mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
hle: kernel: Add KPageBitmap class.
This commit is contained in:
parent
e7c33d1ad6
commit
a02566136c
2 changed files with 280 additions and 0 deletions
|
@ -164,6 +164,7 @@ add_library(core STATIC
|
|||
hle/kernel/k_light_condition_variable.h
|
||||
hle/kernel/k_light_lock.cpp
|
||||
hle/kernel/k_light_lock.h
|
||||
hle/kernel/k_page_bitmap.h
|
||||
hle/kernel/k_priority_queue.h
|
||||
hle/kernel/k_readable_event.cpp
|
||||
hle/kernel/k_readable_event.h
|
||||
|
|
279
src/core/hle/kernel/k_page_bitmap.h
Normal file
279
src/core/hle/kernel/k_page_bitmap.h
Normal file
|
@ -0,0 +1,279 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <bit>
|
||||
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/bit_util.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/tiny_mt.h"
|
||||
#include "core/hle/kernel/memory/system_control.h"
|
||||
|
||||
namespace Kernel {
|
||||
|
||||
class KPageBitmap {
|
||||
private:
|
||||
class RandomBitGenerator {
|
||||
private:
|
||||
Common::TinyMT rng{};
|
||||
u32 entropy{};
|
||||
u32 bits_available{};
|
||||
|
||||
private:
|
||||
void RefreshEntropy() {
|
||||
entropy = rng.GenerateRandomU32();
|
||||
bits_available = static_cast<u32>(Common::BitSize<decltype(entropy)>());
|
||||
}
|
||||
|
||||
bool GenerateRandomBit() {
|
||||
if (bits_available == 0) {
|
||||
this->RefreshEntropy();
|
||||
}
|
||||
|
||||
const bool rnd_bit = (entropy & 1) != 0;
|
||||
entropy >>= 1;
|
||||
--bits_available;
|
||||
return rnd_bit;
|
||||
}
|
||||
|
||||
public:
|
||||
RandomBitGenerator() {
|
||||
rng.Initialize(static_cast<u32>(Memory::SystemControl::GenerateRandomU64()));
|
||||
}
|
||||
|
||||
std::size_t SelectRandomBit(u64 bitmap) {
|
||||
u64 selected = 0;
|
||||
|
||||
u64 cur_num_bits = Common::BitSize<decltype(bitmap)>() / 2;
|
||||
u64 cur_mask = (1ULL << cur_num_bits) - 1;
|
||||
|
||||
while (cur_num_bits) {
|
||||
const u64 low = (bitmap >> 0) & cur_mask;
|
||||
const u64 high = (bitmap >> cur_num_bits) & cur_mask;
|
||||
|
||||
bool choose_low;
|
||||
if (high == 0) {
|
||||
// If only low val is set, choose low.
|
||||
choose_low = true;
|
||||
} else if (low == 0) {
|
||||
// If only high val is set, choose high.
|
||||
choose_low = false;
|
||||
} else {
|
||||
// If both are set, choose random.
|
||||
choose_low = this->GenerateRandomBit();
|
||||
}
|
||||
|
||||
// If we chose low, proceed with low.
|
||||
if (choose_low) {
|
||||
bitmap = low;
|
||||
selected += 0;
|
||||
} else {
|
||||
bitmap = high;
|
||||
selected += cur_num_bits;
|
||||
}
|
||||
|
||||
// Proceed.
|
||||
cur_num_bits /= 2;
|
||||
cur_mask >>= cur_num_bits;
|
||||
}
|
||||
|
||||
return selected;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
static constexpr std::size_t MaxDepth = 4;
|
||||
|
||||
private:
|
||||
std::array<u64*, MaxDepth> bit_storages{};
|
||||
RandomBitGenerator rng{};
|
||||
std::size_t num_bits{};
|
||||
std::size_t used_depths{};
|
||||
|
||||
public:
|
||||
KPageBitmap() = default;
|
||||
|
||||
constexpr std::size_t GetNumBits() const {
|
||||
return num_bits;
|
||||
}
|
||||
constexpr s32 GetHighestDepthIndex() const {
|
||||
return static_cast<s32>(used_depths) - 1;
|
||||
}
|
||||
|
||||
u64* Initialize(u64* storage, std::size_t size) {
|
||||
// Initially, everything is un-set.
|
||||
num_bits = 0;
|
||||
|
||||
// Calculate the needed bitmap depth.
|
||||
used_depths = static_cast<std::size_t>(GetRequiredDepth(size));
|
||||
ASSERT(used_depths <= MaxDepth);
|
||||
|
||||
// Set the bitmap pointers.
|
||||
for (s32 depth = this->GetHighestDepthIndex(); depth >= 0; depth--) {
|
||||
bit_storages[depth] = storage;
|
||||
size = Common::AlignUp(size, Common::BitSize<u64>()) / Common::BitSize<u64>();
|
||||
storage += size;
|
||||
}
|
||||
|
||||
return storage;
|
||||
}
|
||||
|
||||
s64 FindFreeBlock(bool random) {
|
||||
uintptr_t offset = 0;
|
||||
s32 depth = 0;
|
||||
|
||||
if (random) {
|
||||
do {
|
||||
const u64 v = bit_storages[depth][offset];
|
||||
if (v == 0) {
|
||||
// If depth is bigger than zero, then a previous level indicated a block was
|
||||
// free.
|
||||
ASSERT(depth == 0);
|
||||
return -1;
|
||||
}
|
||||
offset = offset * Common::BitSize<u64>() + rng.SelectRandomBit(v);
|
||||
++depth;
|
||||
} while (depth < static_cast<s32>(used_depths));
|
||||
} else {
|
||||
do {
|
||||
const u64 v = bit_storages[depth][offset];
|
||||
if (v == 0) {
|
||||
// If depth is bigger than zero, then a previous level indicated a block was
|
||||
// free.
|
||||
ASSERT(depth == 0);
|
||||
return -1;
|
||||
}
|
||||
offset = offset * Common::BitSize<u64>() + std::countr_zero(v);
|
||||
++depth;
|
||||
} while (depth < static_cast<s32>(used_depths));
|
||||
}
|
||||
|
||||
return static_cast<s64>(offset);
|
||||
}
|
||||
|
||||
void SetBit(std::size_t offset) {
|
||||
this->SetBit(this->GetHighestDepthIndex(), offset);
|
||||
num_bits++;
|
||||
}
|
||||
|
||||
void ClearBit(std::size_t offset) {
|
||||
this->ClearBit(this->GetHighestDepthIndex(), offset);
|
||||
num_bits--;
|
||||
}
|
||||
|
||||
bool ClearRange(std::size_t offset, std::size_t count) {
|
||||
s32 depth = this->GetHighestDepthIndex();
|
||||
u64* bits = bit_storages[depth];
|
||||
std::size_t bit_ind = offset / Common::BitSize<u64>();
|
||||
if (count < Common::BitSize<u64>()) {
|
||||
const std::size_t shift = offset % Common::BitSize<u64>();
|
||||
ASSERT(shift + count <= Common::BitSize<u64>());
|
||||
// Check that all the bits are set.
|
||||
const u64 mask = ((u64(1) << count) - 1) << shift;
|
||||
u64 v = bits[bit_ind];
|
||||
if ((v & mask) != mask) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clear the bits.
|
||||
v &= ~mask;
|
||||
bits[bit_ind] = v;
|
||||
if (v == 0) {
|
||||
this->ClearBit(depth - 1, bit_ind);
|
||||
}
|
||||
} else {
|
||||
ASSERT(offset % Common::BitSize<u64>() == 0);
|
||||
ASSERT(count % Common::BitSize<u64>() == 0);
|
||||
// Check that all the bits are set.
|
||||
std::size_t remaining = count;
|
||||
std::size_t i = 0;
|
||||
do {
|
||||
if (bits[bit_ind + i++] != ~u64(0)) {
|
||||
return false;
|
||||
}
|
||||
remaining -= Common::BitSize<u64>();
|
||||
} while (remaining > 0);
|
||||
|
||||
// Clear the bits.
|
||||
remaining = count;
|
||||
i = 0;
|
||||
do {
|
||||
bits[bit_ind + i] = 0;
|
||||
this->ClearBit(depth - 1, bit_ind + i);
|
||||
i++;
|
||||
remaining -= Common::BitSize<u64>();
|
||||
} while (remaining > 0);
|
||||
}
|
||||
|
||||
num_bits -= count;
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
void SetBit(s32 depth, std::size_t offset) {
|
||||
while (depth >= 0) {
|
||||
std::size_t ind = offset / Common::BitSize<u64>();
|
||||
std::size_t which = offset % Common::BitSize<u64>();
|
||||
const u64 mask = u64(1) << which;
|
||||
|
||||
u64* bit = std::addressof(bit_storages[depth][ind]);
|
||||
u64 v = *bit;
|
||||
ASSERT((v & mask) == 0);
|
||||
*bit = v | mask;
|
||||
if (v) {
|
||||
break;
|
||||
}
|
||||
offset = ind;
|
||||
depth--;
|
||||
}
|
||||
}
|
||||
|
||||
void ClearBit(s32 depth, std::size_t offset) {
|
||||
while (depth >= 0) {
|
||||
std::size_t ind = offset / Common::BitSize<u64>();
|
||||
std::size_t which = offset % Common::BitSize<u64>();
|
||||
const u64 mask = u64(1) << which;
|
||||
|
||||
u64* bit = std::addressof(bit_storages[depth][ind]);
|
||||
u64 v = *bit;
|
||||
ASSERT((v & mask) != 0);
|
||||
v &= ~mask;
|
||||
*bit = v;
|
||||
if (v) {
|
||||
break;
|
||||
}
|
||||
offset = ind;
|
||||
depth--;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr s32 GetRequiredDepth(std::size_t region_size) {
|
||||
s32 depth = 0;
|
||||
while (true) {
|
||||
region_size /= Common::BitSize<u64>();
|
||||
depth++;
|
||||
if (region_size == 0) {
|
||||
return depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
static constexpr std::size_t CalculateManagementOverheadSize(std::size_t region_size) {
|
||||
std::size_t overhead_bits = 0;
|
||||
for (s32 depth = GetRequiredDepth(region_size) - 1; depth >= 0; depth--) {
|
||||
region_size =
|
||||
Common::AlignUp(region_size, Common::BitSize<u64>()) / Common::BitSize<u64>();
|
||||
overhead_bits += region_size;
|
||||
}
|
||||
return overhead_bits * sizeof(u64);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Kernel
|
Loading…
Reference in a new issue