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service: friend: Add GetFriendCount, GetNewlyFriendCount, GetReceivedFriendRequestCount, GetPlayHistoryStatistics, GetReceivedFriendInvitationCountCache for QLaunch
This commit is contained in:
parent
98be02898b
commit
c48c182fe0
1 changed files with 67 additions and 28 deletions
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@ -42,13 +42,13 @@ public:
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{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
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{10702, nullptr, "AddPlayHistory"},
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{11000, nullptr, "GetProfileImageUrl"},
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{20100, nullptr, "GetFriendCount"},
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{20101, nullptr, "GetNewlyFriendCount"},
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{20100, &IFriendService::GetFriendCount, "GetFriendCount"},
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{20101, &IFriendService::GetNewlyFriendCount, "GetNewlyFriendCount"},
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{20102, nullptr, "GetFriendDetailedInfo"},
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{20103, nullptr, "SyncFriendList"},
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{20104, nullptr, "RequestSyncFriendList"},
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{20110, nullptr, "LoadFriendSetting"},
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{20200, nullptr, "GetReceivedFriendRequestCount"},
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{20200, &IFriendService::GetReceivedFriendRequestCount, "GetReceivedFriendRequestCount"},
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{20201, nullptr, "GetFriendRequestList"},
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{20300, nullptr, "GetFriendCandidateList"},
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{20301, nullptr, "GetNintendoNetworkIdInfo"},
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@ -61,14 +61,14 @@ public:
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{20501, nullptr, "GetRelationship"},
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{20600, nullptr, "GetUserPresenceView"},
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{20700, nullptr, "GetPlayHistoryList"},
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{20701, nullptr, "GetPlayHistoryStatistics"},
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{20701, &IFriendService::GetPlayHistoryStatistics, "GetPlayHistoryStatistics"},
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{20800, nullptr, "LoadUserSetting"},
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{20801, nullptr, "SyncUserSetting"},
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{20900, nullptr, "RequestListSummaryOverlayNotification"},
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{21000, nullptr, "GetExternalApplicationCatalog"},
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{22000, nullptr, "GetReceivedFriendInvitationList"},
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{22001, nullptr, "GetReceivedFriendInvitationDetailedInfo"},
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{22010, nullptr, "GetReceivedFriendInvitationCountCache"},
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{22010, &IFriendService::GetReceivedFriendInvitationCountCache, "GetReceivedFriendInvitationCountCache"},
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{30100, nullptr, "DropFriendNewlyFlags"},
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{30101, nullptr, "DeleteFriend"},
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{30110, nullptr, "DropFriendNewlyFlag"},
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@ -144,6 +144,33 @@ private:
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rb.PushCopyObjects(completion_event->GetReadableEvent());
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}
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void GetFriendList(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto friend_offset = rp.Pop<u32>();
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const auto uuid = rp.PopRaw<Common::UUID>();
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[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
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const auto pid = rp.Pop<u64>();
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LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
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uuid.RawString(), pid);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push<u32>(0); // Friend count
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// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
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}
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void CheckFriendListAvailability(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid{rp.PopRaw<Common::UUID>()};
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LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(true);
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}
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void GetBlockedUserListIds(HLERequestContext& ctx) {
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// This is safe to stub, as there should be no adverse consequences from reporting no
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// blocked users.
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@ -153,6 +180,17 @@ private:
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rb.Push<u32>(0); // Indicates there are no blocked users
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}
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void CheckBlockedUserListAvailability(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid{rp.PopRaw<Common::UUID>()};
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LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(true);
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}
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void DeclareCloseOnlinePlaySession(HLERequestContext& ctx) {
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// Stub used by Splatoon 2
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LOG_WARNING(Service_Friend, "(STUBBED) called");
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@ -179,42 +217,43 @@ private:
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rb.Push(ResultSuccess);
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}
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void GetFriendList(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto friend_offset = rp.Pop<u32>();
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const auto uuid = rp.PopRaw<Common::UUID>();
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[[maybe_unused]] const auto filter = rp.PopRaw<SizedFriendFilter>();
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const auto pid = rp.Pop<u64>();
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LOG_WARNING(Service_Friend, "(STUBBED) called, offset={}, uuid=0x{}, pid={}", friend_offset,
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uuid.RawString(), pid);
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void GetFriendCount(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Friend, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push<u32>(0); // Friend count
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// TODO(ogniK): Return a buffer of u64s which are the "NetworkServiceAccountId"
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rb.Push(0);
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}
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void CheckFriendListAvailability(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid{rp.PopRaw<Common::UUID>()};
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LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
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void GetNewlyFriendCount(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Friend, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(true);
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rb.Push(0);
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}
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void CheckBlockedUserListAvailability(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto uuid{rp.PopRaw<Common::UUID>()};
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LOG_WARNING(Service_Friend, "(STUBBED) called, uuid=0x{}", uuid.RawString());
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void GetReceivedFriendRequestCount(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Friend, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(true);
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rb.Push(0);
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}
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void GetPlayHistoryStatistics(HLERequestContext& ctx) {
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LOG_ERROR(Service_Friend, "(STUBBED) called, check in out");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetReceivedFriendInvitationCountCache(HLERequestContext& ctx) {
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LOG_DEBUG(Service_Friend, "(STUBBED) called, check in out");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(0);
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}
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KernelHelpers::ServiceContext service_context;
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