mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 22:57:22 +00:00
Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
This commit is contained in:
commit
f20d872643
18 changed files with 227 additions and 162 deletions
|
@ -153,7 +153,8 @@ QString WaitTreeThread::GetText() const {
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case THREADSTATUS_WAIT_SLEEP:
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status = tr("sleeping");
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break;
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case THREADSTATUS_WAIT_SYNCH:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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status = tr("waiting for objects");
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break;
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case THREADSTATUS_DORMANT:
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@ -180,7 +181,8 @@ QColor WaitTreeThread::GetColor() const {
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return QColor(Qt::GlobalColor::darkRed);
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case THREADSTATUS_WAIT_SLEEP:
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return QColor(Qt::GlobalColor::darkYellow);
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case THREADSTATUS_WAIT_SYNCH:
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case THREADSTATUS_WAIT_SYNCH_ALL:
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case THREADSTATUS_WAIT_SYNCH_ANY:
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return QColor(Qt::GlobalColor::red);
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case THREADSTATUS_DORMANT:
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return QColor(Qt::GlobalColor::darkCyan);
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@ -228,7 +230,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
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} else {
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list.push_back(std::make_unique<WaitTreeMutexList>(thread.held_mutexes));
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}
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if (thread.status == THREADSTATUS_WAIT_SYNCH) {
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if (thread.status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread.status == THREADSTATUS_WAIT_SYNCH_ALL) {
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list.push_back(std::make_unique<WaitTreeObjectList>(thread.wait_objects,
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thread.IsSleepingOnWaitAll()));
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}
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@ -30,12 +30,12 @@ SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
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return evt;
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}
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bool Event::ShouldWait() {
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bool Event::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Event::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Event::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// Release the event if it's not sticky...
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if (reset_type != ResetType::Sticky)
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@ -35,8 +35,8 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Signal();
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void Clear();
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@ -3,7 +3,6 @@
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "core/hle/config_mem.h"
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@ -28,32 +27,39 @@ void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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void WaitObject::RemoveWaitingThread(Thread* thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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// If a thread passed multiple handles to the same object,
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// the kernel might attempt to remove the thread from the object's
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// waiting threads list multiple times.
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if (itr != waiting_threads.end())
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waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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// Remove the threads that are ready or already running from our waitlist
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boost::range::remove_erase_if(waiting_threads, [](const SharedPtr<Thread>& thread) {
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return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY ||
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thread->status == THREADSTATUS_DEAD;
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});
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// TODO(Subv): This call should be performed inside the loop below to check if an object can be
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// acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
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if (ShouldWait())
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return nullptr;
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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for (const auto& thread : waiting_threads) {
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// The list of waiting threads must not contain threads that are not waiting to be awakened.
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ASSERT_MSG(thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
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thread->status == THREADSTATUS_WAIT_SYNCH_ALL,
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"Inconsistent thread statuses in waiting_threads");
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if (thread->current_priority >= candidate_priority)
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continue;
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bool ready_to_run =
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std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
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if (ShouldWait(thread.get()))
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continue;
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// A thread is ready to run if it's either in THREADSTATUS_WAIT_SYNCH_ANY or
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// in THREADSTATUS_WAIT_SYNCH_ALL and the rest of the objects it is waiting on are ready.
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bool ready_to_run = true;
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if (thread->status == THREADSTATUS_WAIT_SYNCH_ALL) {
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ready_to_run = std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[&thread](const SharedPtr<WaitObject>& object) {
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return object->ShouldWait(thread.get());
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});
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}
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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@ -66,7 +72,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire();
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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@ -74,18 +80,17 @@ void WaitObject::WakeupAllWaitingThreads() {
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire();
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object->RemoveWaitingThread(thread.get());
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object->Acquire(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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// Clear the thread's waitlist
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thread->wait_objects.clear();
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}
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->ResumeFromWait();
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// Note: Removing the thread from the object's waitlist will be
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// done by GetHighestPriorityReadyThread.
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}
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}
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@ -132,25 +132,26 @@ using SharedPtr = boost::intrusive_ptr<T>;
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class WaitObject : public Object {
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public:
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/**
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* Check if the current thread should wait until the object is available
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait() = 0;
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object if it is available
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virtual void Acquire() = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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void AddWaitingThread(SharedPtr<Thread> thread);
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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void RemoveWaitingThread(Thread* thread);
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virtual void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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@ -6,26 +6,18 @@
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#include <vector>
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#include <boost/range/algorithm_ext/erase.hpp>
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#include "common/assert.h"
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#include "core/core.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/mutex.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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/**
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* Resumes a thread waiting for the specified mutex
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* @param mutex The mutex that some thread is waiting on
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*/
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static void ResumeWaitingThread(Mutex* mutex) {
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// Reset mutex lock thread handle, nothing is waiting
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mutex->lock_count = 0;
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mutex->holding_thread = nullptr;
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mutex->WakeupAllWaitingThreads();
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}
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void ReleaseThreadMutexes(Thread* thread) {
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for (auto& mtx : thread->held_mutexes) {
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ResumeWaitingThread(mtx.get());
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mtx->lock_count = 0;
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mtx->holding_thread = nullptr;
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mtx->WakeupAllWaitingThreads();
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}
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thread->held_mutexes.clear();
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}
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@ -40,52 +32,74 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
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mutex->name = std::move(name);
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mutex->holding_thread = nullptr;
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// Acquire mutex with current thread if initialized as locked...
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// Acquire mutex with current thread if initialized as locked
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if (initial_locked)
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mutex->Acquire();
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mutex->Acquire(GetCurrentThread());
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return mutex;
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}
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bool Mutex::ShouldWait() {
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auto thread = GetCurrentThread();
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bool wait = lock_count > 0 && holding_thread != thread;
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// If the holding thread of the mutex is lower priority than this thread, that thread should
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// temporarily inherit this thread's priority
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if (wait && thread->current_priority < holding_thread->current_priority)
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holding_thread->BoostPriority(thread->current_priority);
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return wait;
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bool Mutex::ShouldWait(Thread* thread) const {
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return lock_count > 0 && thread != holding_thread;
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}
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void Mutex::Acquire() {
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Acquire(GetCurrentThread());
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}
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void Mutex::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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void Mutex::Acquire(SharedPtr<Thread> thread) {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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// Actually "acquire" the mutex only if we don't already have it...
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// Actually "acquire" the mutex only if we don't already have it
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if (lock_count == 0) {
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priority = thread->current_priority;
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thread->held_mutexes.insert(this);
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holding_thread = std::move(thread);
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holding_thread = thread;
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thread->UpdatePriority();
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Core::System::GetInstance().PrepareReschedule();
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}
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lock_count++;
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}
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void Mutex::Release() {
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// Only release if the mutex is held...
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// Only release if the mutex is held
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if (lock_count > 0) {
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lock_count--;
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// Yield to the next thread only if we've fully released the mutex...
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// Yield to the next thread only if we've fully released the mutex
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if (lock_count == 0) {
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holding_thread->held_mutexes.erase(this);
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ResumeWaitingThread(this);
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holding_thread->UpdatePriority();
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holding_thread = nullptr;
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WakeupAllWaitingThreads();
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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}
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void Mutex::AddWaitingThread(SharedPtr<Thread> thread) {
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WaitObject::AddWaitingThread(thread);
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thread->pending_mutexes.insert(this);
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UpdatePriority();
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}
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void Mutex::RemoveWaitingThread(Thread* thread) {
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WaitObject::RemoveWaitingThread(thread);
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thread->pending_mutexes.erase(this);
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UpdatePriority();
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}
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void Mutex::UpdatePriority() {
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if (!holding_thread)
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return;
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s32 best_priority = THREADPRIO_LOWEST;
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for (auto& waiter : GetWaitingThreads()) {
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if (waiter->current_priority < best_priority)
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best_priority = waiter->current_priority;
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}
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if (best_priority != priority) {
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priority = best_priority;
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holding_thread->UpdatePriority();
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}
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}
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} // namespace
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@ -35,17 +35,22 @@ public:
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}
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int lock_count; ///< Number of times the mutex has been acquired
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u32 priority; ///< The priority of the mutex, used for priority inheritance.
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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bool ShouldWait() override;
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void Acquire() override;
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/**
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* Acquires the specified mutex for the specified thread
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* @param thread Thread that will acquire the mutex
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* Elevate the mutex priority to the best priority
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* among the priorities of all its waiting threads.
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*/
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void Acquire(SharedPtr<Thread> thread);
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void UpdatePriority();
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void AddWaitingThread(SharedPtr<Thread> thread) override;
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void RemoveWaitingThread(Thread* thread) override;
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void Release();
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private:
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|
|
|
@ -30,12 +30,12 @@ ResultVal<SharedPtr<Semaphore>> Semaphore::Create(s32 initial_count, s32 max_cou
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return MakeResult<SharedPtr<Semaphore>>(std::move(semaphore));
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}
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bool Semaphore::ShouldWait() {
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bool Semaphore::ShouldWait(Thread* thread) const {
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return available_count <= 0;
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}
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void Semaphore::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Semaphore::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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--available_count;
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}
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|
|
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@ -39,8 +39,8 @@ public:
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s32 available_count; ///< Number of free slots left in the semaphore
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std::string name; ///< Name of semaphore (optional)
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/**
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* Releases a certain number of slots from a semaphore.
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|
|
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@ -14,13 +14,13 @@ namespace Kernel {
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ServerPort::ServerPort() {}
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ServerPort::~ServerPort() {}
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bool ServerPort::ShouldWait() {
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bool ServerPort::ShouldWait(Thread* thread) const {
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// If there are no pending sessions, we wait until a new one is added.
|
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return pending_sessions.size() == 0;
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}
|
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|
||||
void ServerPort::Acquire() {
|
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
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void ServerPort::Acquire(Thread* thread) {
|
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
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}
|
||||
|
||||
std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair(
|
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|
|
|
@ -53,8 +53,8 @@ public:
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/// ServerSessions created from this port inherit a reference to this handler.
|
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std::shared_ptr<Service::SessionRequestHandler> hle_handler;
|
||||
|
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bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
private:
|
||||
ServerPort();
|
||||
|
|
|
@ -29,12 +29,12 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
|
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
|
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}
|
||||
|
||||
bool ServerSession::ShouldWait() {
|
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bool ServerSession::ShouldWait(Thread* thread) const {
|
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return !signaled;
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}
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||||
|
||||
void ServerSession::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void ServerSession::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
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signaled = false;
|
||||
}
|
||||
|
||||
|
|
|
@ -57,9 +57,9 @@ public:
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|||
*/
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||||
ResultCode HandleSyncRequest();
|
||||
|
||||
bool ShouldWait() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
|
||||
void Acquire() override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
std::string name; ///< The name of this session (optional)
|
||||
bool signaled; ///< Whether there's new data available to this ServerSession
|
||||
|
|
|
@ -27,12 +27,12 @@ namespace Kernel {
|
|||
/// Event type for the thread wake up event
|
||||
static int ThreadWakeupEventType;
|
||||
|
||||
bool Thread::ShouldWait() {
|
||||
bool Thread::ShouldWait(Thread* thread) const {
|
||||
return status != THREADSTATUS_DEAD;
|
||||
}
|
||||
|
||||
void Thread::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Thread::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
||||
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
|
||||
|
@ -72,7 +72,8 @@ Thread* GetCurrentThread() {
|
|||
* @return True if the thread is waiting, false otherwise
|
||||
*/
|
||||
static bool CheckWait_WaitObject(const Thread* thread, WaitObject* wait_object) {
|
||||
if (thread->status != THREADSTATUS_WAIT_SYNCH)
|
||||
if (thread->status != THREADSTATUS_WAIT_SYNCH_ALL &&
|
||||
thread->status != THREADSTATUS_WAIT_SYNCH_ANY)
|
||||
return false;
|
||||
|
||||
auto itr = std::find(thread->wait_objects.begin(), thread->wait_objects.end(), wait_object);
|
||||
|
@ -90,9 +91,6 @@ static bool CheckWait_AddressArbiter(const Thread* thread, VAddr wait_address) {
|
|||
}
|
||||
|
||||
void Thread::Stop() {
|
||||
// Release all the mutexes that this thread holds
|
||||
ReleaseThreadMutexes(this);
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
|
||||
wakeup_callback_handle_table.Close(callback_handle);
|
||||
|
@ -114,6 +112,9 @@ void Thread::Stop() {
|
|||
}
|
||||
wait_objects.clear();
|
||||
|
||||
// Release all the mutexes that this thread holds
|
||||
ReleaseThreadMutexes(this);
|
||||
|
||||
// Mark the TLS slot in the thread's page as free.
|
||||
u32 tls_page = (tls_address - Memory::TLS_AREA_VADDR) / Memory::PAGE_SIZE;
|
||||
u32 tls_slot =
|
||||
|
@ -199,7 +200,7 @@ static void SwitchContext(Thread* new_thread) {
|
|||
|
||||
// Load context of new thread
|
||||
if (new_thread) {
|
||||
DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
|
||||
ASSERT_MSG(new_thread->status == THREADSTATUS_READY,
|
||||
"Thread must be ready to become running.");
|
||||
|
||||
// Cancel any outstanding wakeup events for this thread
|
||||
|
@ -253,7 +254,7 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
|
|||
Thread* thread = GetCurrentThread();
|
||||
thread->wait_set_output = wait_set_output;
|
||||
thread->wait_objects = std::move(wait_objects);
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH;
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
|
||||
}
|
||||
|
||||
void WaitCurrentThread_ArbitrateAddress(VAddr wait_address) {
|
||||
|
@ -281,7 +282,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
|
|||
return;
|
||||
}
|
||||
|
||||
if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
|
||||
if (thread->status == THREADSTATUS_WAIT_SYNCH_ANY ||
|
||||
thread->status == THREADSTATUS_WAIT_SYNCH_ALL || thread->status == THREADSTATUS_WAIT_ARB) {
|
||||
thread->wait_set_output = false;
|
||||
// Remove the thread from each of its waiting objects' waitlists
|
||||
for (auto& object : thread->wait_objects)
|
||||
|
@ -305,8 +307,11 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
|
|||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
||||
|
||||
switch (status) {
|
||||
case THREADSTATUS_WAIT_SYNCH:
|
||||
case THREADSTATUS_WAIT_SYNCH_ALL:
|
||||
case THREADSTATUS_WAIT_SYNCH_ANY:
|
||||
case THREADSTATUS_WAIT_ARB:
|
||||
case THREADSTATUS_WAIT_SLEEP:
|
||||
break;
|
||||
|
@ -515,8 +520,21 @@ void Thread::SetPriority(s32 priority) {
|
|||
nominal_priority = current_priority = priority;
|
||||
}
|
||||
|
||||
void Thread::UpdatePriority() {
|
||||
s32 best_priority = nominal_priority;
|
||||
for (auto& mutex : held_mutexes) {
|
||||
if (mutex->priority < best_priority)
|
||||
best_priority = mutex->priority;
|
||||
}
|
||||
BoostPriority(best_priority);
|
||||
}
|
||||
|
||||
void Thread::BoostPriority(s32 priority) {
|
||||
// If thread was ready, adjust queues
|
||||
if (status == THREADSTATUS_READY)
|
||||
ready_queue.move(this, current_priority, priority);
|
||||
else
|
||||
ready_queue.prepare(priority);
|
||||
current_priority = priority;
|
||||
}
|
||||
|
||||
|
@ -563,6 +581,12 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
|
|||
context.cpu_registers[1] = output;
|
||||
}
|
||||
|
||||
s32 Thread::GetWaitObjectIndex(WaitObject* object) const {
|
||||
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
|
||||
auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
|
||||
return std::distance(match, wait_objects.rend()) - 1;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
void ThreadingInit() {
|
||||
|
|
|
@ -35,7 +35,8 @@ enum ThreadStatus {
|
|||
THREADSTATUS_READY, ///< Ready to run
|
||||
THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
|
||||
THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
|
||||
THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
|
||||
THREADSTATUS_WAIT_SYNCH_ANY, ///< Waiting due to WaitSynch1 or WaitSynchN with wait_all = false
|
||||
THREADSTATUS_WAIT_SYNCH_ALL, ///< Waiting due to WaitSynchronizationN with wait_all = true
|
||||
THREADSTATUS_DORMANT, ///< Created but not yet made ready
|
||||
THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
|
||||
};
|
||||
|
@ -72,8 +73,8 @@ public:
|
|||
return HANDLE_TYPE;
|
||||
}
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Gets the thread's current priority
|
||||
|
@ -89,6 +90,12 @@ public:
|
|||
*/
|
||||
void SetPriority(s32 priority);
|
||||
|
||||
/**
|
||||
* Boost's a thread's priority to the best priority among the thread's held mutexes.
|
||||
* This prevents priority inversion via priority inheritance.
|
||||
*/
|
||||
void UpdatePriority();
|
||||
|
||||
/**
|
||||
* Temporarily boosts the thread's priority until the next time it is scheduled
|
||||
* @param priority The new priority
|
||||
|
@ -128,13 +135,14 @@ public:
|
|||
|
||||
/**
|
||||
* Retrieves the index that this particular object occupies in the list of objects
|
||||
* that the thread passed to WaitSynchronizationN.
|
||||
* that the thread passed to WaitSynchronizationN, starting the search from the last element.
|
||||
* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
|
||||
* When a thread wakes up due to an object signal, the kernel will use the index of the last
|
||||
* matching object in the wait objects list in case of having multiple instances of the same
|
||||
* object in the list.
|
||||
* @param object Object to query the index of.
|
||||
*/
|
||||
s32 GetWaitObjectIndex(const WaitObject* object) const {
|
||||
return wait_objects_index.at(object->GetObjectId());
|
||||
}
|
||||
s32 GetWaitObjectIndex(WaitObject* object) const;
|
||||
|
||||
/**
|
||||
* Stops a thread, invalidating it from further use
|
||||
|
@ -152,10 +160,10 @@ public:
|
|||
/**
|
||||
* Returns whether this thread is waiting for all the objects in
|
||||
* its wait list to become ready, as a result of a WaitSynchronizationN call
|
||||
* with wait_all = true, or a ReplyAndReceive call.
|
||||
* with wait_all = true.
|
||||
*/
|
||||
bool IsSleepingOnWaitAll() const {
|
||||
return !wait_objects.empty();
|
||||
return status == THREADSTATUS_WAIT_SYNCH_ALL;
|
||||
}
|
||||
|
||||
ARM_Interface::ThreadContext context;
|
||||
|
@ -178,15 +186,15 @@ public:
|
|||
/// Mutexes currently held by this thread, which will be released when it exits.
|
||||
boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
|
||||
|
||||
/// Mutexes that this thread is currently waiting for.
|
||||
boost::container::flat_set<SharedPtr<Mutex>> pending_mutexes;
|
||||
|
||||
SharedPtr<Process> owner_process; ///< Process that owns this thread
|
||||
|
||||
/// Objects that the thread is waiting on.
|
||||
/// This is only populated when the thread should wait for all the objects to become ready.
|
||||
/// Objects that the thread is waiting on, in the same order as they were
|
||||
// passed to WaitSynchronization1/N.
|
||||
std::vector<SharedPtr<WaitObject>> wait_objects;
|
||||
|
||||
/// Mapping of Object ids to their position in the last waitlist that this object waited on.
|
||||
boost::container::flat_map<int, s32> wait_objects_index;
|
||||
|
||||
VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
|
||||
|
||||
/// True if the WaitSynchronizationN output parameter should be set on thread wakeup.
|
||||
|
|
|
@ -39,12 +39,12 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
|
|||
return timer;
|
||||
}
|
||||
|
||||
bool Timer::ShouldWait() {
|
||||
bool Timer::ShouldWait(Thread* thread) const {
|
||||
return !signaled;
|
||||
}
|
||||
|
||||
void Timer::Acquire() {
|
||||
ASSERT_MSG(!ShouldWait(), "object unavailable!");
|
||||
void Timer::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
|
||||
if (reset_type == ResetType::OneShot)
|
||||
signaled = false;
|
||||
|
|
|
@ -39,8 +39,8 @@ public:
|
|||
u64 initial_delay; ///< The delay until the timer fires for the first time
|
||||
u64 interval_delay; ///< The delay until the timer fires after the first time
|
||||
|
||||
bool ShouldWait() override;
|
||||
void Acquire() override;
|
||||
bool ShouldWait(Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
|
||||
/**
|
||||
* Starts the timer, with the specified initial delay and interval.
|
||||
|
|
|
@ -248,6 +248,8 @@ static ResultCode SendSyncRequest(Kernel::Handle handle) {
|
|||
|
||||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s)", handle, session->GetName().c_str());
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
// TODO(Subv): svcSendSyncRequest should put the caller thread to sleep while the server
|
||||
// responds and cause a reschedule.
|
||||
return session->SendSyncRequest();
|
||||
|
@ -270,27 +272,27 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
|
|||
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
|
||||
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
|
||||
|
||||
if (object->ShouldWait()) {
|
||||
if (object->ShouldWait(thread)) {
|
||||
|
||||
if (nano_seconds == 0)
|
||||
return ERR_SYNC_TIMEOUT;
|
||||
|
||||
thread->wait_objects = {object};
|
||||
object->AddWaitingThread(thread);
|
||||
// TODO(Subv): Perform things like update the mutex lock owner's priority to
|
||||
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
|
||||
// but it should be moved to a function that is called from here.
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH;
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread
|
||||
// resumes due to a signal in its wait objects.
|
||||
// Otherwise we retain the default value of timeout.
|
||||
return ERR_SYNC_TIMEOUT;
|
||||
}
|
||||
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -324,19 +326,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
objects[i] = object;
|
||||
}
|
||||
|
||||
// Clear the mapping of wait object indices.
|
||||
// We don't want any lingering state in this map.
|
||||
// It will be repopulated later in the wait_all = false case.
|
||||
thread->wait_objects_index.clear();
|
||||
|
||||
if (wait_all) {
|
||||
bool all_available =
|
||||
std::all_of(objects.begin(), objects.end(),
|
||||
[](const ObjectPtr& object) { return !object->ShouldWait(); });
|
||||
[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
|
||||
if (all_available) {
|
||||
// We can acquire all objects right now, do so.
|
||||
for (auto& object : objects)
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
// Note: In this case, the `out` parameter is not set,
|
||||
// and retains whatever value it had before.
|
||||
return RESULT_SUCCESS;
|
||||
|
@ -350,22 +347,20 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
return ERR_SYNC_TIMEOUT;
|
||||
|
||||
// Put the thread to sleep
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH;
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH_ALL;
|
||||
|
||||
// Add the thread to each of the objects' waiting threads.
|
||||
for (auto& object : objects) {
|
||||
object->AddWaitingThread(thread);
|
||||
// TODO(Subv): Perform things like update the mutex lock owner's priority to
|
||||
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
|
||||
// but it should be moved to a function that is called from here.
|
||||
}
|
||||
|
||||
// Set the thread's waitlist to the list of objects passed to WaitSynchronizationN
|
||||
thread->wait_objects = std::move(objects);
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
// This value gets set to -1 by default in this case, it is not modified after this.
|
||||
*out = -1;
|
||||
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to
|
||||
|
@ -373,13 +368,14 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
return ERR_SYNC_TIMEOUT;
|
||||
} else {
|
||||
// Find the first object that is acquirable in the provided list of objects
|
||||
auto itr = std::find_if(objects.begin(), objects.end(),
|
||||
[](const ObjectPtr& object) { return !object->ShouldWait(); });
|
||||
auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
|
||||
return !object->ShouldWait(thread);
|
||||
});
|
||||
|
||||
if (itr != objects.end()) {
|
||||
// We found a ready object, acquire it and set the result value
|
||||
Kernel::WaitObject* object = itr->get();
|
||||
object->Acquire();
|
||||
object->Acquire(thread);
|
||||
*out = std::distance(objects.begin(), itr);
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
@ -392,28 +388,24 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
|
|||
return ERR_SYNC_TIMEOUT;
|
||||
|
||||
// Put the thread to sleep
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH;
|
||||
|
||||
// Clear the thread's waitlist, we won't use it for wait_all = false
|
||||
thread->wait_objects.clear();
|
||||
thread->status = THREADSTATUS_WAIT_SYNCH_ANY;
|
||||
|
||||
// Add the thread to each of the objects' waiting threads.
|
||||
for (size_t i = 0; i < objects.size(); ++i) {
|
||||
Kernel::WaitObject* object = objects[i].get();
|
||||
// Set the index of this object in the mapping of Objects -> index for this thread.
|
||||
thread->wait_objects_index[object->GetObjectId()] = static_cast<int>(i);
|
||||
object->AddWaitingThread(thread);
|
||||
// TODO(Subv): Perform things like update the mutex lock owner's priority to
|
||||
// prevent priority inversion. Currently this is done in Mutex::ShouldWait,
|
||||
// but it should be moved to a function that is called from here.
|
||||
}
|
||||
|
||||
thread->wait_objects = std::move(objects);
|
||||
|
||||
// Note: If no handles and no timeout were given, then the thread will deadlock, this is
|
||||
// consistent with hardware behavior.
|
||||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
thread->WakeAfterDelay(nano_seconds);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
// Note: The output of this SVC will be set to RESULT_SUCCESS if the thread resumes due to a
|
||||
// signal in one of its wait objects.
|
||||
// Otherwise we retain the default value of timeout, and -1 in the out parameter
|
||||
|
@ -448,6 +440,9 @@ static ResultCode ArbitrateAddress(Kernel::Handle handle, u32 address, u32 type,
|
|||
auto res = arbiter->ArbitrateAddress(static_cast<Kernel::ArbitrationType>(type), address, value,
|
||||
nanoseconds);
|
||||
|
||||
// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -574,6 +569,8 @@ static ResultCode CreateThread(Kernel::Handle* out_handle, s32 priority, u32 ent
|
|||
|
||||
CASCADE_RESULT(*out_handle, Kernel::g_handle_table.Create(std::move(thread)));
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
|
||||
LOG_TRACE(Kernel_SVC, "called entrypoint=0x%08X (%s), arg=0x%08X, stacktop=0x%08X, "
|
||||
"threadpriority=0x%08X, processorid=0x%08X : created handle=0x%08X",
|
||||
entry_point, name.c_str(), arg, stack_top, priority, processor_id, *out_handle);
|
||||
|
@ -586,6 +583,7 @@ static void ExitThread() {
|
|||
LOG_TRACE(Kernel_SVC, "called, pc=0x%08X", Core::CPU().GetPC());
|
||||
|
||||
Kernel::ExitCurrentThread();
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
}
|
||||
|
||||
/// Gets the priority for the specified thread
|
||||
|
@ -605,6 +603,13 @@ static ResultCode SetThreadPriority(Kernel::Handle handle, s32 priority) {
|
|||
return ERR_INVALID_HANDLE;
|
||||
|
||||
thread->SetPriority(priority);
|
||||
thread->UpdatePriority();
|
||||
|
||||
// Update the mutexes that this thread is waiting for
|
||||
for (auto& mutex : thread->pending_mutexes)
|
||||
mutex->UpdatePriority();
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
|
@ -849,6 +854,8 @@ static void SleepThread(s64 nanoseconds) {
|
|||
|
||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||
Kernel::GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
}
|
||||
|
||||
/// This returns the total CPU ticks elapsed since the CPU was powered-on
|
||||
|
@ -1184,8 +1191,6 @@ void CallSVC(u32 immediate) {
|
|||
if (info) {
|
||||
if (info->func) {
|
||||
info->func();
|
||||
// TODO(Subv): Not all service functions should cause a reschedule in all cases.
|
||||
Core::System::GetInstance().PrepareReschedule();
|
||||
} else {
|
||||
LOG_ERROR(Kernel_SVC, "unimplemented SVC function %s(..)", info->name);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue