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TextureCache: Fix blitting filter in Vulkan and correct viewport/scissor calculation when downscaling.
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3b61de74e6
commit
f3ff8bdc0e
2 changed files with 44 additions and 20 deletions
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@ -60,10 +60,19 @@ struct DrawParams {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index, float scale) {
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const auto& src = regs.viewport_transform[index];
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const float x = (src.translate_x - src.scale_x) * scale;
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const float width = src.scale_x * 2.0f * scale;
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float y = (src.translate_y - src.scale_y) * scale;
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float height = src.scale_y * 2.0f * scale;
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const auto conv = [scale](float value) {
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float new_value = value * scale;
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if (scale < 1.0f) {
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bool sign = std::signbit(new_value);
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new_value = std::round(std::abs(new_value));
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new_value = sign ? -new_value : new_value;
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}
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return new_value;
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};
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const float x = conv(src.translate_x - src.scale_x);
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const float width = conv(src.scale_x * 2.0f);
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float y = conv(src.translate_y - src.scale_y);
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float height = conv(src.scale_y * 2.0f);
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if (regs.screen_y_control.y_negate) {
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y += height;
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height = -height;
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@ -91,8 +100,13 @@ VkRect2D GetScissorState(const Maxwell& regs, size_t index, u32 up_scale = 1, u3
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if (value == 0) {
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return 0U;
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}
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const u32 upset = value * up_scale;
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u32 acumm = 0;
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if ((up_scale >> down_shift) == 0) {
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acumm = upset & 0x1;
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}
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const u32 converted_value = (value * up_scale) >> down_shift;
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return std::max<u32>(converted_value, 1U);
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return std::max<u32>(converted_value + acumm, 1U);
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};
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if (src.enable) {
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scissor.offset.x = static_cast<s32>(scale_up(src.min_x));
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@ -593,7 +593,7 @@ struct RangedBarrierRange {
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void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info,
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VkImageAspectFlags aspect_mask, const Settings::ResolutionScalingInfo& resolution,
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bool up_scaling = true) {
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bool is_bilinear, bool up_scaling = true) {
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const bool is_2d = info.type == ImageType::e2D;
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const auto resources = info.resources;
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const VkExtent2D extent{
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@ -602,7 +602,7 @@ void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, con
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};
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const bool is_zeta = (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
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const bool is_int_format = IsPixelFormatInteger(info.format);
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const VkFilter vk_filter = (is_zeta || is_int_format) ? VK_FILTER_NEAREST : VK_FILTER_LINEAR;
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const VkFilter vk_filter = is_bilinear ? VK_FILTER_LINEAR : VK_FILTER_NEAREST;
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, extent, resources, aspect_mask, resolution, is_2d,
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@ -1160,7 +1160,7 @@ bool Image::ScaleUp(bool ignore) {
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}
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current_image = *scaled_image;
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if (ignore) {
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return true;
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return true;
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}
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if (aspect_mask == 0) {
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@ -1170,11 +1170,18 @@ bool Image::ScaleUp(bool ignore) {
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const PixelFormat format = StorageFormat(info.format);
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const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
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const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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const bool is_color{aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT};
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const bool is_bilinear{is_color && !IsPixelFormatInteger(info.format)};
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if (device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT)) {
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BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution);
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BlitScale(*scheduler, *original_image, *scaled_image, info, aspect_mask, resolution,
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device.IsFormatSupported(vk_format,
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VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT,
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OPTIMAL_FORMAT));
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} else {
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using namespace VideoCommon;
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static constexpr auto BLIT_OPERATION = Tegra::Engines::Fermi2D::Operation::SrcCopy;
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const auto operation = is_bilinear ? Tegra::Engines::Fermi2D::Filter::Bilinear
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: Tegra::Engines::Fermi2D::Filter::Point;
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if (!scale_view) {
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const auto view_info = ImageViewInfo(ImageViewType::e2D, info.format);
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@ -1201,9 +1208,8 @@ bool Image::ScaleUp(bool ignore) {
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}
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const auto color_view = scale_view->Handle(Shader::TextureType::Color2D);
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runtime->blit_image_helper.BlitColor(
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scale_framebuffer.get(), color_view, dst_region, src_region,
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Tegra::Engines::Fermi2D::Filter::Bilinear, BLIT_OPERATION);
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runtime->blit_image_helper.BlitColor(scale_framebuffer.get(), color_view, dst_region,
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src_region, operation, BLIT_OPERATION);
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} else if (!runtime->device.IsBlitDepthStencilSupported() &&
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!scale_framebuffer) {
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@ -1212,7 +1218,7 @@ bool Image::ScaleUp(bool ignore) {
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}
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runtime->blit_image_helper.BlitDepthStencil(
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scale_framebuffer.get(), scale_view->DepthView(), scale_view->StencilView(),
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dst_region, src_region, Tegra::Engines::Fermi2D::Filter::Point, BLIT_OPERATION);
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dst_region, src_region, operation, BLIT_OPERATION);
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} else {
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// TODO: Use helper blits where applicable
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flags &= ~ImageFlagBits::Rescaled;
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@ -1233,8 +1239,8 @@ bool Image::ScaleDown(bool ignore) {
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return false;
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}
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if (ignore) {
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current_image = *original_image;
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return true;
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current_image = *original_image;
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return true;
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}
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const auto& device = runtime->device;
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const bool is_2d = info.type == ImageType::e2D;
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@ -1247,11 +1253,16 @@ bool Image::ScaleDown(bool ignore) {
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const PixelFormat format = StorageFormat(info.format);
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const auto vk_format = MaxwellToVK::SurfaceFormat(device, OPTIMAL_FORMAT, false, format).format;
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const auto blit_usage = VK_FORMAT_FEATURE_BLIT_SRC_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT;
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const bool is_color{aspect_mask == VK_IMAGE_ASPECT_COLOR_BIT};
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const bool is_bilinear{is_color && !IsPixelFormatInteger(info.format)};
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if (device.IsFormatSupported(vk_format, blit_usage, OPTIMAL_FORMAT)) {
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BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution, false);
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BlitScale(*scheduler, *scaled_image, *original_image, info, aspect_mask, resolution,
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is_bilinear, false);
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} else {
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using namespace VideoCommon;
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static constexpr auto BLIT_OPERATION = Tegra::Engines::Fermi2D::Operation::SrcCopy;
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const auto operation = is_bilinear ? Tegra::Engines::Fermi2D::Filter::Bilinear
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: Tegra::Engines::Fermi2D::Filter::Point;
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if (!normal_view) {
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const auto view_info = ImageViewInfo(ImageViewType::e2D, info.format);
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@ -1278,9 +1289,8 @@ bool Image::ScaleDown(bool ignore) {
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}
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const auto color_view = normal_view->Handle(Shader::TextureType::Color2D);
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runtime->blit_image_helper.BlitColor(
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normal_framebuffer.get(), color_view, dst_region, src_region,
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Tegra::Engines::Fermi2D::Filter::Bilinear, BLIT_OPERATION);
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runtime->blit_image_helper.BlitColor(normal_framebuffer.get(), color_view, dst_region,
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src_region, operation, BLIT_OPERATION);
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} else if (!runtime->device.IsBlitDepthStencilSupported() &&
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aspect_mask == (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) {
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if (!normal_framebuffer) {
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@ -1289,7 +1299,7 @@ bool Image::ScaleDown(bool ignore) {
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}
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runtime->blit_image_helper.BlitDepthStencil(
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normal_framebuffer.get(), normal_view->DepthView(), normal_view->StencilView(),
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dst_region, src_region, Tegra::Engines::Fermi2D::Filter::Point, BLIT_OPERATION);
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dst_region, src_region, operation, BLIT_OPERATION);
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} else {
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// TODO: Use helper blits where applicable
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flags &= ~ImageFlagBits::Rescaled;
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