diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index 743b14407c..78728e08b0 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -16,14 +16,7 @@ get_timestamp(BUILD_DATE)
 # Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
 set(REPO_NAME "")
 set(BUILD_VERSION "0")
-if ($ENV{CI})
-  if ($ENV{TRAVIS})
-    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
-    set(BUILD_TAG $ENV{TRAVIS_TAG})
-  elseif($ENV{APPVEYOR})
-    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
-    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
-  endif()
+if (BUILD_REPOSITORY)
   # regex capture the string nightly or canary into CMAKE_MATCH_1
   string(REGEX MATCH "yuzu-emu/yuzu-?(.*)" OUTVAR ${BUILD_REPOSITORY})
   if (${CMAKE_MATCH_COUNT} GREATER 0)
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 4b6ddf8948..bdd885273c 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -3,8 +3,21 @@
 # could affect the result, but much more unlikely than the following files. Keeping a list of files
 # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
 set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
+if (DEFINED ENV{CI})
+  if (DEFINED ENV{TRAVIS})
+    set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG})
+    set(BUILD_TAG $ENV{TRAVIS_TAG})
+  elseif(DEFINED ENV{APPVEYOR})
+    set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
+    set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
+  endif()
+endif()
 add_custom_command(OUTPUT scm_rev.cpp
-    COMMAND ${CMAKE_COMMAND} -DSRC_DIR="${CMAKE_SOURCE_DIR}" -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
+    COMMAND ${CMAKE_COMMAND}
+      -DSRC_DIR="${CMAKE_SOURCE_DIR}"
+      -DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
+      -DBUILD_TAG="${BUILD_TAG}"
+      -P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
     DEPENDS
       # WARNING! It was too much work to try and make a common location for this list,
       # so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well