diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index bf2210899f..01b77a7d1f 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -140,7 +140,27 @@ Id DefineVariable(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin
     return id;
 }
 
+u32 NumVertices(InputTopology input_topology) {
+    switch (input_topology) {
+    case InputTopology::Points:
+        return 1;
+    case InputTopology::Lines:
+        return 2;
+    case InputTopology::LinesAdjacency:
+        return 4;
+    case InputTopology::Triangles:
+        return 3;
+    case InputTopology::TrianglesAdjacency:
+        return 6;
+    }
+    throw InvalidArgument("Invalid input topology {}", input_topology);
+}
+
 Id DefineInput(EmitContext& ctx, Id type, std::optional<spv::BuiltIn> builtin = std::nullopt) {
+    if (ctx.stage == Stage::Geometry) {
+        const u32 num_vertices{NumVertices(ctx.profile.input_topology)};
+        type = ctx.TypeArray(type, ctx.Constant(ctx.U32[1], num_vertices));
+    }
     return DefineVariable(ctx, type, builtin, spv::StorageClass::Input);
 }
 
@@ -455,12 +475,16 @@ void EmitContext::DefineSharedMemory(const IR::Program& program) {
 
 void EmitContext::DefineAttributeMemAccess(const Info& info) {
     const auto make_load{[&] {
+        const bool is_array{stage == Stage::Geometry};
         const Id end_block{OpLabel()};
         const Id default_label{OpLabel()};
 
-        const Id func_type_load{TypeFunction(F32[1], U32[1])};
+        const Id func_type_load{is_array ? TypeFunction(F32[1], U32[1], U32[1])
+                                         : TypeFunction(F32[1], U32[1])};
         const Id func{OpFunction(F32[1], spv::FunctionControlMask::MaskNone, func_type_load)};
         const Id offset{OpFunctionParameter(U32[1])};
+        const Id vertex{is_array ? OpFunctionParameter(U32[1]) : Id{}};
+
         AddLabel();
         const Id base_index{OpShiftRightArithmetic(U32[1], offset, Constant(U32[1], 2U))};
         const Id masked_index{OpBitwiseAnd(U32[1], base_index, Constant(U32[1], 3U))};
@@ -472,7 +496,7 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
             labels.push_back(OpLabel());
         }
         const u32 base_attribute_value = static_cast<u32>(IR::Attribute::Generic0X) >> 2;
-        for (u32 i = 0; i < info.input_generics.size(); i++) {
+        for (u32 i = 0; i < info.input_generics.size(); ++i) {
             if (!info.input_generics[i].used) {
                 continue;
             }
@@ -486,7 +510,10 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
         size_t label_index{0};
         if (info.loads_position) {
             AddLabel(labels[label_index]);
-            const Id result{OpLoad(F32[1], OpAccessChain(input_f32, input_position, masked_index))};
+            const Id pointer{is_array
+                                 ? OpAccessChain(input_f32, input_position, vertex, masked_index)
+                                 : OpAccessChain(input_f32, input_position, masked_index)};
+            const Id result{OpLoad(F32[1], pointer)};
             OpReturnValue(result);
             ++label_index;
         }
@@ -502,7 +529,9 @@ void EmitContext::DefineAttributeMemAccess(const Info& info) {
                 continue;
             }
             const Id generic_id{input_generics.at(i)};
-            const Id pointer{OpAccessChain(type->pointer, generic_id, masked_index)};
+            const Id pointer{is_array
+                                 ? OpAccessChain(type->pointer, generic_id, vertex, masked_index)
+                                 : OpAccessChain(type->pointer, generic_id, masked_index)};
             const Id value{OpLoad(type->id, pointer)};
             const Id result{type->needs_cast ? OpBitcast(F32[1], value) : value};
             OpReturnValue(result);
@@ -910,13 +939,13 @@ void EmitContext::DefineOutputs(const Info& info) {
     }
     if (info.stores_point_size || profile.fixed_state_point_size) {
         if (stage == Stage::Fragment) {
-            throw NotImplementedException("Storing PointSize in Fragment stage");
+            throw NotImplementedException("Storing PointSize in fragment stage");
         }
         output_point_size = DefineOutput(*this, F32[1], spv::BuiltIn::PointSize);
     }
     if (info.stores_clip_distance) {
         if (stage == Stage::Fragment) {
-            throw NotImplementedException("Storing PointSize in Fragment stage");
+            throw NotImplementedException("Storing ClipDistance in fragment stage");
         }
         const Id type{TypeArray(F32[1], Constant(U32[1], 8U))};
         clip_distances = DefineOutput(*this, type, spv::BuiltIn::ClipDistance);
@@ -924,7 +953,7 @@ void EmitContext::DefineOutputs(const Info& info) {
     if (info.stores_viewport_index &&
         (profile.support_viewport_index_layer_non_geometry || stage == Shader::Stage::Geometry)) {
         if (stage == Stage::Fragment) {
-            throw NotImplementedException("Storing ViewportIndex in Fragment stage");
+            throw NotImplementedException("Storing ViewportIndex in fragment stage");
         }
         viewport_index = DefineOutput(*this, U32[1], spv::BuiltIn::ViewportIndex);
     }
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index 3258b0cf81..d7c5890abe 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -134,6 +134,44 @@ void DefineEntryPoint(const IR::Program& program, EmitContext& ctx, Id main) {
     case Shader::Stage::VertexB:
         execution_model = spv::ExecutionModel::Vertex;
         break;
+    case Shader::Stage::Geometry:
+        execution_model = spv::ExecutionModel::Geometry;
+        ctx.AddCapability(spv::Capability::Geometry);
+        ctx.AddCapability(spv::Capability::GeometryStreams);
+        switch (ctx.profile.input_topology) {
+        case InputTopology::Points:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::InputPoints);
+            break;
+        case InputTopology::Lines:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::InputLines);
+            break;
+        case InputTopology::LinesAdjacency:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::InputLinesAdjacency);
+            break;
+        case InputTopology::Triangles:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::Triangles);
+            break;
+        case InputTopology::TrianglesAdjacency:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::InputTrianglesAdjacency);
+            break;
+        }
+        switch (program.output_topology) {
+        case OutputTopology::PointList:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::OutputPoints);
+            break;
+        case OutputTopology::LineStrip:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::OutputLineStrip);
+            break;
+        case OutputTopology::TriangleStrip:
+            ctx.AddExecutionMode(main, spv::ExecutionMode::OutputTriangleStrip);
+            break;
+        }
+        if (program.info.stores_point_size) {
+            ctx.AddCapability(spv::Capability::GeometryPointSize);
+        }
+        ctx.AddExecutionMode(main, spv::ExecutionMode::OutputVertices, program.output_vertices);
+        ctx.AddExecutionMode(main, spv::ExecutionMode::Invocations, program.invocations);
+        break;
     case Shader::Stage::Fragment:
         execution_model = spv::ExecutionModel::Fragment;
         ctx.AddExecutionMode(main, spv::ExecutionMode::OriginUpperLeft);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 4400752126..c0e1b88339 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -34,8 +34,8 @@ void EmitMemoryBarrierDeviceLevel(EmitContext& ctx);
 void EmitMemoryBarrierSystemLevel(EmitContext& ctx);
 void EmitPrologue(EmitContext& ctx);
 void EmitEpilogue(EmitContext& ctx);
-void EmitEmitVertex(EmitContext& ctx, Id stream);
-void EmitEndPrimitive(EmitContext& ctx, Id stream);
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream);
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream);
 void EmitGetRegister(EmitContext& ctx);
 void EmitSetRegister(EmitContext& ctx);
 void EmitGetPred(EmitContext& ctx);
@@ -51,10 +51,10 @@ Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& o
 Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
 Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
 Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset);
-Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr);
-void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value);
-Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset);
-void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value);
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex);
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, Id vertex);
+Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex);
+void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, Id vertex);
 void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
 void EmitSetFragDepth(EmitContext& ctx, Id value);
 void EmitGetZFlag(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index d552a1b529..a91b4c212e 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -3,6 +3,7 @@
 // Refer to the license.txt file included.
 
 #include <tuple>
+#include <utility>
 
 #include "shader_recompiler/backend/spirv/emit_spirv.h"
 
@@ -29,6 +30,15 @@ std::optional<AttrInfo> AttrTypes(EmitContext& ctx, u32 index) {
     throw InvalidArgument("Invalid attribute type {}", type);
 }
 
+template <typename... Args>
+Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&... args) {
+    if (ctx.stage == Stage::Geometry) {
+        return ctx.OpAccessChain(pointer_type, base, vertex, std::forward<Args>(args)...);
+    } else {
+        return ctx.OpAccessChain(pointer_type, base, std::forward<Args>(args)...);
+    }
+}
+
 std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
     const u32 element{static_cast<u32>(attr) % 4};
     const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
@@ -66,6 +76,31 @@ std::optional<Id> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
         throw NotImplementedException("Read attribute {}", attr);
     }
 }
+
+Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size,
+           const IR::Value& binding, const IR::Value& offset) {
+    if (!binding.IsImmediate()) {
+        throw NotImplementedException("Constant buffer indexing");
+    }
+    const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
+    const Id uniform_type{ctx.uniform_types.*member_ptr};
+    if (!offset.IsImmediate()) {
+        Id index{ctx.Def(offset)};
+        if (element_size > 1) {
+            const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
+            const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
+            index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
+        }
+        const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
+        return ctx.OpLoad(result_type, access_chain);
+    }
+    if (offset.U32() % element_size != 0) {
+        throw NotImplementedException("Unaligned immediate constant buffer load");
+    }
+    const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
+    const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
+    return ctx.OpLoad(result_type, access_chain);
+}
 } // Anonymous namespace
 
 void EmitGetRegister(EmitContext&) {
@@ -100,31 +135,6 @@ void EmitGetIndirectBranchVariable(EmitContext&) {
     throw NotImplementedException("SPIR-V Instruction");
 }
 
-static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr,
-                  u32 element_size, const IR::Value& binding, const IR::Value& offset) {
-    if (!binding.IsImmediate()) {
-        throw NotImplementedException("Constant buffer indexing");
-    }
-    const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr};
-    const Id uniform_type{ctx.uniform_types.*member_ptr};
-    if (!offset.IsImmediate()) {
-        Id index{ctx.Def(offset)};
-        if (element_size > 1) {
-            const u32 log2_element_size{static_cast<u32>(std::countr_zero(element_size))};
-            const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)};
-            index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift);
-        }
-        const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)};
-        return ctx.OpLoad(result_type, access_chain);
-    }
-    if (offset.U32() % element_size != 0) {
-        throw NotImplementedException("Unaligned immediate constant buffer load");
-    }
-    const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)};
-    const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)};
-    return ctx.OpLoad(result_type, access_chain);
-}
-
 Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) {
     const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)};
     return ctx.OpUConvert(ctx.U32[1], load);
@@ -157,7 +167,7 @@ Id EmitGetCbufU32x2(EmitContext& ctx, const IR::Value& binding, const IR::Value&
     return GetCbuf(ctx, ctx.U32[2], &UniformDefinitions::U32x2, sizeof(u32[2]), binding, offset);
 }
 
-Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
+Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
     const u32 element{static_cast<u32>(attr) % 4};
     const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }};
     if (IR::IsGeneric(attr)) {
@@ -168,7 +178,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
             return ctx.Constant(ctx.F32[1], 0.0f);
         }
         const Id generic_id{ctx.input_generics.at(index)};
-        const Id pointer{ctx.OpAccessChain(type->pointer, generic_id, element_id())};
+        const Id pointer{AttrPointer(ctx, type->pointer, vertex, generic_id, element_id())};
         const Id value{ctx.OpLoad(type->id, pointer)};
         return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
     }
@@ -177,8 +187,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
     case IR::Attribute::PositionY:
     case IR::Attribute::PositionZ:
     case IR::Attribute::PositionW:
-        return ctx.OpLoad(ctx.F32[1],
-                          ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id()));
+        return ctx.OpLoad(
+            ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, element_id()));
     case IR::Attribute::InstanceId:
         if (ctx.profile.support_vertex_instance_id) {
             return ctx.OpLoad(ctx.U32[1], ctx.instance_id);
@@ -198,29 +208,32 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) {
                             ctx.Constant(ctx.U32[1], std::numeric_limits<u32>::max()),
                             ctx.u32_zero_value);
     case IR::Attribute::PointSpriteS:
-        return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
-                                                        ctx.Constant(ctx.U32[1], 0U)));
+        return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
+                                                  ctx.u32_zero_value));
     case IR::Attribute::PointSpriteT:
-        return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.point_coord,
-                                                        ctx.Constant(ctx.U32[1], 1U)));
+        return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.point_coord,
+                                                  ctx.Constant(ctx.U32[1], 1U)));
     default:
         throw NotImplementedException("Read attribute {}", attr);
     }
 }
 
-void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) {
+void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, [[maybe_unused]] Id vertex) {
     const std::optional<Id> output{OutputAttrPointer(ctx, attr)};
-    if (!output) {
-        return;
+    if (output) {
+        ctx.OpStore(*output, value);
     }
-    ctx.OpStore(*output, value);
 }
 
-Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset) {
-    return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
+Id EmitGetAttributeIndexed(EmitContext& ctx, Id offset, Id vertex) {
+    if (ctx.stage == Stage::Geometry) {
+        return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset, vertex);
+    } else {
+        return ctx.OpFunctionCall(ctx.F32[1], ctx.indexed_load_func, offset);
+    }
 }
 
-void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value) {
+void EmitSetAttributeIndexed(EmitContext& ctx, Id offset, Id value, [[maybe_unused]] Id vertex) {
     ctx.OpFunctionCall(ctx.void_id, ctx.indexed_store_func, offset, value);
 }
 
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
index d20f4def33..6c8fcd5a50 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -5,6 +5,17 @@
 #include "shader_recompiler/backend/spirv/emit_spirv.h"
 
 namespace Shader::Backend::SPIRV {
+namespace {
+void ConvertDepthMode(EmitContext& ctx) {
+    const Id type{ctx.F32[1]};
+    const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
+    const Id z{ctx.OpCompositeExtract(type, position, 2u)};
+    const Id w{ctx.OpCompositeExtract(type, position, 3u)};
+    const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
+    const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
+    ctx.OpStore(ctx.output_position, vector);
+}
+} // Anonymous namespace
 
 void EmitPrologue(EmitContext& ctx) {
     if (ctx.stage == Stage::VertexB) {
@@ -25,23 +36,30 @@ void EmitPrologue(EmitContext& ctx) {
 }
 
 void EmitEpilogue(EmitContext& ctx) {
-    if (ctx.profile.convert_depth_mode) {
-        const Id type{ctx.F32[1]};
-        const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
-        const Id z{ctx.OpCompositeExtract(type, position, 2u)};
-        const Id w{ctx.OpCompositeExtract(type, position, 3u)};
-        const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
-        const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
-        ctx.OpStore(ctx.output_position, vector);
+    if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
+        ConvertDepthMode(ctx);
     }
 }
 
-void EmitEmitVertex(EmitContext& ctx, Id stream) {
-    ctx.OpEmitStreamVertex(stream);
+void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
+    if (ctx.profile.convert_depth_mode) {
+        ConvertDepthMode(ctx);
+    }
+    if (!stream.IsImmediate()) {
+        // LOG_WARNING(..., "EmitVertex's stream is not constant");
+        ctx.OpEmitStreamVertex(ctx.u32_zero_value);
+        return;
+    }
+    ctx.OpEmitStreamVertex(ctx.Def(stream));
 }
 
-void EmitEndPrimitive(EmitContext& ctx, Id stream) {
-    ctx.OpEndStreamPrimitive(stream);
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
+    if (!stream.IsImmediate()) {
+        // LOG_WARNING(..., "EndPrimitive's stream is not constant");
+        ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
+        return;
+    }
+    ctx.OpEndStreamPrimitive(ctx.Def(stream));
 }
 
 } // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index 7d48fa1ba6..d66eb17a6e 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -308,19 +308,27 @@ U1 IREmitter::GetFlowTestResult(FlowTest test) {
 }
 
 F32 IREmitter::GetAttribute(IR::Attribute attribute) {
-    return Inst<F32>(Opcode::GetAttribute, attribute);
+    return GetAttribute(attribute, Imm32(0));
 }
 
-void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value) {
-    Inst(Opcode::SetAttribute, attribute, value);
+F32 IREmitter::GetAttribute(IR::Attribute attribute, const U32& vertex) {
+    return Inst<F32>(Opcode::GetAttribute, attribute, vertex);
+}
+
+void IREmitter::SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex) {
+    Inst(Opcode::SetAttribute, attribute, value, vertex);
 }
 
 F32 IREmitter::GetAttributeIndexed(const U32& phys_address) {
-    return Inst<F32>(Opcode::GetAttributeIndexed, phys_address);
+    return GetAttributeIndexed(phys_address, Imm32(0));
 }
 
-void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value) {
-    Inst(Opcode::SetAttributeIndexed, phys_address, value);
+F32 IREmitter::GetAttributeIndexed(const U32& phys_address, const U32& vertex) {
+    return Inst<F32>(Opcode::GetAttributeIndexed, phys_address, vertex);
+}
+
+void IREmitter::SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex) {
+    Inst(Opcode::SetAttributeIndexed, phys_address, value, vertex);
 }
 
 void IREmitter::SetFragColor(u32 index, u32 component, const F32& value) {
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 033c4332e4..e70359eb11 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -77,10 +77,12 @@ public:
     [[nodiscard]] U1 GetFlowTestResult(FlowTest test);
 
     [[nodiscard]] F32 GetAttribute(IR::Attribute attribute);
-    void SetAttribute(IR::Attribute attribute, const F32& value);
+    [[nodiscard]] F32 GetAttribute(IR::Attribute attribute, const U32& vertex);
+    void SetAttribute(IR::Attribute attribute, const F32& value, const U32& vertex);
 
     [[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address);
-    void SetAttributeIndexed(const U32& phys_address, const F32& value);
+    [[nodiscard]] F32 GetAttributeIndexed(const U32& phys_address, const U32& vertex);
+    void SetAttributeIndexed(const U32& phys_address, const F32& value, const U32& vertex);
 
     void SetFragColor(u32 index, u32 component, const F32& value);
     void SetFragDepth(const F32& value);
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 0e487f1a78..7a21fe7465 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -44,10 +44,10 @@ OPCODE(GetCbufS16,                                          U32,            U32,
 OPCODE(GetCbufU32,                                          U32,            U32,            U32,                                                            )
 OPCODE(GetCbufF32,                                          F32,            U32,            U32,                                                            )
 OPCODE(GetCbufU32x2,                                        U32x2,          U32,            U32,                                                            )
-OPCODE(GetAttribute,                                        F32,            Attribute,                                                                      )
-OPCODE(SetAttribute,                                        Void,           Attribute,      F32,                                                            )
-OPCODE(GetAttributeIndexed,                                 F32,            U32,                                                                            )
-OPCODE(SetAttributeIndexed,                                 Void,           U32,            F32,                                                            )
+OPCODE(GetAttribute,                                        F32,            Attribute,      U32,                                                            )
+OPCODE(SetAttribute,                                        Void,           Attribute,      F32,            U32,                                            )
+OPCODE(GetAttributeIndexed,                                 F32,            U32,            U32,                                                            )
+OPCODE(SetAttributeIndexed,                                 Void,           U32,            F32,            U32,                                            )
 OPCODE(SetFragColor,                                        Void,           U32,            U32,            F32,                                            )
 OPCODE(SetFragDepth,                                        Void,           F32,                                                                            )
 OPCODE(GetZFlag,                                            U1,             Void,                                                                           )
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
index 3a37b3ab91..51e1a8c779 100644
--- a/src/shader_recompiler/frontend/ir/program.h
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -10,6 +10,7 @@
 #include <boost/container/small_vector.hpp>
 
 #include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/program_header.h"
 #include "shader_recompiler/shader_info.h"
 #include "shader_recompiler/stage.h"
 
@@ -21,6 +22,9 @@ struct Program {
     Info info;
     Stage stage{};
     std::array<u32, 3> workgroup_size{};
+    OutputTopology output_topology{};
+    u32 output_vertices{};
+    u32 invocations{};
     u32 local_memory_size{};
     u32 shared_memory_size{};
 };
diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index aaf2a74a7b..ab67446c80 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -69,9 +69,20 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
     program.post_order_blocks = PostOrder(program.blocks);
     program.stage = env.ShaderStage();
     program.local_memory_size = env.LocalMemorySize();
-    if (program.stage == Stage::Compute) {
+    switch (program.stage) {
+    case Stage::Geometry: {
+        const ProgramHeader& sph{env.SPH()};
+        program.output_topology = sph.common3.output_topology;
+        program.output_vertices = sph.common4.max_output_vertices;
+        program.invocations = sph.common2.threads_per_input_primitive;
+        break;
+    }
+    case Stage::Compute:
         program.workgroup_size = env.WorkgroupSize();
         program.shared_memory_size = env.SharedMemorySize();
+        break;
+    default:
+        break;
     }
     RemoveUnreachableBlocks(program);
 
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
index 79293bd6b3..eb6a80de23 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -64,7 +64,7 @@ void TranslatorVisitor::ALD(u64 insn) {
         BitField<8, 8, IR::Reg> index_reg;
         BitField<20, 10, u64> absolute_offset;
         BitField<20, 11, s64> relative_offset;
-        BitField<39, 8, IR::Reg> array_reg;
+        BitField<39, 8, IR::Reg> vertex_reg;
         BitField<32, 1, u64> o;
         BitField<31, 1, u64> patch;
         BitField<47, 2, Size> size;
@@ -80,15 +80,17 @@ void TranslatorVisitor::ALD(u64 insn) {
     if (offset % 4 != 0) {
         throw NotImplementedException("Unaligned absolute offset {}", offset);
     }
+    const IR::U32 vertex{X(ald.vertex_reg)};
     const u32 num_elements{NumElements(ald.size)};
     if (ald.index_reg == IR::Reg::RZ) {
         for (u32 element = 0; element < num_elements; ++element) {
-            F(ald.dest_reg + element, ir.GetAttribute(IR::Attribute{offset / 4 + element}));
+            const IR::Attribute attr{offset / 4 + element};
+            F(ald.dest_reg + element, ir.GetAttribute(attr, vertex));
         }
         return;
     }
     HandleIndexed(*this, ald.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
-        F(ald.dest_reg + element, ir.GetAttributeIndexed(final_offset));
+        F(ald.dest_reg + element, ir.GetAttributeIndexed(final_offset, vertex));
     });
 }
 
@@ -100,7 +102,7 @@ void TranslatorVisitor::AST(u64 insn) {
         BitField<20, 10, u64> absolute_offset;
         BitField<20, 11, s64> relative_offset;
         BitField<31, 1, u64> patch;
-        BitField<39, 8, IR::Reg> array_reg;
+        BitField<39, 8, IR::Reg> vertex_reg;
         BitField<47, 2, Size> size;
     } const ast{insn};
 
@@ -114,15 +116,17 @@ void TranslatorVisitor::AST(u64 insn) {
     if (offset % 4 != 0) {
         throw NotImplementedException("Unaligned absolute offset {}", offset);
     }
+    const IR::U32 vertex{X(ast.vertex_reg)};
     const u32 num_elements{NumElements(ast.size)};
     if (ast.index_reg == IR::Reg::RZ) {
         for (u32 element = 0; element < num_elements; ++element) {
-            ir.SetAttribute(IR::Attribute{offset / 4 + element}, F(ast.src_reg + element));
+            const IR::Attribute attr{offset / 4 + element};
+            ir.SetAttribute(attr, F(ast.src_reg + element), vertex);
         }
         return;
     }
     HandleIndexed(*this, ast.index_reg, num_elements, [&](u32 element, IR::U32 final_offset) {
-        ir.SetAttributeIndexed(final_offset, F(ast.src_reg + element));
+        ir.SetAttributeIndexed(final_offset, F(ast.src_reg + element), vertex);
     });
 }
 
diff --git a/src/shader_recompiler/profile.h b/src/shader_recompiler/profile.h
index a4e41bda1d..06f1f59bd8 100644
--- a/src/shader_recompiler/profile.h
+++ b/src/shader_recompiler/profile.h
@@ -18,6 +18,14 @@ enum class AttributeType : u8 {
     Disabled,
 };
 
+enum class InputTopology {
+    Points,
+    Lines,
+    LinesAdjacency,
+    Triangles,
+    TrianglesAdjacency,
+};
+
 struct Profile {
     u32 supported_spirv{0x00010000};
 
@@ -46,6 +54,8 @@ struct Profile {
     std::array<AttributeType, 32> generic_input_types{};
     bool convert_depth_mode{};
 
+    InputTopology input_topology{};
+
     std::optional<float> fixed_state_point_size;
 };
 
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index b953d694b0..f49add208c 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -769,7 +769,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
         const size_t stage_index{index - 1};
         infos[stage_index] = &program.info;
 
-        const Shader::Profile profile{MakeProfile(key, program.stage)};
+        const Shader::Profile profile{MakeProfile(key, program)};
         const std::vector<u32> code{EmitSPIRV(profile, program, binding)};
         device.SaveShader(code);
         modules[stage_index] = BuildShader(device, code);
@@ -880,15 +880,59 @@ static Shader::AttributeType CastAttributeType(const FixedPipelineState::VertexA
 }
 
 Shader::Profile PipelineCache::MakeProfile(const GraphicsPipelineCacheKey& key,
-                                           Shader::Stage stage) {
+                                           const Shader::IR::Program& program) {
     Shader::Profile profile{base_profile};
-    if (stage == Shader::Stage::VertexB) {
-        profile.convert_depth_mode = key.state.ndc_minus_one_to_one != 0;
-        if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
-            profile.fixed_state_point_size = Common::BitCast<float>(key.state.point_size);
+
+    const Shader::Stage stage{program.stage};
+    const bool has_geometry{key.unique_hashes[4] != u128{}};
+    const bool gl_ndc{key.state.ndc_minus_one_to_one != 0};
+    const float point_size{Common::BitCast<float>(key.state.point_size)};
+    switch (stage) {
+    case Shader::Stage::VertexB:
+        if (!has_geometry) {
+            if (key.state.topology == Maxwell::PrimitiveTopology::Points) {
+                profile.fixed_state_point_size = point_size;
+            }
+            profile.convert_depth_mode = gl_ndc;
         }
         std::ranges::transform(key.state.attributes, profile.generic_input_types.begin(),
                                &CastAttributeType);
+        break;
+    case Shader::Stage::Geometry:
+        if (program.output_topology == Shader::OutputTopology::PointList) {
+            profile.fixed_state_point_size = point_size;
+        }
+        profile.convert_depth_mode = gl_ndc;
+        break;
+    default:
+        break;
+    }
+    switch (key.state.topology) {
+    case Maxwell::PrimitiveTopology::Points:
+        profile.input_topology = Shader::InputTopology::Points;
+        break;
+    case Maxwell::PrimitiveTopology::Lines:
+    case Maxwell::PrimitiveTopology::LineLoop:
+    case Maxwell::PrimitiveTopology::LineStrip:
+        profile.input_topology = Shader::InputTopology::Lines;
+        break;
+    case Maxwell::PrimitiveTopology::Triangles:
+    case Maxwell::PrimitiveTopology::TriangleStrip:
+    case Maxwell::PrimitiveTopology::TriangleFan:
+    case Maxwell::PrimitiveTopology::Quads:
+    case Maxwell::PrimitiveTopology::QuadStrip:
+    case Maxwell::PrimitiveTopology::Polygon:
+    case Maxwell::PrimitiveTopology::Patches:
+        profile.input_topology = Shader::InputTopology::Triangles;
+        break;
+    case Maxwell::PrimitiveTopology::LinesAdjacency:
+    case Maxwell::PrimitiveTopology::LineStripAdjacency:
+        profile.input_topology = Shader::InputTopology::LinesAdjacency;
+        break;
+    case Maxwell::PrimitiveTopology::TrianglesAdjacency:
+    case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
+        profile.input_topology = Shader::InputTopology::TrianglesAdjacency;
+        break;
     }
     return profile;
 }
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 343ea15543..8b6839966f 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -33,6 +33,10 @@ namespace Core {
 class System;
 }
 
+namespace Shader::IR {
+struct Program;
+}
+
 namespace Vulkan {
 
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -160,7 +164,8 @@ private:
                                                            Shader::Environment& env,
                                                            bool build_in_parallel);
 
-    Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key, Shader::Stage stage);
+    Shader::Profile MakeProfile(const GraphicsPipelineCacheKey& key,
+                                const Shader::IR::Program& program);
 
     Tegra::GPU& gpu;
     Tegra::Engines::Maxwell3D& maxwell3d;