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Merge pull request #8434 from german77/uuid
input_common: Replace usage of string guid to common uuid
This commit is contained in:
commit
a9b4dd022c
2 changed files with 38 additions and 33 deletions
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@ -13,11 +13,11 @@
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namespace InputCommon {
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namespace {
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std::string GetGUID(SDL_Joystick* joystick) {
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Common::UUID GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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std::array<u8, 16> data{};
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std::memcpy(data.data(), guid.data, sizeof(data));
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return Common::UUID{data};
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}
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} // Anonymous namespace
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@ -31,9 +31,9 @@ static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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SDLJoystick(Common::UUID guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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: guid{guid_}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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EnableMotion();
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}
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@ -120,7 +120,7 @@ public:
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*/
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const PadIdentifier GetPadIdentifier() const {
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return {
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.guid = Common::UUID{guid},
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.guid = guid,
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.port = static_cast<std::size_t>(port),
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.pad = 0,
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};
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@ -129,7 +129,7 @@ public:
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/**
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* The guid of the joystick
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*/
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const std::string& GetGUID() const {
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const Common::UUID& GetGUID() const {
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return guid;
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}
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@ -228,7 +228,7 @@ public:
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}
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private:
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std::string guid;
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Common::UUID guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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@ -240,7 +240,7 @@ private:
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BasicMotion motion;
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};
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const Common::UUID& guid, int port) {
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std::scoped_lock lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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@ -259,9 +259,13 @@ std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string&
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
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return GetSDLJoystickByGUID(Common::UUID{guid}, port);
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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@ -295,7 +299,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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return;
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}
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const std::string guid = GetGUID(sdl_joystick);
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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@ -324,7 +328,7 @@ void SDLDriver::InitJoystick(int joystick_index) {
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}
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void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
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const std::string guid = GetGUID(sdl_joystick);
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const auto guid = GetGUID(sdl_joystick);
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std::scoped_lock lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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@ -470,7 +474,7 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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devices.emplace_back(Common::ParamPackage{
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{"engine", GetEngineName()},
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{"display", std::move(name)},
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{"guid", joystick->GetGUID()},
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{"guid", joystick->GetGUID().RawString()},
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{"port", std::to_string(joystick->GetPort())},
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});
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if (joystick->IsJoyconLeft()) {
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@ -493,8 +497,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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devices.emplace_back(Common::ParamPackage{
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{"engine", GetEngineName()},
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{"display", std::move(name)},
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{"guid", joystick->GetGUID()},
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{"guid2", joystick2->GetGUID()},
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{"guid", joystick->GetGUID().RawString()},
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{"guid2", joystick2->GetGUID().RawString()},
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{"port", std::to_string(joystick->GetPort())},
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});
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}
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@ -557,50 +561,50 @@ void SDLDriver::SendVibrations() {
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}
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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params.Set("engine", GetEngineName());
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("guid", guid.RawString());
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params.Set("axis", axis);
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params.Set("threshold", "0.5");
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params.Set("invert", value < 0 ? "-" : "+");
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return params;
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}
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Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
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Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
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s32 button) const {
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Common::ParamPackage params{};
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params.Set("engine", GetEngineName());
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("guid", guid.RawString());
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params.Set("button", button);
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return params;
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}
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Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
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u8 value) const {
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Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, const Common::UUID& guid,
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s32 hat, u8 value) const {
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Common::ParamPackage params{};
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params.Set("engine", GetEngineName());
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("guid", guid.RawString());
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params.Set("hat", hat);
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params.Set("direction", GetHatButtonName(value));
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return params;
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}
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Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
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Common::ParamPackage SDLDriver::BuildMotionParam(int port, const Common::UUID& guid) const {
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Common::ParamPackage params{};
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params.Set("engine", GetEngineName());
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params.Set("motion", 0);
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params.Set("port", port);
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params.Set("guid", std::move(guid));
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params.Set("guid", guid.RawString());
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return params;
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}
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Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
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int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
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int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const {
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switch (binding.bindType) {
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case SDL_CONTROLLER_BINDTYPE_NONE:
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break;
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@ -47,6 +47,7 @@ public:
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* Check how many identical joysticks (by guid) were connected before the one with sdl_id and so
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* tie it to a SDLJoystick with the same guid and that port
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*/
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const Common::UUID& guid, int port);
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std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@ -79,18 +80,18 @@ private:
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/// Takes all vibrations from the queue and sends the command to the controller
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void SendVibrations();
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
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float value = 0.1f) const;
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Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
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Common::ParamPackage BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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s32 axis, float value = 0.1f) const;
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Common::ParamPackage BuildButtonParamPackageForButton(int port, const Common::UUID& guid,
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s32 button) const;
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Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
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Common::ParamPackage BuildHatParamPackageForButton(int port, const Common::UUID& guid, s32 hat,
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u8 value) const;
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Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
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Common::ParamPackage BuildMotionParam(int port, const Common::UUID& guid) const;
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Common::ParamPackage BuildParamPackageForBinding(
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int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
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int port, const Common::UUID& guid, const SDL_GameControllerButtonBind& binding) const;
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Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
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int axis_y, float offset_x,
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@ -120,7 +121,7 @@ private:
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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/// Map of GUID of a list of corresponding virtual Joysticks
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std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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bool start_thread = false;
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