From 9fc7f60b9420b3c7cd111d277093cadd3fced9d3 Mon Sep 17 00:00:00 2001
From: Chloe Marcec <dmarcecguzman@gmail.com>
Date: Mon, 1 Feb 2021 14:41:58 +1100
Subject: [PATCH] audren: Disable reverb for the time being

As this is causing issues in a few games, it's best to have it disabled until it's completely implemented
---
 src/audio_core/command_generator.cpp | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp
index a4a9a757d6..5b10655205 100644
--- a/src/audio_core/command_generator.cpp
+++ b/src/audio_core/command_generator.cpp
@@ -383,11 +383,14 @@ void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, E
     const auto channel_count = params.channel_count;
     for (s32 i = 0; i < channel_count; i++) {
         // TODO(ogniK): Actually implement reverb
+        /*
         if (params.input[i] != params.output[i]) {
             const auto* input = GetMixBuffer(mix_buffer_offset + params.input[i]);
             auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
             ApplyMix<1>(output, input, 32768, worker_params.sample_count);
-        }
+        }*/
+        auto* output = GetMixBuffer(mix_buffer_offset + params.output[i]);
+        std::memset(output, 0, worker_params.sample_count * sizeof(s32));
     }
 }