diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h
index f383b8b4f1..7221d16886 100644
--- a/src/video_core/regs_lighting.h
+++ b/src/video_core/regs_lighting.h
@@ -168,6 +168,8 @@ struct LightingRegs {
         union {
             BitField<0, 1, u32> directional;
             BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
+            BitField<2, 1, u32> geometric_factor_0;
+            BitField<3, 1, u32> geometric_factor_1;
         } config;
 
         BitField<0, 20, u32> dist_atten_bias;
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 14be1201f8..540cbb9d0a 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -73,6 +73,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
         state.lighting.light[light_index].num = num;
         state.lighting.light[light_index].directional = light.config.directional != 0;
         state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
+        state.lighting.light[light_index].geometric_factor_0 = light.config.geometric_factor_0 != 0;
+        state.lighting.light[light_index].geometric_factor_1 = light.config.geometric_factor_1 != 0;
         state.lighting.light[light_index].dist_atten_enable =
             !regs.lighting.IsDistAttenDisabled(num);
         state.lighting.light[light_index].spot_atten_enable =
@@ -518,7 +520,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
            "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
            "vec3 light_vector = vec3(0.0);\n"
            "vec3 refl_value = vec3(0.0);\n"
-           "vec3 spot_dir = vec3(0.0);\n;";
+           "vec3 spot_dir = vec3(0.0);\n"
+           "vec3 half_vector = vec3(0.0);\n"
+           "float geo_factor = 1.0;\n";
 
     // Compute fragment normals and tangents
     const std::string pertubation =
@@ -561,15 +565,14 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
     // Gets the index into the specified lookup table for specular lighting
     auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
                                    bool abs) {
-        const std::string half_angle = "normalize(normalize(view) + light_vector)";
         std::string index;
         switch (input) {
         case LightingRegs::LightingLutInput::NH:
-            index = "dot(normal, " + half_angle + ")";
+            index = "dot(normal, normalize(half_vector))";
             break;
 
         case LightingRegs::LightingLutInput::VH:
-            index = std::string("dot(normalize(view), " + half_angle + ")");
+            index = std::string("dot(normalize(view), normalize(half_vector))");
             break;
 
         case LightingRegs::LightingLutInput::NV:
@@ -590,9 +593,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
                 // Note: even if the normal vector is modified by normal map, which is not the
                 // normal of the tangent plane anymore, the half angle vector is still projected
                 // using the modified normal vector.
-                std::string half_angle_proj = half_angle +
-                                              " - normal / dot(normal, normal) * dot(normal, " +
-                                              half_angle + ")";
+                std::string half_angle_proj = "normalize(half_vector) - normal / dot(normal, "
+                                              "normal) * dot(normal, normalize(half_vector))";
                 // Note: the half angle vector projection is confirmed not normalized before the dot
                 // product. The result is in fact not cos(phi) as the name suggested.
                 index = "dot(" + half_angle_proj + ", tangent)";
@@ -638,6 +640,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
             out += "light_vector = normalize(" + light_src + ".position + view);\n";
 
         out += "spot_dir = " + light_src + ".spot_direction;\n";
+        out += "half_vector = normalize(view) + light_vector;\n";
 
         // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
         // two-sided
@@ -671,6 +674,12 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         std::string clamp_highlights =
             lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0";
 
+        if (light_config.geometric_factor_0 || light_config.geometric_factor_1) {
+            out += "geo_factor = dot(half_vector, half_vector);\n"
+                   "geo_factor = geo_factor == 0.0 ? 0.0 : min(" +
+                   dot_product + " / geo_factor, 1.0);\n";
+        }
+
         // Specular 0 component
         std::string d0_lut_value = "1.0";
         if (lighting.lut_d0.enable &&
@@ -683,6 +692,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
                            GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
         }
         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
+        if (light_config.geometric_factor_0) {
+            specular_0 = "(" + specular_0 + " * geo_factor)";
+        }
 
         // If enabled, lookup ReflectRed value, otherwise, 1.0 is used
         if (lighting.lut_rr.enable &&
@@ -738,6 +750,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
         }
         std::string specular_1 =
             "(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
+        if (light_config.geometric_factor_1) {
+            specular_1 = "(" + specular_1 + " * geo_factor)";
+        }
 
         // Fresnel
         if (lighting.lut_fr.enable &&
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 9c90eadf9e..2302ae4533 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -94,6 +94,8 @@ union PicaShaderConfig {
                 bool two_sided_diffuse;
                 bool dist_atten_enable;
                 bool spot_atten_enable;
+                bool geometric_factor_0;
+                bool geometric_factor_1;
             } light[8];
 
             bool enable;