From b37f91c617964cfe37aff0c015f6bc46eb47e7dd Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 18 Nov 2014 08:57:25 -0500
Subject: [PATCH] system: Get rid of an unnecessary enum typedef

---
 src/core/system.h | 20 ++++++++++----------
 1 file changed, 10 insertions(+), 10 deletions(-)

diff --git a/src/core/system.h b/src/core/system.h
index 8f8ddf87bc..c90f7e1a9a 100644
--- a/src/core/system.h
+++ b/src/core/system.h
@@ -11,16 +11,16 @@
 namespace System {
 
 // State of the full emulator
-typedef enum {
-	STATE_NULL = 0,	///< System is in null state, nothing initialized
-	STATE_IDLE,		///< System is in an initialized state, but not running
-	STATE_RUNNING,	///< System is running
-	STATE_LOADING,	///< System is loading a ROM
-	STATE_HALTED,	///< System is halted (error)
-	STATE_STALLED,	///< System is stalled (unused)
-	STATE_DEBUG,	///< System is in a special debug mode (unused)
-	STATE_DIE		///< System is shutting down
-} State;
+enum State {
+	STATE_NULL = 0, ///< System is in null state, nothing initialized
+	STATE_IDLE,     ///< System is in an initialized state, but not running
+	STATE_RUNNING,  ///< System is running
+	STATE_LOADING,  ///< System is loading a ROM
+	STATE_HALTED,   ///< System is halted (error)
+	STATE_STALLED,  ///< System is stalled (unused)
+	STATE_DEBUG,    ///< System is in a special debug mode (unused)
+	STATE_DIE       ///< System is shutting down
+};
 
 extern volatile State g_state;