diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 51dcc0d087..d748026b8c 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -414,6 +414,7 @@ class OpCode {
 public:
     enum class Id {
         KIL,
+        SSY,
         BFE_C,
         BFE_R,
         BFE_IMM,
@@ -603,6 +604,7 @@ private:
         std::vector<Matcher> table = {
 #define INST(bitstring, op, type, name) Detail::GetMatcher(bitstring, op, type, name)
             INST("111000110011----", Id::KIL, Type::Flow, "KIL"),
+            INST("111000101001----", Id::SSY, Type::Flow, "SSY"),
             INST("111000100100----", Id::BRA, Type::Flow, "BRA"),
             INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
             INST("1110111110010---", Id::LD_C, Type::Memory, "LD_C"),
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 07a90f5ad7..37fbb94daa 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1478,6 +1478,11 @@ private:
                 regs.SetRegisterToInputAttibute(instr.gpr0, attribute.element, attribute.index);
                 break;
             }
+            case OpCode::Id::SSY: {
+                // The SSY opcode tells the GPU where to re-converge divergent execution paths, we
+                // can ignore this when generating GLSL code.
+                break;
+            }
             default: {
                 NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
                 UNREACHABLE();