From aa26baa3dbfeb5f75202ec23730519d1815a995f Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Thu, 19 Apr 2018 20:02:24 -0400
Subject: [PATCH] glsl_shader_decompiler: Add char overload for ShaderWriter's
 AddLine()

Avoids constructing a std::string just to append a character.
---
 .../renderer_opengl/gl_shader_decompiler.cpp      | 15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 389a23edb6..9e60c911cf 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -117,6 +117,13 @@ public:
         shader_source += text + '\n';
     }
 
+    void AddLine(char character) {
+        DEBUG_ASSERT(scope >= 0);
+        AppendIndentation();
+        shader_source += character;
+        shader_source += '\n';
+    }
+
     std::string GetResult() {
         return std::move(shader_source);
     }
@@ -511,14 +518,14 @@ private:
                     }
 
                     --shader.scope;
-                    shader.AddLine("}");
+                    shader.AddLine('}');
                 }
 
                 shader.AddLine("default: return false;");
-                shader.AddLine("}");
+                shader.AddLine('}');
 
                 --shader.scope;
-                shader.AddLine("}");
+                shader.AddLine('}');
 
                 shader.AddLine("return false;");
             }
@@ -568,7 +575,7 @@ private:
         unsigned const_buffer_layout = 0;
         for (const auto& entry : GetConstBuffersDeclarations()) {
             declarations.AddLine("layout(std430) buffer " + entry.GetName());
-            declarations.AddLine("{");
+            declarations.AddLine('{');
             declarations.AddLine("    float c" + std::to_string(entry.GetIndex()) + "[];");
             declarations.AddLine("};");
             declarations.AddLine("");