From adf47cd59a08a87fc922411826118020eed92c98 Mon Sep 17 00:00:00 2001
From: Subv <subv2112@gmail.com>
Date: Tue, 5 Jun 2018 22:01:20 -0500
Subject: [PATCH] GPU: Allow the usage of RGBA16_FLOAT in the texture copy
 engine.

---
 src/video_core/gpu.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 1c9a523fc0..66351fe6e4 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -28,6 +28,8 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
     switch (format) {
     case RenderTargetFormat::RGBA32_FLOAT:
         return 16;
+    case RenderTargetFormat::RGBA16_FLOAT:
+        return 8;
     case RenderTargetFormat::RGBA8_UNORM:
     case RenderTargetFormat::RGB10_A2_UNORM:
         return 4;