WaitSynchronization() {
     bool wait = locked;
     if (locked) {
-        waiting_threads.push_back(GetCurrentThreadHandle());
-        Kernel::WaitCurrentThread(WAITTYPE_MUTEX, GetHandle());
+        waiting_threads.push_back(GetCurrentThread()->GetHandle());
+        Kernel::WaitCurrentThread(WAITTYPE_MUTEX, this);
     } else {
         // Lock the mutex when the first thread accesses it
         locked = true;
diff --git a/src/core/hle/kernel/semaphore.cpp b/src/core/hle/kernel/semaphore.cpp
index 6bc8066a64..d7eeaa3da1 100644
--- a/src/core/hle/kernel/semaphore.cpp
+++ b/src/core/hle/kernel/semaphore.cpp
@@ -37,8 +37,8 @@ public:
         bool wait = !IsAvailable();
 
         if (wait) {
-            Kernel::WaitCurrentThread(WAITTYPE_SEMA, GetHandle());
-            waiting_threads.push(GetCurrentThreadHandle());
+            Kernel::WaitCurrentThread(WAITTYPE_SEMA, this);
+            waiting_threads.push(GetCurrentThread()->GetHandle());
         } else {
             --available_count;
         }
@@ -84,7 +84,9 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
     // Notify some of the threads that the semaphore has been released
     // stop once the semaphore is full again or there are no more waiting threads
     while (!semaphore->waiting_threads.empty() && semaphore->IsAvailable()) {
-        Kernel::ResumeThreadFromWait(semaphore->waiting_threads.front());
+        Thread* thread = Kernel::g_handle_table.Get<Thread>(semaphore->waiting_threads.front());
+        if (thread != nullptr)
+            thread->ResumeFromWait();
         semaphore->waiting_threads.pop();
         --semaphore->available_count;
     }
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index ef63c5f414..03244f013c 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -25,23 +25,22 @@ namespace Kernel {
 ResultVal<bool> Thread::WaitSynchronization() {
     const bool wait = status != THREADSTATUS_DORMANT;
     if (wait) {
-        Handle thread = GetCurrentThreadHandle();
+        Thread* thread = GetCurrentThread();
         if (std::find(waiting_threads.begin(), waiting_threads.end(), thread) == waiting_threads.end()) {
             waiting_threads.push_back(thread);
         }
-        WaitCurrentThread(WAITTYPE_THREADEND, this->GetHandle());
+        WaitCurrentThread(WAITTYPE_THREADEND, this);
     }
 
     return MakeResult<bool>(wait);
 }
 
 // Lists all thread ids that aren't deleted/etc.
-static std::vector<Handle> thread_queue;
+static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
 
 // Lists only ready thread ids.
-static Common::ThreadQueueList<Handle, THREADPRIO_LOWEST+1> thread_ready_queue;
+static Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST+1> thread_ready_queue;
 
-static Handle current_thread_handle;
 static Thread* current_thread;
 
 static const u32 INITIAL_THREAD_ID = 1; ///< The first available thread id at startup
@@ -51,29 +50,8 @@ Thread* GetCurrentThread() {
     return current_thread;
 }
 
-/// Gets the current thread handle
-Handle GetCurrentThreadHandle() {
-    return GetCurrentThread()->GetHandle();
-}
-
-/// Sets the current thread
-inline void SetCurrentThread(Thread* t) {
-    current_thread = t;
-    current_thread_handle = t->GetHandle();
-}
-
-/// Saves the current CPU context
-void SaveContext(Core::ThreadContext& ctx) {
-    Core::g_app_core->SaveContext(ctx);
-}
-
-/// Loads a CPU context
-void LoadContext(Core::ThreadContext& ctx) {
-    Core::g_app_core->LoadContext(ctx);
-}
-
 /// Resets a thread
-void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
+static void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
     memset(&t->context, 0, sizeof(Core::ThreadContext));
 
     t->context.cpu_registers[0] = arg;
@@ -90,22 +68,21 @@ void ResetThread(Thread* t, u32 arg, s32 lowest_priority) {
         t->current_priority = t->initial_priority;
     }
     t->wait_type = WAITTYPE_NONE;
-    t->wait_handle = 0;
+    t->wait_object = nullptr;
     t->wait_address = 0;
 }
 
 /// Change a thread to "ready" state
-void ChangeReadyState(Thread* t, bool ready) {
-    Handle handle = t->GetHandle();
+static void ChangeReadyState(Thread* t, bool ready) {
     if (t->IsReady()) {
         if (!ready) {
-            thread_ready_queue.remove(t->current_priority, handle);
+            thread_ready_queue.remove(t->current_priority, t);
         }
     }  else if (ready) {
         if (t->IsRunning()) {
-            thread_ready_queue.push_front(t->current_priority, handle);
+            thread_ready_queue.push_front(t->current_priority, t);
         } else {
-            thread_ready_queue.push_back(t->current_priority, handle);
+            thread_ready_queue.push_back(t->current_priority, t);
         }
         t->status = THREADSTATUS_READY;
     }
@@ -117,43 +94,36 @@ static bool CheckWaitType(const Thread* thread, WaitType type) {
 }
 
 /// Check if a thread is blocking on a specified wait type with a specified handle
-static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle) {
-    return CheckWaitType(thread, type) && (wait_handle == thread->wait_handle);
+static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object) {
+    return CheckWaitType(thread, type) && wait_object == thread->wait_object;
 }
 
 /// Check if a thread is blocking on a specified wait type with a specified handle and address
-static bool CheckWaitType(const Thread* thread, WaitType type, Handle wait_handle, VAddr wait_address) {
-    return CheckWaitType(thread, type, wait_handle) && (wait_address == thread->wait_address);
+static bool CheckWaitType(const Thread* thread, WaitType type, Object* wait_object, VAddr wait_address) {
+    return CheckWaitType(thread, type, wait_object) && (wait_address == thread->wait_address);
 }
 
 /// Stops the current thread
-ResultCode StopThread(Handle handle, const char* reason) {
-    Thread* thread = g_handle_table.Get<Thread>(handle);
-    if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
+void Thread::Stop(const char* reason) {
     // Release all the mutexes that this thread holds
-    ReleaseThreadMutexes(handle);
+    ReleaseThreadMutexes(GetHandle());
 
-    ChangeReadyState(thread, false);
-    thread->status = THREADSTATUS_DORMANT;
-    for (Handle waiting_handle : thread->waiting_threads) {
-        Thread* waiting_thread = g_handle_table.Get<Thread>(waiting_handle);
-
-        if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, handle))
-            ResumeThreadFromWait(waiting_handle);
+    ChangeReadyState(this, false);
+    status = THREADSTATUS_DORMANT;
+    for (Thread* waiting_thread : waiting_threads) {
+        if (CheckWaitType(waiting_thread, WAITTYPE_THREADEND, this))
+            waiting_thread->ResumeFromWait();
     }
-    thread->waiting_threads.clear();
+    waiting_threads.clear();
 
     // Stopped threads are never waiting.
-    thread->wait_type = WAITTYPE_NONE;
-    thread->wait_handle = 0;
-    thread->wait_address = 0;
-
-    return RESULT_SUCCESS;
+    wait_type = WAITTYPE_NONE;
+    wait_object = nullptr;
+    wait_address = 0;
 }
 
 /// Changes a threads state
-void ChangeThreadState(Thread* t, ThreadStatus new_status) {
+static void ChangeThreadState(Thread* t, ThreadStatus new_status) {
     if (!t || t->status == new_status) {
         return;
     }
@@ -168,14 +138,12 @@ void ChangeThreadState(Thread* t, ThreadStatus new_status) {
 }
 
 /// Arbitrate the highest priority thread that is waiting
-Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
-    Handle highest_priority_thread = 0;
+Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address) {
+    Thread* highest_priority_thread = nullptr;
     s32 priority = THREADPRIO_LOWEST;
 
     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
-    for (Handle handle : thread_queue) {
-        Thread* thread = g_handle_table.Get<Thread>(handle);
-
+    for (Thread* thread : thread_queue) {
         if (!CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
             continue;
 
@@ -183,31 +151,31 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
             continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
 
         if(thread->current_priority <= priority) {
-            highest_priority_thread = handle;
+            highest_priority_thread = thread;
             priority = thread->current_priority;
         }
     }
+
     // If a thread was arbitrated, resume it
-    if (0 != highest_priority_thread)
-        ResumeThreadFromWait(highest_priority_thread);
+    if (nullptr != highest_priority_thread) {
+        highest_priority_thread->ResumeFromWait();
+    }
 
     return highest_priority_thread;
 }
 
 /// Arbitrate all threads currently waiting
-void ArbitrateAllThreads(u32 arbiter, u32 address) {
+void ArbitrateAllThreads(Object* arbiter, u32 address) {
 
     // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
-    for (Handle handle : thread_queue) {
-        Thread* thread = g_handle_table.Get<Thread>(handle);
-
+    for (Thread* thread : thread_queue) {
         if (CheckWaitType(thread, WAITTYPE_ARB, arbiter, address))
-            ResumeThreadFromWait(handle);
+            thread->ResumeFromWait();
     }
 }
 
 /// Calls a thread by marking it as "ready" (note: will not actually execute until current thread yields)
-void CallThread(Thread* t) {
+static void CallThread(Thread* t) {
     // Stop waiting
     if (t->wait_type != WAITTYPE_NONE) {
         t->wait_type = WAITTYPE_NONE;
@@ -216,12 +184,12 @@ void CallThread(Thread* t) {
 }
 
 /// Switches CPU context to that of the specified thread
-void SwitchContext(Thread* t) {
+static void SwitchContext(Thread* t) {
     Thread* cur = GetCurrentThread();
 
     // Save context for current thread
     if (cur) {
-        SaveContext(cur->context);
+        Core::g_app_core->SaveContext(cur->context);
 
         if (cur->IsRunning()) {
             ChangeReadyState(cur, true);
@@ -229,19 +197,19 @@ void SwitchContext(Thread* t) {
     }
     // Load context of new thread
     if (t) {
-        SetCurrentThread(t);
+        current_thread = t;
         ChangeReadyState(t, false);
         t->status = (t->status | THREADSTATUS_RUNNING) & ~THREADSTATUS_READY;
         t->wait_type = WAITTYPE_NONE;
-        LoadContext(t->context);
+        Core::g_app_core->LoadContext(t->context);
     } else {
-        SetCurrentThread(nullptr);
+        current_thread = nullptr;
     }
 }
 
 /// Gets the next thread that is ready to be run by priority
-Thread* NextThread() {
-    Handle next;
+static Thread* NextThread() {
+    Thread* next;
     Thread* cur = GetCurrentThread();
 
     if (cur && cur->IsRunning()) {
@@ -252,18 +220,18 @@ Thread* NextThread() {
     if (next == 0) {
         return nullptr;
     }
-    return Kernel::g_handle_table.Get<Thread>(next);
+    return next;
 }
 
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle) {
+void WaitCurrentThread(WaitType wait_type, Object* wait_object) {
     Thread* thread = GetCurrentThread();
     thread->wait_type = wait_type;
-    thread->wait_handle = wait_handle;
+    thread->wait_object = wait_object;
     ChangeThreadState(thread, ThreadStatus(THREADSTATUS_WAIT | (thread->status & THREADSTATUS_SUSPEND)));
 }
 
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address) {
-    WaitCurrentThread(wait_type, wait_handle);
+void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address) {
+    WaitCurrentThread(wait_type, wait_object);
     GetCurrentThread()->wait_address = wait_address;
 }
 
@@ -279,67 +247,84 @@ static void ThreadWakeupCallback(u64 parameter, int cycles_late) {
         return;
     }
 
-    Kernel::ResumeThreadFromWait(handle);
+    thread->ResumeFromWait();
 }
 
 
-void WakeThreadAfterDelay(Handle handle, s64 nanoseconds) {
+void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds) {
     // Don't schedule a wakeup if the thread wants to wait forever
     if (nanoseconds == -1)
         return;
-
-    Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
-    if (thread == nullptr) {
-        LOG_ERROR(Kernel, "Thread doesn't exist %u", handle);
-        return;
-    }
+    _dbg_assert_(Kernel, thread != nullptr);
 
     u64 microseconds = nanoseconds / 1000;
-    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, handle);
+    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, thread->GetHandle());
 }
 
 /// Resumes a thread from waiting by marking it as "ready"
-void ResumeThreadFromWait(Handle handle) {
-    Thread* thread = Kernel::g_handle_table.Get<Thread>(handle);
-    if (thread) {
-        thread->status &= ~THREADSTATUS_WAIT;
-        thread->wait_handle = 0;
-        thread->wait_type = WAITTYPE_NONE;
-        if (!(thread->status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
-            ChangeReadyState(thread, true);
-        }
+void Thread::ResumeFromWait() {
+    status &= ~THREADSTATUS_WAIT;
+    wait_object = nullptr;
+    wait_type = WAITTYPE_NONE;
+    if (!(status & (THREADSTATUS_WAITSUSPEND | THREADSTATUS_DORMANT | THREADSTATUS_DEAD))) {
+        ChangeReadyState(this, true);
     }
 }
 
 /// Prints the thread queue for debugging purposes
-void DebugThreadQueue() {
+static void DebugThreadQueue() {
     Thread* thread = GetCurrentThread();
     if (!thread) {
         return;
     }
-    LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
-    for (u32 i = 0; i < thread_queue.size(); i++) {
-        Handle handle = thread_queue[i];
-        s32 priority = thread_ready_queue.contains(handle);
+    LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
+    for (Thread* t : thread_queue) {
+        s32 priority = thread_ready_queue.contains(t);
         if (priority != -1) {
-            LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
+            LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
         }
     }
 }
 
-/// Creates a new thread
-Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
-    s32 processor_id, u32 stack_top, int stack_size) {
+ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priority, u32 arg,
+        s32 processor_id, u32 stack_top, int stack_size) {
+    _dbg_assert_(Kernel, name != nullptr);
 
-    _assert_msg_(KERNEL, (priority >= THREADPRIO_HIGHEST && priority <= THREADPRIO_LOWEST),
-        "priority=%d, outside of allowable range!", priority)
+    if ((u32)stack_size < 0x200) {
+        LOG_ERROR(Kernel, "(name=%s): invalid stack_size=0x%08X", name, stack_size);
+        // TODO: Verify error
+        return ResultCode(ErrorDescription::InvalidSize, ErrorModule::Kernel,
+                ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
+    }
+
+    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
+        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
+        LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
+            name, priority, new_priority);
+        // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
+        // validity of this
+        priority = new_priority;
+    }
+
+    if (!Memory::GetPointer(entry_point)) {
+        LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
+        // TODO: Verify error
+        return ResultCode(ErrorDescription::InvalidAddress, ErrorModule::Kernel,
+                ErrorSummary::InvalidArgument, ErrorLevel::Permanent);
+    }
 
     Thread* thread = new Thread;
 
-    // TOOD(yuriks): Fix error reporting
-    handle = Kernel::g_handle_table.Create(thread).ValueOr(INVALID_HANDLE);
+    // TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for
+    //               the time being. Create a handle here, it will be copied to the handle field in
+    //               the object and use by the rest of the code. This should be removed when other
+    //               code doesn't rely on the handle anymore.
+    ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
+    // TODO(yuriks): Plug memory leak
+    if (handle.Failed())
+        return handle.Code();
 
-    thread_queue.push_back(handle);
+    thread_queue.push_back(thread);
     thread_ready_queue.prepare(priority);
 
     thread->thread_id = next_thread_id++;
@@ -350,69 +335,18 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
     thread->initial_priority = thread->current_priority = priority;
     thread->processor_id = processor_id;
     thread->wait_type = WAITTYPE_NONE;
-    thread->wait_handle = 0;
+    thread->wait_object = nullptr;
     thread->wait_address = 0;
     thread->name = name;
 
-    return thread;
-}
-
-/// Creates a new thread - wrapper for external user
-Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
-    u32 stack_top, int stack_size) {
-
-    if (name == nullptr) {
-        LOG_ERROR(Kernel_SVC, "nullptr name");
-        return -1;
-    }
-    if ((u32)stack_size < 0x200) {
-        LOG_ERROR(Kernel_SVC, "(name=%s): invalid stack_size=0x%08X", name,
-            stack_size);
-        return -1;
-    }
-    if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
-        s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
-        LOG_WARNING(Kernel_SVC, "(name=%s): invalid priority=%d, clamping to %d",
-            name, priority, new_priority);
-        // TODO(bunnei): Clamping to a valid priority is not necessarily correct behavior... Confirm
-        // validity of this
-        priority = new_priority;
-    }
-    if (!Memory::GetPointer(entry_point)) {
-        LOG_ERROR(Kernel_SVC, "(name=%s): invalid entry %08x", name, entry_point);
-        return -1;
-    }
-    Handle handle;
-    Thread* thread = CreateThread(handle, name, entry_point, priority, processor_id, stack_top,
-        stack_size);
-
     ResetThread(thread, arg, 0);
     CallThread(thread);
 
-    return handle;
-}
-
-/// Get the priority of the thread specified by handle
-ResultVal<u32> GetThreadPriority(const Handle handle) {
-    Thread* thread = g_handle_table.Get<Thread>(handle);
-    if (thread == nullptr) return InvalidHandle(ErrorModule::Kernel);
-
-    return MakeResult<u32>(thread->current_priority);
+    return MakeResult<Thread*>(thread);
 }
 
 /// Set the priority of the thread specified by handle
-ResultCode SetThreadPriority(Handle handle, s32 priority) {
-    Thread* thread = nullptr;
-    if (!handle) {
-        thread = GetCurrentThread(); // TODO(bunnei): Is this correct behavior?
-    } else {
-        thread = g_handle_table.Get<Thread>(handle);
-        if (thread == nullptr) {
-            return InvalidHandle(ErrorModule::Kernel);
-        }
-    }
-    _assert_msg_(KERNEL, (thread != nullptr), "called, but thread is nullptr!");
-
+void Thread::SetPriority(s32 priority) {
     // If priority is invalid, clamp to valid range
     if (priority < THREADPRIO_HIGHEST || priority > THREADPRIO_LOWEST) {
         s32 new_priority = CLAMP(priority, THREADPRIO_HIGHEST, THREADPRIO_LOWEST);
@@ -423,38 +357,39 @@ ResultCode SetThreadPriority(Handle handle, s32 priority) {
     }
 
     // Change thread priority
-    s32 old = thread->current_priority;
-    thread_ready_queue.remove(old, handle);
-    thread->current_priority = priority;
-    thread_ready_queue.prepare(thread->current_priority);
+    s32 old = current_priority;
+    thread_ready_queue.remove(old, this);
+    current_priority = priority;
+    thread_ready_queue.prepare(current_priority);
 
     // Change thread status to "ready" and push to ready queue
-    if (thread->IsRunning()) {
-        thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
+    if (IsRunning()) {
+        status = (status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
     }
-    if (thread->IsReady()) {
-        thread_ready_queue.push_back(thread->current_priority, handle);
+    if (IsReady()) {
+        thread_ready_queue.push_back(current_priority, this);
     }
-
-    return RESULT_SUCCESS;
 }
 
 Handle SetupIdleThread() {
-    Handle handle;
-    Thread* thread = CreateThread(handle, "idle", 0, THREADPRIO_LOWEST, THREADPROCESSORID_0, 0, 0);
+    // We need to pass a few valid values to get around parameter checking in Thread::Create.
+    auto thread_res = Thread::Create("idle", Memory::KERNEL_MEMORY_VADDR, THREADPRIO_LOWEST, 0,
+            THREADPROCESSORID_0, 0, Kernel::DEFAULT_STACK_SIZE);
+    _dbg_assert_(Kernel, thread_res.Succeeded());
+    Thread* thread = *thread_res;
+
     thread->idle = true;
     CallThread(thread);
-    return handle;
+    return thread->GetHandle();
 }
 
-Handle SetupMainThread(s32 priority, int stack_size) {
-    Handle handle;
-
+Thread* SetupMainThread(s32 priority, int stack_size) {
     // Initialize new "main" thread
-    Thread* thread = CreateThread(handle, "main", Core::g_app_core->GetPC(), priority,
+    ResultVal<Thread*> thread_res = Thread::Create("main", Core::g_app_core->GetPC(), priority, 0,
         THREADPROCESSORID_0, Memory::SCRATCHPAD_VADDR_END, stack_size);
-
-    ResetThread(thread, 0, 0);
+    // TODO(yuriks): Propagate error
+    _dbg_assert_(Kernel, thread_res.Succeeded());
+    Thread* thread = *thread_res;
 
     // If running another thread already, set it to "ready" state
     Thread* cur = GetCurrentThread();
@@ -463,11 +398,11 @@ Handle SetupMainThread(s32 priority, int stack_size) {
     }
 
     // Run new "main" thread
-    SetCurrentThread(thread);
+    current_thread = thread;
     thread->status = THREADSTATUS_RUNNING;
-    LoadContext(thread->context);
+    Core::g_app_core->LoadContext(thread->context);
 
-    return handle;
+    return thread;
 }
 
 
@@ -483,34 +418,13 @@ void Reschedule() {
     } else {
         LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
 
-        for (Handle handle : thread_queue) {
-            Thread* thread = g_handle_table.Get<Thread>(handle);
+        for (Thread* thread : thread_queue) {
             LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
-                thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_handle);
+                thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
         }
     }
 }
 
-bool IsIdleThread(Handle handle) {
-    Thread* thread = g_handle_table.Get<Thread>(handle);
-    if (!thread) {
-        LOG_ERROR(Kernel, "Thread not found %u", handle);
-        return false;
-    }
-    return thread->IsIdle();
-}
-
-ResultCode GetThreadId(u32* thread_id, Handle handle) {
-    Thread* thread = g_handle_table.Get<Thread>(handle);
-    if (thread == nullptr)
-        return ResultCode(ErrorDescription::InvalidHandle, ErrorModule::OS, 
-                          ErrorSummary::WrongArgument, ErrorLevel::Permanent);
-
-    *thread_id = thread->thread_id;
-
-    return RESULT_SUCCESS;
-}
-
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
 void ThreadingInit() {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 51290975e3..24450379cf 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -54,6 +54,9 @@ namespace Kernel {
 
 class Thread : public Kernel::Object {
 public:
+    static ResultVal<Thread*> Create(const char* name, u32 entry_point, s32 priority, u32 arg,
+        s32 processor_id, u32 stack_top, int stack_size = Kernel::DEFAULT_STACK_SIZE);
+
     std::string GetName() const override { return name; }
     std::string GetTypeName() const override { return "Thread"; }
 
@@ -69,6 +72,15 @@ public:
 
     ResultVal<bool> WaitSynchronization() override;
 
+    s32 GetPriority() const { return current_priority; }
+    void SetPriority(s32 priority);
+
+    u32 GetThreadId() const { return thread_id; }
+
+    void Stop(const char* reason);
+    /// Resumes a thread from waiting by marking it as "ready".
+    void ResumeFromWait();
+
     Core::ThreadContext context;
 
     u32 thread_id;
@@ -84,10 +96,10 @@ public:
     s32 processor_id;
 
     WaitType wait_type;
-    Handle wait_handle;
+    Object* wait_object;
     VAddr wait_address;
 
-    std::vector<Handle> waiting_threads;
+    std::vector<Thread*> waiting_threads; // TODO(yuriks): Owned
 
     std::string name;
 
@@ -95,79 +107,47 @@ public:
     bool idle = false;
 
 private:
-    // TODO(yuriks) Temporary until the creation logic can be moved into a static function
-    friend Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 priority,
-            s32 processor_id, u32 stack_top, int stack_size);
-
     Thread() = default;
 };
 
-/// Creates a new thread - wrapper for external user
-Handle CreateThread(const char* name, u32 entry_point, s32 priority, u32 arg, s32 processor_id,
-    u32 stack_top, int stack_size=Kernel::DEFAULT_STACK_SIZE);
-
 /// Sets up the primary application thread
-Handle SetupMainThread(s32 priority, int stack_size=Kernel::DEFAULT_STACK_SIZE);
+Thread* SetupMainThread(s32 priority, int stack_size = Kernel::DEFAULT_STACK_SIZE);
 
 /// Reschedules to the next available thread (call after current thread is suspended)
 void Reschedule();
 
-/// Stops the current thread
-ResultCode StopThread(Handle thread, const char* reason);
-
-/**
- * Retrieves the ID of the specified thread handle
- * @param thread_id Will contain the output thread id
- * @param handle Handle to the thread we want
- * @return Whether the function was successful or not
- */
-ResultCode GetThreadId(u32* thread_id, Handle handle);
-
-/// Resumes a thread from waiting by marking it as "ready"
-void ResumeThreadFromWait(Handle handle);
-
 /// Arbitrate the highest priority thread that is waiting
-Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address);
+Thread* ArbitrateHighestPriorityThread(Object* arbiter, u32 address);
 
 /// Arbitrate all threads currently waiting...
-void ArbitrateAllThreads(u32 arbiter, u32 address);
+void ArbitrateAllThreads(Object* arbiter, u32 address);
 
 /// Gets the current thread
 Thread* GetCurrentThread();
 
-/// Gets the current thread handle
-Handle GetCurrentThreadHandle();
-
 /**
  * Puts the current thread in the wait state for the given type
  * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
+ * @param wait_object Kernel object that we are waiting on, defaults to current thread
  */
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle=GetCurrentThreadHandle());
+void WaitCurrentThread(WaitType wait_type, Object* wait_object = GetCurrentThread());
 
 /**
  * Schedules an event to wake up the specified thread after the specified delay.
  * @param handle The thread handle.
  * @param nanoseconds The time this thread will be allowed to sleep for.
  */
-void WakeThreadAfterDelay(Handle handle, s64 nanoseconds);
+void WakeThreadAfterDelay(Thread* thread, s64 nanoseconds);
 
 /**
  * Puts the current thread in the wait state for the given type
  * @param wait_type Type of wait
- * @param wait_handle Handle of Kernel object that we are waiting on, defaults to current thread
+ * @param wait_object Kernel object that we are waiting on
  * @param wait_address Arbitration address used to resume from wait
  */
-void WaitCurrentThread(WaitType wait_type, Handle wait_handle, VAddr wait_address);
+void WaitCurrentThread(WaitType wait_type, Object* wait_object, VAddr wait_address);
 
-/// Put current thread in a wait state - on WaitSynchronization
-void WaitThread_Synchronization();
 
-/// Get the priority of the thread specified by handle
-ResultVal<u32> GetThreadPriority(const Handle handle);
-
-/// Set the priority of the thread specified by handle
-ResultCode SetThreadPriority(Handle handle, s32 priority);
 
 /**
  * Sets up the idle thread, this is a thread that is intended to never execute instructions,
@@ -176,10 +156,6 @@ ResultCode SetThreadPriority(Handle handle, s32 priority);
  * @returns The handle of the idle thread
  */
 Handle SetupIdleThread();
-
-/// Whether the current thread is an idle thread
-bool IsIdleThread(Handle thread);
-
 /// Initialize threading
 void ThreadingInit();
 
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 7ac669e31a..685a202c06 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -33,8 +33,8 @@ public:
     ResultVal<bool> WaitSynchronization() override {
         bool wait = !signaled;
         if (wait) {
-            waiting_threads.insert(GetCurrentThreadHandle());
-            Kernel::WaitCurrentThread(WAITTYPE_TIMER, GetHandle());
+            waiting_threads.insert(GetCurrentThread()->GetHandle());
+            Kernel::WaitCurrentThread(WAITTYPE_TIMER, this);
         }
         return MakeResult<bool>(wait);
     }
@@ -92,8 +92,10 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
     timer->signaled = true;
 
     // Resume all waiting threads
-    for (Handle thread : timer->waiting_threads)
-        ResumeThreadFromWait(thread);
+    for (Handle thread_handle : timer->waiting_threads) {
+        if (Thread* thread = Kernel::g_handle_table.Get<Thread>(thread_handle))
+            thread->ResumeFromWait();
+    }
 
     timer->waiting_threads.clear();
 
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index 92de442e8d..6380d214cf 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -231,41 +231,47 @@ static Result CreateThread(u32 priority, u32 entry_point, u32 arg, u32 stack_top
         name = Common::StringFromFormat("unknown-%08x", entry_point);
     }
 
-    Handle thread = Kernel::CreateThread(name.c_str(), entry_point, priority, arg, processor_id,
-        stack_top);
+    ResultVal<Kernel::Thread*> thread_res = Kernel::Thread::Create(name.c_str(), entry_point, priority, arg,
+            processor_id, stack_top);
+    if (thread_res.Failed())
+        return thread_res.Code().raw;
+    Kernel::Thread* thread = *thread_res;
 
-    Core::g_app_core->SetReg(1, thread);
+    Core::g_app_core->SetReg(1, thread->GetHandle());
 
     LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
         "threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X", entry_point,
-        name.c_str(), arg, stack_top, priority, processor_id, thread);
+        name.c_str(), arg, stack_top, priority, processor_id, thread->GetHandle());
 
     return 0;
 }
 
 /// Called when a thread exits
-static u32 ExitThread() {
-    Handle thread = Kernel::GetCurrentThreadHandle();
+static void ExitThread() {
+    LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC());
 
-    LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::g_app_core->GetPC()); // PC = 0x0010545C
-
-    Kernel::StopThread(thread, __func__);
+    Kernel::GetCurrentThread()->Stop(__func__);
     HLE::Reschedule(__func__);
-    return 0;
 }
 
 /// Gets the priority for the specified thread
 static Result GetThreadPriority(s32* priority, Handle handle) {
-    ResultVal<u32> priority_result = Kernel::GetThreadPriority(handle);
-    if (priority_result.Succeeded()) {
-        *priority = *priority_result;
-    }
-    return priority_result.Code().raw;
+    const Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+    if (thread == nullptr)
+        return InvalidHandle(ErrorModule::Kernel).raw;
+
+    *priority = thread->GetPriority();
+    return RESULT_SUCCESS.raw;
 }
 
 /// Sets the priority for the specified thread
 static Result SetThreadPriority(Handle handle, s32 priority) {
-    return Kernel::SetThreadPriority(handle, priority).raw;
+    Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+    if (thread == nullptr)
+        return InvalidHandle(ErrorModule::Kernel).raw;
+
+    thread->SetPriority(priority);
+    return RESULT_SUCCESS.raw;
 }
 
 /// Create a mutex
@@ -286,8 +292,13 @@ static Result ReleaseMutex(Handle handle) {
 /// Get the ID for the specified thread.
 static Result GetThreadId(u32* thread_id, Handle handle) {
     LOG_TRACE(Kernel_SVC, "called thread=0x%08X", handle);
-    ResultCode result = Kernel::GetThreadId(thread_id, handle);
-    return result.raw;
+
+    const Kernel::Thread* thread = Kernel::g_handle_table.Get<Kernel::Thread>(handle);
+    if (thread == nullptr)
+        return InvalidHandle(ErrorModule::Kernel).raw;
+
+    *thread_id = thread->GetThreadId();
+    return RESULT_SUCCESS.raw;
 }
 
 /// Creates a semaphore
@@ -375,7 +386,7 @@ static void SleepThread(s64 nanoseconds) {
     Kernel::WaitCurrentThread(WAITTYPE_SLEEP);
 
     // Create an event to wake the thread up after the specified nanosecond delay has passed
-    Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThreadHandle(), nanoseconds);
+    Kernel::WakeThreadAfterDelay(Kernel::GetCurrentThread(), nanoseconds);
 
     HLE::Reschedule(__func__);
 }
@@ -407,7 +418,7 @@ const HLE::FunctionDef SVC_Table[] = {
     {0x06, nullptr,                         "GetProcessIdealProcessor"},
     {0x07, nullptr,                         "SetProcessIdealProcessor"},
     {0x08, HLE::Wrap<CreateThread>,         "CreateThread"},
-    {0x09, HLE::Wrap<ExitThread>,           "ExitThread"},
+    {0x09, ExitThread,                      "ExitThread"},
     {0x0A, HLE::Wrap<SleepThread>,          "SleepThread"},
     {0x0B, HLE::Wrap<GetThreadPriority>,    "GetThreadPriority"},
     {0x0C, HLE::Wrap<SetThreadPriority>,    "SetThreadPriority"},