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Merge pull request #5311 from ReinUsesLisp/fence-wait
vk_fence_manager: Use timeline semaphores instead of spin waits
This commit is contained in:
commit
de1a316369
3 changed files with 18 additions and 54 deletions
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <memory>
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#include <memory>
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#include <thread>
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_buffer_cache.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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#include "video_core/renderer_vulkan/vk_fence_manager.h"
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@ -14,13 +13,11 @@
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namespace Vulkan {
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namespace Vulkan {
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, u32 payload_,
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InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_)
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bool is_stubbed_)
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: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {}
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: FenceBase{payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {}
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InnerFence::InnerFence(const Device& device_, VKScheduler& scheduler_, GPUVAddr address_,
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InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_)
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u32 payload_, bool is_stubbed_)
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: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {}
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: FenceBase{address_, payload_, is_stubbed_}, device{device_}, scheduler{scheduler_} {}
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InnerFence::~InnerFence() = default;
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InnerFence::~InnerFence() = default;
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@ -28,63 +25,38 @@ void InnerFence::Queue() {
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if (is_stubbed) {
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if (is_stubbed) {
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return;
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return;
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}
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}
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ASSERT(!event);
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// Get the current tick so we can wait for it
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wait_tick = scheduler.CurrentTick();
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event = device.GetLogical().CreateEvent();
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scheduler.Flush();
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ticks = scheduler.CurrentTick();
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([event = *event](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetEvent(event, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT);
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});
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}
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}
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bool InnerFence::IsSignaled() const {
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bool InnerFence::IsSignaled() const {
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if (is_stubbed) {
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if (is_stubbed) {
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return true;
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return true;
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}
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}
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ASSERT(event);
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return scheduler.IsFree(wait_tick);
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return IsEventSignalled();
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}
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}
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void InnerFence::Wait() {
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void InnerFence::Wait() {
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if (is_stubbed) {
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if (is_stubbed) {
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return;
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return;
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}
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}
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ASSERT(event);
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scheduler.Wait(wait_tick);
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if (ticks >= scheduler.CurrentTick()) {
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scheduler.Flush();
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}
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while (!IsEventSignalled()) {
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std::this_thread::yield();
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}
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}
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bool InnerFence::IsEventSignalled() const {
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switch (const VkResult result = event.GetStatus()) {
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case VK_EVENT_SET:
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return true;
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case VK_EVENT_RESET:
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return false;
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default:
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throw vk::Exception(result);
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}
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}
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}
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VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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const Device& device_, VKScheduler& scheduler_)
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VKScheduler& scheduler_)
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: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
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: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
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device{device_}, scheduler{scheduler_} {}
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scheduler{scheduler_} {}
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
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Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, value, is_stubbed);
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return std::make_shared<InnerFence>(scheduler, value, is_stubbed);
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}
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}
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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return std::make_shared<InnerFence>(device, scheduler, addr, value, is_stubbed);
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return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed);
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}
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}
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void VKFenceManager::QueueFence(Fence& fence) {
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void VKFenceManager::QueueFence(Fence& fence) {
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@ -28,10 +28,8 @@ class VKScheduler;
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class InnerFence : public VideoCommon::FenceBase {
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class InnerFence : public VideoCommon::FenceBase {
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public:
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public:
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explicit InnerFence(const Device& device_, VKScheduler& scheduler_, u32 payload_,
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explicit InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_);
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bool is_stubbed_);
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explicit InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
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explicit InnerFence(const Device& device_, VKScheduler& scheduler_, GPUVAddr address_,
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u32 payload_, bool is_stubbed_);
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~InnerFence();
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~InnerFence();
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void Queue();
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void Queue();
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@ -41,12 +39,8 @@ public:
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void Wait();
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void Wait();
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private:
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private:
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bool IsEventSignalled() const;
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const Device& device;
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VKScheduler& scheduler;
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VKScheduler& scheduler;
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vk::Event event;
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u64 wait_tick = 0;
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u64 ticks = 0;
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};
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};
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using Fence = std::shared_ptr<InnerFence>;
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using Fence = std::shared_ptr<InnerFence>;
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@ -58,7 +52,7 @@ public:
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explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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Tegra::MemoryManager& memory_manager_, TextureCache& texture_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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VKBufferCache& buffer_cache_, VKQueryCache& query_cache_,
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const Device& device_, VKScheduler& scheduler_);
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VKScheduler& scheduler_);
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protected:
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protected:
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Fence CreateFence(u32 value, bool is_stubbed) override;
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Fence CreateFence(u32 value, bool is_stubbed) override;
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@ -68,7 +62,6 @@ protected:
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void WaitFence(Fence& fence) override;
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void WaitFence(Fence& fence) override;
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private:
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private:
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const Device& device;
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VKScheduler& scheduler;
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VKScheduler& scheduler;
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};
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};
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@ -428,8 +428,7 @@ RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra
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buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_manager, scheduler, stream_buffer,
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buffer_cache(*this, gpu_memory, cpu_memory_, device, memory_manager, scheduler, stream_buffer,
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staging_pool),
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staging_pool),
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
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query_cache{*this, maxwell3d, gpu_memory, device, scheduler},
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fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, device,
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fence_manager(*this, gpu, gpu_memory, texture_cache, buffer_cache, query_cache, scheduler),
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scheduler),
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wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
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wfi_event(device.GetLogical().CreateEvent()), async_shaders(emu_window_) {
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scheduler.SetQueryCache(query_cache);
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scheduler.SetQueryCache(query_cache);
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if (device.UseAsynchronousShaders()) {
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if (device.UseAsynchronousShaders()) {
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