From a6a350ddc3bf708276e27045e326f108f733f0b1 Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Fri, 21 Feb 2020 03:25:29 -0300
Subject: [PATCH] gl_texture_cache: Remove blending disable on blits

Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
---
 src/video_core/renderer_opengl/gl_texture_cache.cpp | 5 -----
 1 file changed, 5 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 4b86018d5f..2d3838a7a1 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -518,9 +518,7 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
     UNIMPLEMENTED_IF(src_params.target == SurfaceTarget::Texture3D);
     UNIMPLEMENTED_IF(dst_params.target == SurfaceTarget::Texture3D);
 
-    // TODO: Signal state tracker about these changes
     state_tracker.NotifyScissor0();
-    state_tracker.NotifyBlend0();
     state_tracker.NotifyFramebuffer();
     state_tracker.NotifyRasterizeEnable();
     state_tracker.NotifyFramebufferSRGB();
@@ -530,11 +528,8 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
     } else {
         glDisable(GL_FRAMEBUFFER_SRGB);
     }
-    // TODO(Rodrigo): Find out if rasterizer discard affects blits
-    // TODO(Rodrigo): Find out if blending affects blits
     glDisable(GL_RASTERIZER_DISCARD);
     glDisablei(GL_SCISSOR_TEST, 0);
-    glDisablei(GL_BLEND, 0);
 
     glBindFramebuffer(GL_READ_FRAMEBUFFER, src_framebuffer.handle);
     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, dst_framebuffer.handle);