From 5799404b78a83ad087378e0b7bdfae1c5464b062 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Tue, 18 Jun 2019 09:23:18 -0400
Subject: [PATCH] service/audio/audren_u: Correct event reset type for the
 system event

This is actually an auto-reset event in the audio service itself, not a
manual one.
---
 src/core/hle/service/audio/audren_u.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 75db0c2dc9..5160e57e05 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -47,7 +47,7 @@ public:
 
         auto& system = Core::System::GetInstance();
         system_event = Kernel::WritableEvent::CreateEventPair(
-            system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
+            system.Kernel(), Kernel::ResetType::Automatic, "IAudioRenderer:SystemEvent");
         renderer = std::make_unique<AudioCore::AudioRenderer>(system.CoreTiming(), audren_params,
                                                               system_event.writable);
     }