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Merge pull request #1942 from DarkLordZach/profile-select-game-boot
qt: Add setting to prompt for user on game boot
This commit is contained in:
commit
a6aa710b84
6 changed files with 32 additions and 0 deletions
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@ -470,6 +470,8 @@ void Config::ReadValues() {
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qt_config->value("enable_discord_presence", true).toBool();
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qt_config->value("enable_discord_presence", true).toBool();
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UISettings::values.screenshot_resolution_factor =
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UISettings::values.screenshot_resolution_factor =
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static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
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static_cast<u16>(qt_config->value("screenshot_resolution_factor", 0).toUInt());
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UISettings::values.select_user_on_boot =
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qt_config->value("select_user_on_boot", false).toBool();
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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UISettings::values.show_unknown = qt_config->value("show_unknown", true).toBool();
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@ -693,6 +695,7 @@ void Config::SaveValues() {
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qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
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qt_config->setValue("enable_discord_presence", UISettings::values.enable_discord_presence);
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qt_config->setValue("screenshot_resolution_factor",
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qt_config->setValue("screenshot_resolution_factor",
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UISettings::values.screenshot_resolution_factor);
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UISettings::values.screenshot_resolution_factor);
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qt_config->setValue("select_user_on_boot", UISettings::values.select_user_on_boot);
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qt_config->beginGroup("UIGameList");
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qt_config->beginGroup("UIGameList");
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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qt_config->setValue("show_unknown", UISettings::values.show_unknown);
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@ -30,6 +30,7 @@ ConfigureGeneral::~ConfigureGeneral() = default;
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void ConfigureGeneral::setConfiguration() {
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void ConfigureGeneral::setConfiguration() {
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
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ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
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ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->use_cpu_jit->setChecked(Settings::values.use_cpu_jit);
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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ui->enable_nfc->setChecked(Settings::values.enable_nfc);
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@ -42,6 +43,7 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
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void ConfigureGeneral::applyConfiguration() {
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void ConfigureGeneral::applyConfiguration() {
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
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UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
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UISettings::values.theme =
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UISettings::values.theme =
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
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@ -38,6 +38,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_user_on_boot">
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<property name="text">
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<string>Prompt for user on game boot</string>
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</property>
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</widget>
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</item>
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</layout>
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</layout>
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</item>
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</item>
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</layout>
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</layout>
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@ -687,10 +687,26 @@ bool GMainWindow::LoadROM(const QString& filename) {
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return true;
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return true;
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}
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}
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void GMainWindow::SelectAndSetCurrentUser() {
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QtProfileSelectionDialog dialog(this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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if (dialog.GetStatus()) {
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Settings::values.current_user = static_cast<s32>(dialog.GetIndex());
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}
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}
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void GMainWindow::BootGame(const QString& filename) {
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void GMainWindow::BootGame(const QString& filename) {
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LOG_INFO(Frontend, "yuzu starting...");
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LOG_INFO(Frontend, "yuzu starting...");
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StoreRecentFile(filename); // Put the filename on top of the list
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StoreRecentFile(filename); // Put the filename on top of the list
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if (UISettings::values.select_user_on_boot) {
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SelectAndSetCurrentUser();
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}
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if (!LoadROM(filename))
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if (!LoadROM(filename))
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return;
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return;
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@ -128,6 +128,8 @@ private:
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void ShowTelemetryCallout();
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void ShowTelemetryCallout();
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void SetDiscordEnabled(bool state);
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void SetDiscordEnabled(bool state);
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void SelectAndSetCurrentUser();
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/**
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/**
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* Stores the filename in the recently loaded files list.
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* Stores the filename in the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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* The new filename is stored at the beginning of the recently loaded files list.
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@ -40,6 +40,8 @@ struct Values {
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bool confirm_before_closing;
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bool confirm_before_closing;
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bool first_start;
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bool first_start;
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bool select_user_on_boot;
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// Discord RPC
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// Discord RPC
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bool enable_discord_presence;
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bool enable_discord_presence;
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