diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index a355eaca64..3d2e0767a7 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -12,6 +12,8 @@ add_library(core STATIC
     core_timing.h
     core_timing_util.cpp
     core_timing_util.h
+    cpu_core_manager.cpp
+    cpu_core_manager.h
     crypto/aes_util.cpp
     crypto/aes_util.h
     crypto/encryption_layer.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 6c72fdf4a0..795fabc652 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -14,6 +14,7 @@
 #include "core/core.h"
 #include "core/core_cpu.h"
 #include "core/core_timing.h"
+#include "core/cpu_core_manager.h"
 #include "core/file_sys/mode.h"
 #include "core/file_sys/vfs_concat.h"
 #include "core/file_sys/vfs_real.h"
@@ -28,7 +29,6 @@
 #include "core/hle/service/sm/sm.h"
 #include "core/loader/loader.h"
 #include "core/perf_stats.h"
-#include "core/settings.h"
 #include "core/telemetry_session.h"
 #include "frontend/applets/software_keyboard.h"
 #include "video_core/debug_utils/debug_utils.h"
@@ -71,64 +71,22 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
 
     return vfs->OpenFile(path, FileSys::Mode::Read);
 }
-
-/// Runs a CPU core while the system is powered on
-void RunCpuCore(Cpu& cpu_state) {
-    while (Core::System::GetInstance().IsPoweredOn()) {
-        cpu_state.RunLoop(true);
-    }
-}
 } // Anonymous namespace
 
 struct System::Impl {
     Cpu& CurrentCpuCore() {
-        if (Settings::values.use_multi_core) {
-            const auto& search = thread_to_cpu.find(std::this_thread::get_id());
-            ASSERT(search != thread_to_cpu.end());
-            ASSERT(search->second);
-            return *search->second;
-        }
-
-        // Otherwise, use single-threaded mode active_core variable
-        return *cpu_cores[active_core];
+        return cpu_core_manager.GetCurrentCore();
     }
 
     ResultStatus RunLoop(bool tight_loop) {
         status = ResultStatus::Success;
 
-        // Update thread_to_cpu in case Core 0 is run from a different host thread
-        thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
-
-        if (GDBStub::IsServerEnabled()) {
-            GDBStub::HandlePacket();
-
-            // If the loop is halted and we want to step, use a tiny (1) number of instructions to
-            // execute. Otherwise, get out of the loop function.
-            if (GDBStub::GetCpuHaltFlag()) {
-                if (GDBStub::GetCpuStepFlag()) {
-                    tight_loop = false;
-                } else {
-                    return ResultStatus::Success;
-                }
-            }
-        }
-
-        for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
-            cpu_cores[active_core]->RunLoop(tight_loop);
-            if (Settings::values.use_multi_core) {
-                // Cores 1-3 are run on other threads in this mode
-                break;
-            }
-        }
-
-        if (GDBStub::IsServerEnabled()) {
-            GDBStub::SetCpuStepFlag(false);
-        }
+        cpu_core_manager.RunLoop(tight_loop);
 
         return status;
     }
 
-    ResultStatus Init(Frontend::EmuWindow& emu_window) {
+    ResultStatus Init(System& system, Frontend::EmuWindow& emu_window) {
         LOG_DEBUG(HW_Memory, "initialized OK");
 
         CoreTiming::Init();
@@ -145,12 +103,6 @@ struct System::Impl {
         auto main_process = Kernel::Process::Create(kernel, "main");
         kernel.MakeCurrentProcess(main_process.get());
 
-        cpu_barrier = std::make_unique<CpuBarrier>();
-        cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
-        for (std::size_t index = 0; index < cpu_cores.size(); ++index) {
-            cpu_cores[index] = std::make_unique<Cpu>(*cpu_exclusive_monitor, *cpu_barrier, index);
-        }
-
         telemetry_session = std::make_unique<Core::TelemetrySession>();
         service_manager = std::make_shared<Service::SM::ServiceManager>();
 
@@ -164,17 +116,8 @@ struct System::Impl {
 
         gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
 
-        // Create threads for CPU cores 1-3, and build thread_to_cpu map
-        // CPU core 0 is run on the main thread
-        thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0].get();
-        if (Settings::values.use_multi_core) {
-            for (std::size_t index = 0; index < cpu_core_threads.size(); ++index) {
-                cpu_core_threads[index] =
-                    std::make_unique<std::thread>(RunCpuCore, std::ref(*cpu_cores[index + 1]));
-                thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1].get();
-            }
-        }
-
+        cpu_core_manager.Initialize(system);
+        is_powered_on = true;
         LOG_DEBUG(Core, "Initialized OK");
 
         // Reset counters and set time origin to current frame
@@ -184,7 +127,8 @@ struct System::Impl {
         return ResultStatus::Success;
     }
 
-    ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
+    ResultStatus Load(System& system, Frontend::EmuWindow& emu_window,
+                      const std::string& filepath) {
         app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
 
         if (!app_loader) {
@@ -201,7 +145,7 @@ struct System::Impl {
             return ResultStatus::ErrorSystemMode;
         }
 
-        ResultStatus init_result{Init(emu_window)};
+        ResultStatus init_result{Init(system, emu_window)};
         if (init_result != ResultStatus::Success) {
             LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
                          static_cast<int>(init_result));
@@ -231,6 +175,8 @@ struct System::Impl {
         Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
                              perf_results.frametime * 1000.0);
 
+        is_powered_on = false;
+
         // Shutdown emulation session
         renderer.reset();
         GDBStub::Shutdown();
@@ -240,19 +186,7 @@ struct System::Impl {
         gpu_core.reset();
 
         // Close all CPU/threading state
-        cpu_barrier->NotifyEnd();
-        if (Settings::values.use_multi_core) {
-            for (auto& thread : cpu_core_threads) {
-                thread->join();
-                thread.reset();
-            }
-        }
-        thread_to_cpu.clear();
-        for (auto& cpu_core : cpu_cores) {
-            cpu_core.reset();
-        }
-        cpu_exclusive_monitor.reset();
-        cpu_barrier.reset();
+        cpu_core_manager.Shutdown();
 
         // Shutdown kernel and core timing
         kernel.Shutdown();
@@ -289,11 +223,8 @@ struct System::Impl {
     std::unique_ptr<VideoCore::RendererBase> renderer;
     std::unique_ptr<Tegra::GPU> gpu_core;
     std::shared_ptr<Tegra::DebugContext> debug_context;
-    std::unique_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
-    std::unique_ptr<CpuBarrier> cpu_barrier;
-    std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
-    std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
-    std::size_t active_core{}; ///< Active core, only used in single thread mode
+    CpuCoreManager cpu_core_manager;
+    bool is_powered_on = false;
 
     /// Frontend applets
     std::unique_ptr<Core::Frontend::SoftwareKeyboardApplet> software_keyboard;
@@ -307,9 +238,6 @@ struct System::Impl {
     ResultStatus status = ResultStatus::Success;
     std::string status_details = "";
 
-    /// Map of guest threads to CPU cores
-    std::map<std::thread::id, Cpu*> thread_to_cpu;
-
     Core::PerfStats perf_stats;
     Core::FrameLimiter frame_limiter;
 };
@@ -334,17 +262,15 @@ System::ResultStatus System::SingleStep() {
 }
 
 void System::InvalidateCpuInstructionCaches() {
-    for (auto& cpu : impl->cpu_cores) {
-        cpu->ArmInterface().ClearInstructionCache();
-    }
+    impl->cpu_core_manager.InvalidateAllInstructionCaches();
 }
 
 System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
-    return impl->Load(emu_window, filepath);
+    return impl->Load(*this, emu_window, filepath);
 }
 
 bool System::IsPoweredOn() const {
-    return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
+    return impl->is_powered_on;
 }
 
 void System::PrepareReschedule() {
@@ -408,21 +334,20 @@ const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
 }
 
 Cpu& System::CpuCore(std::size_t core_index) {
-    ASSERT(core_index < NUM_CPU_CORES);
-    return *impl->cpu_cores[core_index];
+    return impl->cpu_core_manager.GetCore(core_index);
 }
 
 const Cpu& System::CpuCore(std::size_t core_index) const {
     ASSERT(core_index < NUM_CPU_CORES);
-    return *impl->cpu_cores[core_index];
+    return impl->cpu_core_manager.GetCore(core_index);
 }
 
 ExclusiveMonitor& System::Monitor() {
-    return *impl->cpu_exclusive_monitor;
+    return impl->cpu_core_manager.GetExclusiveMonitor();
 }
 
 const ExclusiveMonitor& System::Monitor() const {
-    return *impl->cpu_exclusive_monitor;
+    return impl->cpu_core_manager.GetExclusiveMonitor();
 }
 
 Tegra::GPU& System::GPU() {
@@ -506,7 +431,7 @@ const Core::Frontend::SoftwareKeyboardApplet& System::GetSoftwareKeyboard() cons
 }
 
 System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
-    return impl->Init(emu_window);
+    return impl->Init(*this, emu_window);
 }
 
 void System::Shutdown() {
diff --git a/src/core/cpu_core_manager.cpp b/src/core/cpu_core_manager.cpp
new file mode 100644
index 0000000000..769a6fefaf
--- /dev/null
+++ b/src/core/cpu_core_manager.cpp
@@ -0,0 +1,142 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/assert.h"
+#include "core/arm/exclusive_monitor.h"
+#include "core/core.h"
+#include "core/core_cpu.h"
+#include "core/cpu_core_manager.h"
+#include "core/gdbstub/gdbstub.h"
+#include "core/settings.h"
+
+namespace Core {
+namespace {
+void RunCpuCore(const System& system, Cpu& cpu_state) {
+    while (system.IsPoweredOn()) {
+        cpu_state.RunLoop(true);
+    }
+}
+} // Anonymous namespace
+
+CpuCoreManager::CpuCoreManager() = default;
+CpuCoreManager::~CpuCoreManager() = default;
+
+void CpuCoreManager::Initialize(System& system) {
+    barrier = std::make_unique<CpuBarrier>();
+    exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
+
+    for (std::size_t index = 0; index < cores.size(); ++index) {
+        cores[index] = std::make_unique<Cpu>(*exclusive_monitor, *barrier, index);
+    }
+
+    // Create threads for CPU cores 1-3, and build thread_to_cpu map
+    // CPU core 0 is run on the main thread
+    thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+    if (!Settings::values.use_multi_core) {
+        return;
+    }
+
+    for (std::size_t index = 0; index < core_threads.size(); ++index) {
+        core_threads[index] = std::make_unique<std::thread>(RunCpuCore, std::cref(system),
+                                                            std::ref(*cores[index + 1]));
+        thread_to_cpu[core_threads[index]->get_id()] = cores[index + 1].get();
+    }
+}
+
+void CpuCoreManager::Shutdown() {
+    barrier->NotifyEnd();
+    if (Settings::values.use_multi_core) {
+        for (auto& thread : core_threads) {
+            thread->join();
+            thread.reset();
+        }
+    }
+
+    thread_to_cpu.clear();
+    for (auto& cpu_core : cores) {
+        cpu_core.reset();
+    }
+
+    exclusive_monitor.reset();
+    barrier.reset();
+}
+
+Cpu& CpuCoreManager::GetCore(std::size_t index) {
+    return *cores.at(index);
+}
+
+const Cpu& CpuCoreManager::GetCore(std::size_t index) const {
+    return *cores.at(index);
+}
+
+ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() {
+    return *exclusive_monitor;
+}
+
+const ExclusiveMonitor& CpuCoreManager::GetExclusiveMonitor() const {
+    return *exclusive_monitor;
+}
+
+Cpu& CpuCoreManager::GetCurrentCore() {
+    if (Settings::values.use_multi_core) {
+        const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+        ASSERT(search != thread_to_cpu.end());
+        ASSERT(search->second);
+        return *search->second;
+    }
+
+    // Otherwise, use single-threaded mode active_core variable
+    return *cores[active_core];
+}
+
+const Cpu& CpuCoreManager::GetCurrentCore() const {
+    if (Settings::values.use_multi_core) {
+        const auto& search = thread_to_cpu.find(std::this_thread::get_id());
+        ASSERT(search != thread_to_cpu.end());
+        ASSERT(search->second);
+        return *search->second;
+    }
+
+    // Otherwise, use single-threaded mode active_core variable
+    return *cores[active_core];
+}
+
+void CpuCoreManager::RunLoop(bool tight_loop) {
+    // Update thread_to_cpu in case Core 0 is run from a different host thread
+    thread_to_cpu[std::this_thread::get_id()] = cores[0].get();
+
+    if (GDBStub::IsServerEnabled()) {
+        GDBStub::HandlePacket();
+
+        // If the loop is halted and we want to step, use a tiny (1) number of instructions to
+        // execute. Otherwise, get out of the loop function.
+        if (GDBStub::GetCpuHaltFlag()) {
+            if (GDBStub::GetCpuStepFlag()) {
+                tight_loop = false;
+            } else {
+                return;
+            }
+        }
+    }
+
+    for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
+        cores[active_core]->RunLoop(tight_loop);
+        if (Settings::values.use_multi_core) {
+            // Cores 1-3 are run on other threads in this mode
+            break;
+        }
+    }
+
+    if (GDBStub::IsServerEnabled()) {
+        GDBStub::SetCpuStepFlag(false);
+    }
+}
+
+void CpuCoreManager::InvalidateAllInstructionCaches() {
+    for (auto& cpu : cores) {
+        cpu->ArmInterface().ClearInstructionCache();
+    }
+}
+
+} // namespace Core
diff --git a/src/core/cpu_core_manager.h b/src/core/cpu_core_manager.h
new file mode 100644
index 0000000000..a4d70ec561
--- /dev/null
+++ b/src/core/cpu_core_manager.h
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <map>
+#include <memory>
+#include <thread>
+
+namespace Core {
+
+class Cpu;
+class CpuBarrier;
+class ExclusiveMonitor;
+class System;
+
+class CpuCoreManager {
+public:
+    CpuCoreManager();
+    CpuCoreManager(const CpuCoreManager&) = delete;
+    CpuCoreManager(CpuCoreManager&&) = delete;
+
+    ~CpuCoreManager();
+
+    CpuCoreManager& operator=(const CpuCoreManager&) = delete;
+    CpuCoreManager& operator=(CpuCoreManager&&) = delete;
+
+    void Initialize(System& system);
+    void Shutdown();
+
+    Cpu& GetCore(std::size_t index);
+    const Cpu& GetCore(std::size_t index) const;
+
+    Cpu& GetCurrentCore();
+    const Cpu& GetCurrentCore() const;
+
+    ExclusiveMonitor& GetExclusiveMonitor();
+    const ExclusiveMonitor& GetExclusiveMonitor() const;
+
+    void RunLoop(bool tight_loop);
+
+    void InvalidateAllInstructionCaches();
+
+private:
+    static constexpr std::size_t NUM_CPU_CORES = 4;
+
+    std::unique_ptr<ExclusiveMonitor> exclusive_monitor;
+    std::unique_ptr<CpuBarrier> barrier;
+    std::array<std::unique_ptr<Cpu>, NUM_CPU_CORES> cores;
+    std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> core_threads;
+    std::size_t active_core{}; ///< Active core, only used in single thread mode
+
+    /// Map of guest threads to CPU cores
+    std::map<std::thread::id, Cpu*> thread_to_cpu;
+};
+
+} // namespace Core