From d68716efdcd399b23feed502fbf7767b4d31cc05 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Wed, 27 Mar 2019 13:10:40 -0400
Subject: [PATCH] gl_shader_manager: Amend Doxygen string for
 MaxwellUniformData

Previously only one line of the whole comment was in proper Doxygen
formatting.
---
 src/video_core/renderer_opengl/gl_shader_manager.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 4970aafed6..d0e0ab95b2 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -15,9 +15,9 @@ namespace OpenGL::GLShader {
 using Tegra::Engines::Maxwell3D;
 
 /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned
-// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
-//       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
-//       Not following that rule will cause problems on some AMD drivers.
+/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
+///       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
+///       Not following that rule will cause problems on some AMD drivers.
 struct MaxwellUniformData {
     void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage);
     alignas(16) GLvec4 viewport_flip;