mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
general: Implement FullscreenMode enumeration
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
This commit is contained in:
parent
db46f8a70c
commit
b11c81cc13
8 changed files with 38 additions and 28 deletions
|
@ -36,6 +36,11 @@ enum class CPUAccuracy : u32 {
|
|||
Unsafe = 2,
|
||||
};
|
||||
|
||||
enum class FullscreenMode : u32 {
|
||||
Borderless = 0,
|
||||
Exclusive = 1,
|
||||
};
|
||||
|
||||
/** The BasicSetting class is a simple resource manager. It defines a label and default value
|
||||
* alongside the actual value of the setting for simpler and less-error prone use with frontend
|
||||
* configurations. Setting a default value and label is required, though subclasses may deviate from
|
||||
|
@ -313,11 +318,11 @@ struct Values {
|
|||
Setting<u16> resolution_factor{1, "resolution_factor"};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
Setting<int> fullscreen_mode{
|
||||
Setting<FullscreenMode> fullscreen_mode{
|
||||
#ifdef _WIN32
|
||||
0,
|
||||
FullscreenMode::Borderless,
|
||||
#else
|
||||
1,
|
||||
FullscreenMode::Exclusive,
|
||||
#endif
|
||||
"fullscreen_mode"};
|
||||
Setting<int> aspect_ratio{0, "aspect_ratio"};
|
||||
|
|
|
@ -1329,7 +1329,10 @@ void Config::SaveRendererValues() {
|
|||
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
|
||||
Settings::values.renderer_backend.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.vulkan_device);
|
||||
WriteGlobalSetting(Settings::values.fullscreen_mode);
|
||||
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
|
||||
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
|
||||
static_cast<u32>(Settings::values.fullscreen_mode.GetDefault()),
|
||||
Settings::values.fullscreen_mode.UsingGlobal());
|
||||
WriteGlobalSetting(Settings::values.aspect_ratio);
|
||||
WriteGlobalSetting(Settings::values.max_anisotropy);
|
||||
WriteGlobalSetting(Settings::values.use_frame_limit);
|
||||
|
|
|
@ -182,3 +182,4 @@ private:
|
|||
Q_DECLARE_METATYPE(Settings::CPUAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::RendererBackend);
|
||||
Q_DECLARE_METATYPE(Settings::GPUAccuracy);
|
||||
Q_DECLARE_METATYPE(Settings::FullscreenMode);
|
||||
|
|
|
@ -25,20 +25,6 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
|
|||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<int>* setting,
|
||||
const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(combobox->currentIndex());
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(combobox->currentIndex() - ConfigurationShared::USE_GLOBAL_OFFSET);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
|
||||
const Settings::Setting<bool>* setting) {
|
||||
if (setting->UsingGlobal()) {
|
||||
|
|
|
@ -28,7 +28,20 @@ enum class CheckState {
|
|||
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
|
||||
void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
|
||||
const CheckState& tracker);
|
||||
void ApplyPerGameSetting(Settings::Setting<int>* setting, const QComboBox* combobox);
|
||||
template <typename Type>
|
||||
void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
|
||||
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
|
||||
} else if (!Settings::IsConfiguringGlobal()) {
|
||||
if (combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
|
||||
setting->SetGlobal(true);
|
||||
} else {
|
||||
setting->SetGlobal(false);
|
||||
setting->SetValue(static_cast<Type>(combobox->currentIndex() -
|
||||
ConfigurationShared::USE_GLOBAL_OFFSET));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sets a Qt UI element given a Settings::Setting
|
||||
void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
|
||||
|
|
|
@ -79,7 +79,8 @@ void ConfigureGraphics::SetConfiguration() {
|
|||
|
||||
if (Settings::IsConfiguringGlobal()) {
|
||||
ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(Settings::values.fullscreen_mode.GetValue());
|
||||
ui->fullscreen_mode_combobox->setCurrentIndex(
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue()));
|
||||
ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio.GetValue());
|
||||
} else {
|
||||
ConfigurationShared::SetPerGameSetting(ui->api, &Settings::values.renderer_backend);
|
||||
|
@ -282,8 +283,9 @@ void ConfigureGraphics::SetupPerGameUI() {
|
|||
|
||||
ConfigurationShared::SetColoredComboBox(ui->aspect_ratio_combobox, ui->ar_label,
|
||||
Settings::values.aspect_ratio.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
Settings::values.fullscreen_mode.GetValue(true));
|
||||
ConfigurationShared::SetColoredComboBox(
|
||||
ui->fullscreen_mode_combobox, ui->fullscreen_mode_label,
|
||||
static_cast<int>(Settings::values.fullscreen_mode.GetValue(true)));
|
||||
ConfigurationShared::InsertGlobalItem(
|
||||
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
|
||||
}
|
||||
|
|
|
@ -2515,7 +2515,7 @@ void GMainWindow::ShowFullscreen() {
|
|||
ui.menubar->hide();
|
||||
statusBar()->hide();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showFullScreen();
|
||||
return;
|
||||
}
|
||||
|
@ -2530,7 +2530,7 @@ void GMainWindow::ShowFullscreen() {
|
|||
} else {
|
||||
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
||||
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showFullScreen();
|
||||
return;
|
||||
}
|
||||
|
@ -2547,7 +2547,7 @@ void GMainWindow::ShowFullscreen() {
|
|||
|
||||
void GMainWindow::HideFullscreen() {
|
||||
if (ui.action_Single_Window_Mode->isChecked()) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
showNormal();
|
||||
restoreGeometry(UISettings::values.geometry);
|
||||
} else {
|
||||
|
@ -2561,7 +2561,7 @@ void GMainWindow::HideFullscreen() {
|
|||
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
||||
ui.menubar->show();
|
||||
} else {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == 1) {
|
||||
if (Settings::values.fullscreen_mode.GetValue() == Settings::FullscreenMode::Exclusive) {
|
||||
render_window->showNormal();
|
||||
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
||||
} else {
|
||||
|
|
|
@ -124,7 +124,7 @@ void EmuWindow_SDL2::OnResize() {
|
|||
|
||||
void EmuWindow_SDL2::Fullscreen() {
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case 1: // Exclusive fullscreen
|
||||
case Settings::FullscreenMode::Exclusive:
|
||||
// Set window size to render size before entering fullscreen -- SDL does not resize to
|
||||
// display dimensions in this mode.
|
||||
// TODO: Multiply the window size by resolution_factor (for both docked modes)
|
||||
|
@ -140,7 +140,7 @@ void EmuWindow_SDL2::Fullscreen() {
|
|||
LOG_ERROR(Frontend, "Fullscreening failed: {}", SDL_GetError());
|
||||
LOG_INFO(Frontend, "Attempting to use borderless fullscreen...");
|
||||
[[fallthrough]];
|
||||
case 0: // Borderless window
|
||||
case Settings::FullscreenMode::Borderless:
|
||||
if (SDL_SetWindowFullscreen(render_window, SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
|
||||
return;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue