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metal: add basic buffer cache
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parent
19503fd643
commit
e87893ec42
4 changed files with 333 additions and 0 deletions
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@ -374,6 +374,8 @@ if (APPLE)
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)
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list(APPEND sources
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renderer_metal/mtl_buffer_cache.mm
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renderer_metal/mtl_buffer_cache_base.cpp
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renderer_metal/mtl_command_recorder.mm
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renderer_metal/mtl_device.mm
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renderer_metal/mtl_rasterizer.mm
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201
src/video_core/renderer_metal/mtl_buffer_cache.h
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201
src/video_core/renderer_metal/mtl_buffer_cache.h
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/buffer_cache/memory_tracker_base.h"
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#include "video_core/buffer_cache/usage_tracker.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_metal/mtl_staging_buffer_pool.h"
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#include "video_core/surface.h"
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namespace Metal {
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class Device;
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class CommandRecorder;
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class BufferCacheRuntime;
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struct BoundBuffer {
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BoundBuffer() = default;
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BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_);
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~BoundBuffer();
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MTLBuffer_t buffer = nil;
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size_t offset{};
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size_t size{};
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};
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struct BufferView {
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BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
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VideoCore::Surface::PixelFormat format_ = VideoCore::Surface::PixelFormat::Invalid);
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~BufferView();
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MTLBuffer_t buffer = nil;
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size_t offset{};
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size_t size{};
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VideoCore::Surface::PixelFormat format{};
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};
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class Buffer : public VideoCommon::BufferBase {
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public:
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explicit Buffer(BufferCacheRuntime&, VideoCommon::NullBufferParams null_params);
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explicit Buffer(BufferCacheRuntime& runtime, VAddr cpu_addr_, u64 size_bytes_);
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[[nodiscard]] BufferView View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format);
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void MarkUsage(u64 offset, u64 size) noexcept {
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// TODO: track usage
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}
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[[nodiscard]] MTLBuffer_t Handle() const noexcept {
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return buffer;
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}
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operator MTLBuffer_t() const noexcept {
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return buffer;
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}
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private:
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MTLBuffer_t buffer = nil;
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bool is_null{};
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BufferView view;
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};
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class BufferCacheRuntime {
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friend Buffer;
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using PrimitiveTopology = Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology;
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using IndexFormat = Tegra::Engines::Maxwell3D::Regs::IndexFormat;
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public:
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static constexpr size_t NULL_BUFFER_SIZE = 4;
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static constexpr size_t MAX_METAL_BUFFERS = 31;
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explicit BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
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StagingBufferPool& staging_pool_);
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void TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept;
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void Finish();
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u64 GetDeviceLocalMemory() const {
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return 0;
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}
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u64 GetDeviceMemoryUsage() const {
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return 0;
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}
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bool CanReportMemoryUsage() const {
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return false;
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}
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u32 GetStorageBufferAlignment() const;
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[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
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[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size, bool deferred = false);
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bool CanReorderUpload(const Buffer& buffer, std::span<const VideoCommon::BufferCopy> copies) {
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return false;
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}
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void FreeDeferredStagingBuffer(StagingBufferRef& ref);
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void PreCopyBarrier() {}
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void CopyBuffer(MTLBuffer_t src_buffer, MTLBuffer_t dst_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier,
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bool can_reorder_upload = false);
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void PostCopyBarrier() {}
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void ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value);
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void BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format, u32 num_indices,
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u32 base_vertex, MTLBuffer_t buffer, u32 offset, u32 size);
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void BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count);
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void BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size, u32 stride);
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void BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings);
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// TODO: implement
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void BindTransformFeedbackBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size) {}
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// TODO: implement
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void BindTransformFeedbackBuffers(VideoCommon::HostBindings<Buffer>& bindings) {}
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std::span<u8> BindMappedUniformBuffer([[maybe_unused]] size_t stage,
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[[maybe_unused]] u32 binding_index, u32 size) {
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const StagingBufferRef ref = staging_pool.Request(size, MemoryUsage::Upload);
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BindBuffer(ref.buffer, static_cast<u32>(ref.offset), size);
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return ref.mapped_span;
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}
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void BindUniformBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
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BindBuffer(buffer, offset, size);
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}
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void BindStorageBuffer(MTLBuffer_t buffer, u32 offset, u32 size,
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[[maybe_unused]] bool is_written) {
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BindBuffer(buffer, offset, size);
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}
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// TODO: implement
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void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
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VideoCore::Surface::PixelFormat format) {}
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private:
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void BindBuffer(MTLBuffer_t buffer, u32 offset, u32 size) {
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// FIXME: what should be the index?
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bound_buffers[0] = BoundBuffer(buffer, offset, size);
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}
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void ReserveNullBuffer();
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MTLBuffer_t CreateNullBuffer();
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const Device& device;
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CommandRecorder& command_recorder;
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StagingBufferPool& staging_pool;
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// Common buffers
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MTLBuffer_t null_buffer = nil;
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MTLBuffer_t quad_index_buffer = nil;
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// TODO: probably move this into a separate class
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// Bound state
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// Vertex buffers are bound to MAX_METAL_BUFFERS - index - 1, while regular buffers are bound to
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// index
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BoundBuffer bound_vertex_buffers[MAX_METAL_BUFFERS] = {{}};
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struct {
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BoundBuffer buffer;
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// TODO: include index type and primitive topology
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} bound_index_buffer = {};
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BoundBuffer bound_buffers[MAX_METAL_BUFFERS] = {{}};
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};
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struct BufferCacheParams {
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using Runtime = Metal::BufferCacheRuntime;
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using Buffer = Metal::Buffer;
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using Async_Buffer = Metal::StagingBufferRef;
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using MemoryTracker = VideoCommon::MemoryTrackerBase<Tegra::MaxwellDeviceMemoryManager>;
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static constexpr bool IS_OPENGL = false;
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static constexpr bool HAS_PERSISTENT_UNIFORM_BUFFER_BINDINGS = false;
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static constexpr bool HAS_FULL_INDEX_AND_PRIMITIVE_SUPPORT = false;
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static constexpr bool NEEDS_BIND_UNIFORM_INDEX = false;
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static constexpr bool NEEDS_BIND_STORAGE_INDEX = false;
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static constexpr bool USE_MEMORY_MAPS = true;
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static constexpr bool SEPARATE_IMAGE_BUFFER_BINDINGS = false;
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static constexpr bool USE_MEMORY_MAPS_FOR_UPLOADS = true;
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};
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using BufferCache = VideoCommon::BufferCache<BufferCacheParams>;
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} // namespace Metal
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121
src/video_core/renderer_metal/mtl_buffer_cache.mm
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src/video_core/renderer_metal/mtl_buffer_cache.mm
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <span>
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#include <vector>
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_device.h"
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namespace Metal {
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namespace {
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MTLBuffer_t CreatePrivateBuffer(const Device& device, size_t size) {
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return [device.GetDevice() newBufferWithLength:size options:MTLResourceStorageModePrivate];
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}
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} // Anonymous namespace
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BoundBuffer::BoundBuffer(MTLBuffer_t buffer_, size_t offset_, size_t size_)
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: buffer{[buffer_ retain]}, offset{offset_}, size{size_} {}
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BoundBuffer::~BoundBuffer() {
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[buffer release];
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}
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BufferView::BufferView(MTLBuffer_t buffer_, size_t offset_, size_t size_,
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VideoCore::Surface::PixelFormat format_)
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: buffer{[buffer_ retain]}, offset{offset_}, size{size_}, format{format_} {}
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BufferView::~BufferView() {
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[buffer release];
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}
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Buffer::Buffer(BufferCacheRuntime& runtime, VideoCommon::NullBufferParams null_params)
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: VideoCommon::BufferBase(null_params), buffer{runtime.CreateNullBuffer()},
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is_null{true}, view(buffer, 0, BufferCacheRuntime::NULL_BUFFER_SIZE) {}
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Buffer::Buffer(BufferCacheRuntime& runtime, DAddr cpu_addr_, u64 size_bytes_)
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: VideoCommon::BufferBase(cpu_addr_, size_bytes_),
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buffer{CreatePrivateBuffer(runtime.device, size_bytes_)},
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view(buffer, 0, size_bytes_) {}
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BufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat format) {
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return BufferView(buffer, offset, size, format);
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}
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BufferCacheRuntime::BufferCacheRuntime(const Device& device_, CommandRecorder& command_recorder_,
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StagingBufferPool& staging_pool_)
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: device{device_}, command_recorder{command_recorder_}, staging_pool{staging_pool_} {
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// TODO: create quad index buffer
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}
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StagingBufferRef BufferCacheRuntime::UploadStagingBuffer(size_t size) {
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return staging_pool.Request(size, MemoryUsage::Upload);
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}
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StagingBufferRef BufferCacheRuntime::DownloadStagingBuffer(size_t size, bool deferred) {
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return staging_pool.Request(size, MemoryUsage::Download, deferred);
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}
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void BufferCacheRuntime::FreeDeferredStagingBuffer(StagingBufferRef& ref) {
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staging_pool.FreeDeferred(ref);
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}
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u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
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// TODO: do not hardcode this
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return 4;
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}
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void BufferCacheRuntime::TickFrame(Common::SlotVector<Buffer>& slot_buffers) noexcept {}
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void BufferCacheRuntime::Finish() {}
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void BufferCacheRuntime::CopyBuffer(MTLBuffer_t dst_buffer, MTLBuffer_t src_buffer,
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std::span<const VideoCommon::BufferCopy> copies, bool barrier,
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bool can_reorder_upload) {
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// TODO: copy buffer
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}
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void BufferCacheRuntime::ClearBuffer(MTLBuffer_t dest_buffer, u32 offset, size_t size, u32 value) {
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// TODO: clear buffer
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}
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void BufferCacheRuntime::BindIndexBuffer(PrimitiveTopology topology, IndexFormat index_format,
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u32 base_vertex, u32 num_indices, MTLBuffer_t buffer,
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u32 offset, [[maybe_unused]] u32 size) {
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// TODO: convert parameters to Metal enums
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bound_index_buffer = {BoundBuffer(buffer, offset, size)};
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}
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void BufferCacheRuntime::BindQuadIndexBuffer(PrimitiveTopology topology, u32 first, u32 count) {
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// TODO: bind quad index buffer
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}
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void BufferCacheRuntime::BindVertexBuffer(u32 index, MTLBuffer_t buffer, u32 offset, u32 size,
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u32 stride) {
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// TODO: use stride
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bound_vertex_buffers[MAX_METAL_BUFFERS - index - 1] = {BoundBuffer(buffer, offset, size)};
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}
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void BufferCacheRuntime::BindVertexBuffers(VideoCommon::HostBindings<Buffer>& bindings) {
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// TODO: implement
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}
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void BufferCacheRuntime::ReserveNullBuffer() {
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if (!null_buffer) {
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null_buffer = CreateNullBuffer();
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}
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}
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MTLBuffer_t BufferCacheRuntime::CreateNullBuffer() {
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return [device.GetDevice() newBufferWithLength:NULL_BUFFER_SIZE
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options:MTLResourceStorageModePrivate];
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}
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} // namespace Vulkan
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9
src/video_core/renderer_metal/mtl_buffer_cache_base.cpp
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src/video_core/renderer_metal/mtl_buffer_cache_base.cpp
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include "video_core/buffer_cache/buffer_cache.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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namespace VideoCommon {
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template class VideoCommon::BufferCache<Metal::BufferCacheParams>;
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}
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