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IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
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1 changed files with 5 additions and 0 deletions
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@ -271,6 +271,11 @@ std::vector<u8> HLERequestContext::ReadBuffer(int buffer_index) const {
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}
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}
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size_t HLERequestContext::WriteBuffer(const void* buffer, size_t size, int buffer_index) const {
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size_t HLERequestContext::WriteBuffer(const void* buffer, size_t size, int buffer_index) const {
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if (size == 0) {
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NGLOG_WARNING(Core, "skip empty buffer write");
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return 0;
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}
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const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[buffer_index].Size()};
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const bool is_buffer_b{BufferDescriptorB().size() && BufferDescriptorB()[buffer_index].Size()};
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const size_t buffer_size{GetWriteBufferSize(buffer_index)};
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const size_t buffer_size{GetWriteBufferSize(buffer_index)};
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if (size > buffer_size) {
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if (size > buffer_size) {
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