From ebaa7e391c9631e92ff290318ffd58d808b76f87 Mon Sep 17 00:00:00 2001
From: Fernando Sahmkow <fsahmkow27@gmail.com>
Date: Sat, 3 Jul 2021 14:01:54 +0200
Subject: [PATCH] TextureCache: Fix 1D to 2D overlapps.

---
 src/video_core/texture_cache/texture_cache.h | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index c7cfd02b6c..d8dbd38242 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
     std::vector<ImageId> right_aliased_ids;
     std::vector<ImageId> bad_overlap_ids;
     ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
-        if (info.type != overlap.info.type) {
-            return;
-        }
         if (info.type == ImageType::Linear) {
             if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
                 // Alias linear images with the same pitch