mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
input_common: Create input_engine
This commit is contained in:
parent
449576df93
commit
ea7b1fbc67
2 changed files with 585 additions and 0 deletions
361
src/input_common/input_engine.cpp
Normal file
361
src/input_common/input_engine.cpp
Normal file
|
@ -0,0 +1,361 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
void InputEngine::PreSetController(const PadIdentifier& identifier) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
controller_list.insert_or_assign(identifier, ControllerData{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
controller.buttons.insert_or_assign(button, false);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
controller.hat_buttons.insert_or_assign(button, u8{0});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
controller.axes.insert_or_assign(axis, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.motions.contains(motion)) {
|
||||
controller.motions.insert_or_assign(motion, BasicMotion{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.hat_buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnHatButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.axes.insert_or_assign(axis, value);
|
||||
}
|
||||
}
|
||||
TriggerOnAxisChange(identifier, axis, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.battery = value;
|
||||
}
|
||||
}
|
||||
TriggerOnBatteryChange(identifier, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.motions.insert_or_assign(motion, value);
|
||||
}
|
||||
}
|
||||
TriggerOnMotionChange(identifier, motion, value);
|
||||
}
|
||||
|
||||
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid button {}", button);
|
||||
return false;
|
||||
}
|
||||
return controller.buttons.at(button);
|
||||
}
|
||||
|
||||
bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid hat button {}", button);
|
||||
return false;
|
||||
}
|
||||
return (controller.hat_buttons.at(button) & direction) != 0;
|
||||
}
|
||||
|
||||
f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return 0.0f;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
LOG_ERROR(Input, "Invalid axis {}", axis);
|
||||
return 0.0f;
|
||||
}
|
||||
return controller.axes.at(axis);
|
||||
}
|
||||
|
||||
BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.battery;
|
||||
}
|
||||
|
||||
BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return {};
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.motions.at(motion);
|
||||
}
|
||||
|
||||
void InputEngine::ResetButtonState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, bool> button : controller.second.buttons) {
|
||||
SetButton(controller.first, button.first, false);
|
||||
}
|
||||
for (std::pair<int, bool> button : controller.second.hat_buttons) {
|
||||
SetHatButton(controller.first, button.first, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::ResetAnalogState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, float> axis : controller.second.axes) {
|
||||
SetAxis(controller.first, axis.first, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (value == GetButton(identifier, button)) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.button_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
for (std::size_t index = 1; index < 0xff; index <<= 1) {
|
||||
bool button_value = (value & index) != 0;
|
||||
if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
|
||||
continue;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::HatButton,
|
||||
.index = button,
|
||||
.hat_name = GetHatButtonName(static_cast<u8>(index)),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.axis_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||
[[maybe_unused]] BatteryLevel value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||
BasicMotion value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value.gyro_x) < 1.0f && std::abs(value.gyro_y) < 1.0f &&
|
||||
std::abs(value.gyro_z) < 1.0f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion,
|
||||
.motion_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
std::size_t index) const {
|
||||
if (input_identifier.type != type) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.index != index) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.identifier != identifier) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InputEngine::BeginConfiguration() {
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void InputEngine::EndConfiguration() {
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
const std::string& InputEngine::GetEngineName() const {
|
||||
return input_engine;
|
||||
}
|
||||
|
||||
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
callback_list.insert_or_assign(last_callback_key, input_identifier);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void InputEngine::SetMappingCallback(MappingCallback callback) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
mapping_callback = std::move(callback);
|
||||
}
|
||||
|
||||
void InputEngine::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
if (!callback_list.contains(key)) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(key);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
224
src/input_common/input_engine.h
Normal file
224
src/input_common/input_engine.h
Normal file
|
@ -0,0 +1,224 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/uuid.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
// Pad Identifier of data source
|
||||
struct PadIdentifier {
|
||||
Common::UUID guid{};
|
||||
std::size_t port{};
|
||||
std::size_t pad{};
|
||||
|
||||
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
||||
};
|
||||
|
||||
// Basic motion data containing data from the sensors and a timestamp in microsecons
|
||||
struct BasicMotion {
|
||||
float gyro_x;
|
||||
float gyro_y;
|
||||
float gyro_z;
|
||||
float accel_x;
|
||||
float accel_y;
|
||||
float accel_z;
|
||||
u64 delta_timestamp;
|
||||
};
|
||||
|
||||
// Stages of a battery charge
|
||||
enum class BatteryLevel {
|
||||
Empty,
|
||||
Critical,
|
||||
Low,
|
||||
Medium,
|
||||
Full,
|
||||
Charging,
|
||||
};
|
||||
|
||||
// Types of input that are stored in the engine
|
||||
enum class EngineInputType {
|
||||
None,
|
||||
Button,
|
||||
HatButton,
|
||||
Analog,
|
||||
Motion,
|
||||
Battery,
|
||||
};
|
||||
|
||||
namespace std {
|
||||
// Hash used to create lists from PadIdentifier data
|
||||
template <>
|
||||
struct hash<PadIdentifier> {
|
||||
size_t operator()(const PadIdentifier& pad_id) const noexcept {
|
||||
u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0];
|
||||
hash_value ^= (static_cast<u64>(pad_id.port) << 32);
|
||||
hash_value ^= static_cast<u64>(pad_id.pad);
|
||||
return static_cast<size_t>(hash_value);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
// Data from the engine and device needed for creating a ParamPackage
|
||||
struct MappingData {
|
||||
std::string engine{};
|
||||
PadIdentifier pad{};
|
||||
EngineInputType type{};
|
||||
int index{};
|
||||
bool button_value{};
|
||||
std::string hat_name{};
|
||||
f32 axis_value{};
|
||||
BasicMotion motion_value{};
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller
|
||||
struct UpdateCallback {
|
||||
std::function<void()> on_change;
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller and the engine is on configuring mode
|
||||
struct MappingCallback {
|
||||
std::function<void(MappingData)> on_data;
|
||||
};
|
||||
|
||||
// Input Identifier of data source
|
||||
struct InputIdentifier {
|
||||
PadIdentifier identifier;
|
||||
EngineInputType type;
|
||||
std::size_t index;
|
||||
UpdateCallback callback;
|
||||
};
|
||||
|
||||
class InputEngine {
|
||||
public:
|
||||
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
|
||||
callback_list.clear();
|
||||
}
|
||||
|
||||
virtual ~InputEngine() = default;
|
||||
|
||||
// Enable configuring mode for mapping
|
||||
void BeginConfiguration();
|
||||
|
||||
// Disable configuring mode for mapping
|
||||
void EndConfiguration();
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual bool SetRumble([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::VibrationStatus vibration) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sets a led pattern for a controller
|
||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::LedStatus led_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Returns the engine name
|
||||
[[nodiscard]] const std::string& GetEngineName() const;
|
||||
|
||||
/// Used for automapping features
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the button mappings for the given device
|
||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the analog mappings for the given device
|
||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the motion mappings for the given device
|
||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the name of the given input.
|
||||
virtual std::string GetUIName([[maybe_unused]] const Common::ParamPackage& params) const {
|
||||
return GetEngineName();
|
||||
};
|
||||
|
||||
/// Retrieves the index number of the given hat button direction
|
||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string direction_name) const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
void PreSetController(const PadIdentifier& identifier);
|
||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetHatButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetAxis(const PadIdentifier& identifier, int axis);
|
||||
void PreSetMotion(const PadIdentifier& identifier, int motion);
|
||||
void ResetButtonState();
|
||||
void ResetAnalogState();
|
||||
|
||||
bool GetButton(const PadIdentifier& identifier, int button) const;
|
||||
bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const;
|
||||
f32 GetAxis(const PadIdentifier& identifier, int axis) const;
|
||||
BatteryLevel GetBattery(const PadIdentifier& identifier) const;
|
||||
BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
|
||||
|
||||
int SetCallback(InputIdentifier input_identifier);
|
||||
void SetMappingCallback(MappingCallback callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
protected:
|
||||
void SetButton(const PadIdentifier& identifier, int button, bool value);
|
||||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct ControllerData {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
std::unordered_map<int, u8> hat_buttons;
|
||||
std::unordered_map<int, float> axes;
|
||||
std::unordered_map<int, BasicMotion> motions;
|
||||
BatteryLevel battery;
|
||||
};
|
||||
|
||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
std::size_t index) const;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex mutex_callback;
|
||||
bool configuring{false};
|
||||
bool is_callback_enabled{true};
|
||||
const std::string input_engine;
|
||||
int last_callback_key = 0;
|
||||
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
||||
std::unordered_map<int, InputIdentifier> callback_list;
|
||||
MappingCallback mapping_callback;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
Loading…
Reference in a new issue