From b45e5c2399f52285c2cadcc62f4124096df218e4 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Fri, 3 Aug 2018 12:18:28 -0400
Subject: [PATCH] gl_shader_decompiler: Remove unused variable in
 GenerateDeclarations()

This variable was being incremented, but we were never actually using
it.
---
 src/video_core/renderer_opengl/gl_shader_decompiler.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index acf067050a..68db3c22a6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -412,7 +412,6 @@ public:
         }
         declarations.AddNewLine();
 
-        unsigned const_buffer_layout = 0;
         for (const auto& entry : GetConstBuffersDeclarations()) {
             declarations.AddLine("layout(std140) uniform " + entry.GetName());
             declarations.AddLine('{');
@@ -420,7 +419,6 @@ public:
                                  "[MAX_CONSTBUFFER_ELEMENTS];");
             declarations.AddLine("};");
             declarations.AddNewLine();
-            ++const_buffer_layout;
         }
         declarations.AddNewLine();