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fix: include metal renderer in ALL_LOG_CLASSES
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@ -148,6 +148,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
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SUB(Render, Software) \
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SUB(Render, OpenGL) \
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SUB(Render, Vulkan) \
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SUB(Render, Metal) \
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CLS(Shader) \
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SUB(Shader, SPIRV) \
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SUB(Shader, GLASM) \
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