diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 7afb00d6c8..9c71923139 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -27,7 +27,7 @@ u64 g_last_frame_ticks = 0; ///< CPU tick count from last frame
 template <typename T>
 inline void Read(T &var, const u32 raw_addr) {
     u32 addr = raw_addr - 0x1EF00000;
-    int index = addr / 4;
+    u32 index = addr / 4;
 
     // Reads other than u32 are untested, so I'd rather have them abort than silently fail
     if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
@@ -41,7 +41,7 @@ inline void Read(T &var, const u32 raw_addr) {
 template <typename T>
 inline void Write(u32 addr, const T data) {
     addr -= 0x1EF00000;
-    int index = addr / 4;
+    u32 index = addr / 4;
 
     // Writes other than u32 are untested, so I'd rather have them abort than silently fail
     if (index >= Regs::NumIds() || !std::is_same<T,u32>::value) {
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index 7186bfa84a..c853429a0a 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -201,7 +201,7 @@ struct Regs {
 #undef INSERT_PADDING_WORDS_HELPER2
 #undef INSERT_PADDING_WORDS
 
-    static inline int NumIds() {
+    static inline size_t NumIds() {
         return sizeof(Regs) / sizeof(u32);
     }
 
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index 592f2f4767..2cf166afdc 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -86,8 +86,8 @@ static void InitScreenCoordinates(OutputVertex& vtx)
 
     viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x);
     viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
-    viewport.offset_x   = float24::FromFloat32(registers.viewport_corner.x);
-    viewport.offset_y   = float24::FromFloat32(registers.viewport_corner.y);
+    viewport.offset_x   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
+    viewport.offset_y   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
     viewport.zscale     = float24::FromRawFloat24(registers.viewport_depth_range);
     viewport.offset_z   = float24::FromRawFloat24(registers.viewport_depth_far_plane);
 
@@ -150,7 +150,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
     InitScreenCoordinates(*(output_list[0]));
     InitScreenCoordinates(*(output_list[1]));
 
-    for (int i = 0; i < output_list.size() - 2; i ++) {
+    for (size_t i = 0; i < output_list.size() - 2; i ++) {
         OutputVertex& vtx0 = *(output_list[0]);
         OutputVertex& vtx1 = *(output_list[i+1]);
         OutputVertex& vtx2 = *(output_list[i+2]);
@@ -158,7 +158,7 @@ void ProcessTriangle(OutputVertex &v0, OutputVertex &v1, OutputVertex &v2) {
         InitScreenCoordinates(vtx2);
 
         DEBUG_LOG(GPU,
-                  "Triangle %d/%d (%d buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), "
+                  "Triangle %u/%u (%u buffer vertices) at position (%.3f, %.3f, %.3f, %.3f), "
                   "(%.3f, %.3f, %.3f, %.3f), (%.3f, %.3f, %.3f, %.3f) and "
                   "screen position (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f), (%.2f, %.2f, %.2f)",
                   i,output_list.size(), buffer_vertices.size(),
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 9567a9849c..a9510fa2eb 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -63,8 +63,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
                 for (int component = 0; component < loader_config.component_count; ++component) {
                     u32 attribute_index = loader_config.GetComponent(component);
                     vertex_attribute_sources[attribute_index] = load_address;
-                    vertex_attribute_strides[attribute_index] = loader_config.byte_count;
-                    vertex_attribute_formats[attribute_index] = (u32)attribute_config.GetFormat(attribute_index);
+                    vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
+                    vertex_attribute_formats[attribute_index] = static_cast<u32>(attribute_config.GetFormat(attribute_index));
                     vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
                     vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
                     load_address += attribute_config.GetStride(attribute_index);
@@ -83,9 +83,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
             PrimitiveAssembler<VertexShader::OutputVertex> clipper_primitive_assembler(registers.triangle_topology.Value());
             PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
 
-            for (int index = 0; index < registers.num_vertices; ++index)
+            for (unsigned int index = 0; index < registers.num_vertices; ++index)
             {
-                int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
+                unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
 
                 if (is_indexed) {
                     // TODO: Implement some sort of vertex cache!
@@ -95,7 +95,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
                 VertexShader::InputVertex input;
 
                 for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
-                    for (int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
+                    for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
                         const u8* srcdata = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
                         const float srcval = (vertex_attribute_formats[i] == 0) ? *(s8*)srcdata :
                                              (vertex_attribute_formats[i] == 1) ? *(u8*)srcdata :
@@ -244,7 +244,7 @@ static std::ptrdiff_t ExecuteCommandBlock(const u32* first_command_word) {
     WritePicaReg(header.cmd_id, *read_pointer, write_mask);
     read_pointer += 2;
 
-    for (int i = 1; i < 1+header.extra_data_length; ++i) {
+    for (unsigned int i = 1; i < 1+header.extra_data_length; ++i) {
         u32 cmd = header.cmd_id + ((header.group_commands) ? i : 0);
         WritePicaReg(cmd, *read_pointer, write_mask);
         ++read_pointer;
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 8f4aa0ad0f..22b8e99507 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -203,7 +203,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
                     } else {
                         it->component_mask = it->component_mask | component_mask;
                     }
-                } catch (const std::out_of_range& oor) {
+                } catch (const std::out_of_range& ) {
                     _dbg_assert_msg_(GPU, 0, "Unknown output attribute mapping");
                     ERROR_LOG(GPU, "Unknown output attribute mapping: %03x, %03x, %03x, %03x",
                               (int)output_attributes[i].map_x.Value(),
@@ -235,7 +235,7 @@ void DumpShader(const u32* binary_data, u32 binary_size, const u32* swizzle_data
     dvlp.swizzle_patterns_offset = write_offset - dvlp_offset;
     dvlp.swizzle_patterns_num_entries = swizzle_size;
     u32 dummy = 0;
-    for (int i = 0; i < swizzle_size; ++i) {
+    for (unsigned int i = 0; i < swizzle_size; ++i) {
         QueueForWriting((u8*)&swizzle_data[i], sizeof(swizzle_data[i]));
         QueueForWriting((u8*)&dummy, sizeof(dummy));
     }
@@ -278,7 +278,7 @@ void StartPicaTracing()
 
 bool IsPicaTracing()
 {
-    return is_pica_tracing;
+    return is_pica_tracing != 0;
 }
 
 void OnPicaRegWrite(u32 id, u32 value)
@@ -428,7 +428,7 @@ void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig,6>& stages)
     using Operation = Pica::Regs::TevStageConfig::Operation;
 
     std::string stage_info = "Tev setup:\n";
-    for (int index = 0; index < stages.size(); ++index) {
+    for (size_t index = 0; index < stages.size(); ++index) {
         const auto& tev_stage = stages[index];
 
         const std::map<Source, std::string> source_map = {
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 374cd83c1d..5fe15a2185 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -563,7 +563,7 @@ struct Regs {
         return map[index];
     }
 
-    static inline int NumIds() {
+    static inline size_t NumIds() {
         return sizeof(Regs) / sizeof(u32);
     }
 
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index b55391e5e6..a35f0c0d84 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -65,7 +65,7 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
 
     // vertex positions in rasterizer coordinates
     auto FloatToFix = [](float24 flt) {
-                          return Fix12P4(flt.ToFloat32() * 16.0f);
+                          return Fix12P4(static_cast<unsigned short>(flt.ToFloat32() * 16.0f));
                       };
     auto ScreenToRasterizerCoordinates = [FloatToFix](const Math::Vec3<float24> vec) {
                                              return Math::Vec3<Fix12P4>{FloatToFix(vec.x), FloatToFix(vec.y), FloatToFix(vec.z)};
@@ -151,9 +151,9 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
                 auto w_inverse   = Math::MakeVec(float24::FromFloat32(1.f) / v0.pos.w,
                                                  float24::FromFloat32(1.f) / v1.pos.w,
                                                  float24::FromFloat32(1.f) / v2.pos.w);
-                auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(w0),
-                                                             float24::FromFloat32(w1),
-                                                             float24::FromFloat32(w2));
+                auto baricentric_coordinates = Math::MakeVec(float24::FromFloat32(static_cast<float>(w0)),
+                                                             float24::FromFloat32(static_cast<float>(w1)),
+                                                             float24::FromFloat32(static_cast<float>(w2)));
 
                 float24 interpolated_attr_over_w = Math::Dot(attr_over_w, baricentric_coordinates);
                 float24 interpolated_w_inverse   = Math::Dot(w_inverse,   baricentric_coordinates);
@@ -195,8 +195,8 @@ void ProcessTriangle(const VertexShader::OutputVertex& v0,
                 // TODO(neobrain): Not sure if this swizzling pattern is used for all textures.
                 // To be flexible in case different but similar patterns are used, we keep this
                 // somewhat inefficient code around for now.
-                int s = (int)(u * float24::FromFloat32(registers.texture0.width)).ToFloat32();
-                int t = (int)(v * float24::FromFloat32(registers.texture0.height)).ToFloat32();
+                int s = (int)(u * float24::FromFloat32(static_cast<float>(registers.texture0.width))).ToFloat32();
+                int t = (int)(v * float24::FromFloat32(static_cast<float>(registers.texture0.height))).ToFloat32();
                 int texel_index_within_tile = 0;
                 for (int block_size_index = 0; block_size_index < 3; ++block_size_index) {
                     int sub_tile_width = 1 << block_size_index;
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index db8244317c..96625791cf 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -77,7 +77,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
                       : nullptr;
 
         const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
-        const bool negate_src1 = swizzle.negate;
+        const bool negate_src1 = (swizzle.negate != 0);
 
         float24 src1[4] = {
             src1_[(int)swizzle.GetSelectorSrc1(0)],
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index 847fdc450c..607a8e8031 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -225,7 +225,7 @@ union SwizzlePattern {
     }
 
     bool DestComponentEnabled(int i) const {
-        return (dest_mask & (0x8 >> i));
+        return (dest_mask & (0x8 >> i)) != 0;
     }
 
     std::string SelectorToString(bool src2) const {