From f5dfe68a942856d01e3c12209da2d8e77c32081d Mon Sep 17 00:00:00 2001
From: ReinUsesLisp <reinuseslisp@airmail.cc>
Date: Sun, 19 Jan 2020 21:05:10 -0300
Subject: [PATCH] vk_blit_screen: Initial implementation

This abstraction takes care of presenting accelerated and
non-accelerated or "framebuffer" images to the Vulkan swapchain.
---
 src/video_core/CMakeLists.txt                 |   2 +
 .../renderer_vulkan/vk_blit_screen.cpp        | 625 ++++++++++++++++++
 .../renderer_vulkan/vk_blit_screen.h          | 118 ++++
 3 files changed, 745 insertions(+)
 create mode 100644 src/video_core/renderer_vulkan/vk_blit_screen.cpp
 create mode 100644 src/video_core/renderer_vulkan/vk_blit_screen.h

diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 12c46e86f6..ccfed4f2e2 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -154,6 +154,8 @@ if (ENABLE_VULKAN)
         renderer_vulkan/maxwell_to_vk.cpp
         renderer_vulkan/maxwell_to_vk.h
         renderer_vulkan/renderer_vulkan.h
+        renderer_vulkan/vk_blit_screen.cpp
+        renderer_vulkan/vk_blit_screen.h
         renderer_vulkan/vk_buffer_cache.cpp
         renderer_vulkan/vk_buffer_cache.h
         renderer_vulkan/vk_compute_pass.cpp
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
new file mode 100644
index 0000000000..7c8bff5d23
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -0,0 +1,625 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <array>
+#include <cstring>
+#include <memory>
+#include <tuple>
+#include <vector>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/math_util.h"
+
+#include "core/core.h"
+#include "core/frontend/emu_window.h"
+#include "core/memory.h"
+
+#include "video_core/gpu.h"
+#include "video_core/morton.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/renderer_vulkan/vk_blit_screen.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_image.h"
+#include "video_core/renderer_vulkan/vk_memory_manager.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/renderer_vulkan/vk_swapchain.h"
+#include "video_core/surface.h"
+
+namespace Vulkan {
+
+namespace {
+
+// Generated from the "shaders/" directory, read the instructions there.
+constexpr u8 blit_vertex_code[] = {
+    0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x27, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
+    0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x0f, 0x00, 0x09, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
+    0x00, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
+    0x25, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x0b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00,
+    0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
+    0x48, 0x00, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x48, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00,
+    0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x11, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x11, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x19, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x24, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x09, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x06, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
+    0x0c, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00,
+    0x0c, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00,
+    0x0e, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00,
+    0x0e, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x04, 0x00,
+    0x10, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x03, 0x00,
+    0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x12, 0x00, 0x00, 0x00,
+    0x13, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
+    0x02, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
+    0x19, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x1b, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2b, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x3f, 0x20, 0x00, 0x04, 0x00, 0x21, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x23, 0x00, 0x00, 0x00,
+    0x24, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
+    0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
+    0x05, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x14, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00,
+    0x13, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
+    0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00,
+    0x1a, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
+    0x1d, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00,
+    0x1e, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00,
+    0x07, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x00,
+    0x41, 0x00, 0x05, 0x00, 0x21, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00,
+    0x0f, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
+    0x3d, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00,
+    0x3e, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00,
+    0x38, 0x00, 0x01, 0x00};
+
+constexpr u8 blit_fragment_code[] = {
+    0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x07, 0x00, 0x08, 0x00, 0x14, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x06, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x47, 0x4c, 0x53, 0x4c, 0x2e, 0x73, 0x74, 0x64, 0x2e, 0x34, 0x35, 0x30,
+    0x00, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
+    0x0f, 0x00, 0x07, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6d, 0x61, 0x69, 0x6e,
+    0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00, 0x10, 0x00, 0x03, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x09, 0x00, 0x00, 0x00,
+    0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
+    0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0d, 0x00, 0x00, 0x00,
+    0x21, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x11, 0x00, 0x00, 0x00,
+    0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x16, 0x00, 0x03, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
+    0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00,
+    0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x03, 0x00,
+    0x0b, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0c, 0x00, 0x00, 0x00,
+    0x0d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00,
+    0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
+    0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
+    0x11, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00,
+    0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00,
+    0x05, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0b, 0x00, 0x00, 0x00, 0x0e, 0x00, 0x00, 0x00,
+    0x0d, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00,
+    0x11, 0x00, 0x00, 0x00, 0x57, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00,
+    0x0e, 0x00, 0x00, 0x00, 0x12, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00,
+    0x13, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00};
+
+struct ScreenRectVertex {
+    ScreenRectVertex() = default;
+    explicit ScreenRectVertex(f32 x, f32 y, f32 u, f32 v) : position{{x, y}}, tex_coord{{u, v}} {}
+
+    std::array<f32, 2> position;
+    std::array<f32, 2> tex_coord;
+
+    static vk::VertexInputBindingDescription GetDescription() {
+        return vk::VertexInputBindingDescription(0, sizeof(ScreenRectVertex),
+                                                 vk::VertexInputRate::eVertex);
+    }
+
+    static std::array<vk::VertexInputAttributeDescription, 2> GetAttributes() {
+        return {vk::VertexInputAttributeDescription(0, 0, vk::Format::eR32G32Sfloat,
+                                                    offsetof(ScreenRectVertex, position)),
+                vk::VertexInputAttributeDescription(1, 0, vk::Format::eR32G32Sfloat,
+                                                    offsetof(ScreenRectVertex, tex_coord))};
+    }
+};
+
+constexpr std::array<f32, 4 * 4> MakeOrthographicMatrix(f32 width, f32 height) {
+    // clang-format off
+    return { 2.f / width, 0.f,          0.f, 0.f,
+             0.f,         2.f / height, 0.f, 0.f,
+             0.f,         0.f,          1.f, 0.f,
+            -1.f,        -1.f,          0.f, 1.f};
+    // clang-format on
+}
+
+std::size_t GetBytesPerPixel(const Tegra::FramebufferConfig& framebuffer) {
+    using namespace VideoCore::Surface;
+    return GetBytesPerPixel(PixelFormatFromGPUPixelFormat(framebuffer.pixel_format));
+}
+
+std::size_t GetSizeInBytes(const Tegra::FramebufferConfig& framebuffer) {
+    return static_cast<std::size_t>(framebuffer.stride) *
+           static_cast<std::size_t>(framebuffer.height) * GetBytesPerPixel(framebuffer);
+}
+
+vk::Format GetFormat(const Tegra::FramebufferConfig& framebuffer) {
+    switch (framebuffer.pixel_format) {
+    case Tegra::FramebufferConfig::PixelFormat::ABGR8:
+        return vk::Format::eA8B8G8R8UnormPack32;
+    case Tegra::FramebufferConfig::PixelFormat::RGB565:
+        return vk::Format::eR5G6B5UnormPack16;
+    default:
+        UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
+                          static_cast<u32>(framebuffer.pixel_format));
+        return vk::Format::eA8B8G8R8UnormPack32;
+    }
+}
+
+} // Anonymous namespace
+
+struct VKBlitScreen::BufferData {
+    struct {
+        std::array<f32, 4 * 4> modelview_matrix;
+    } uniform;
+
+    std::array<ScreenRectVertex, 4> vertices;
+
+    // Unaligned image data goes here
+};
+
+VKBlitScreen::VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
+                           VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
+                           VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
+                           VKSwapchain& swapchain, VKScheduler& scheduler,
+                           const VKScreenInfo& screen_info)
+    : system{system}, render_window{render_window}, rasterizer{rasterizer}, device{device},
+      resource_manager{resource_manager}, memory_manager{memory_manager}, swapchain{swapchain},
+      scheduler{scheduler}, image_count{swapchain.GetImageCount()}, screen_info{screen_info} {
+    watches.resize(image_count);
+    std::generate(watches.begin(), watches.end(),
+                  []() { return std::make_unique<VKFenceWatch>(); });
+
+    CreateStaticResources();
+    CreateDynamicResources();
+}
+
+VKBlitScreen::~VKBlitScreen() = default;
+
+void VKBlitScreen::Recreate() {
+    CreateDynamicResources();
+}
+
+std::tuple<VKFence&, vk::Semaphore> VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
+                                                       bool use_accelerated) {
+    RefreshResources(framebuffer);
+
+    // Finish any pending renderpass
+    scheduler.RequestOutsideRenderPassOperationContext();
+
+    const u32 image_index = swapchain.GetImageIndex();
+    watches[image_index]->Watch(scheduler.GetFence());
+
+    VKImage* blit_image = use_accelerated ? screen_info.image : raw_images[image_index].get();
+
+    UpdateDescriptorSet(image_index, blit_image->GetPresentView());
+
+    BufferData data;
+    SetUniformData(data, framebuffer);
+    SetVertexData(data, framebuffer);
+
+    auto map = buffer_commit->Map();
+    std::memcpy(map.GetAddress(), &data, sizeof(data));
+
+    if (!use_accelerated) {
+        const u64 image_offset = GetRawImageOffset(framebuffer, image_index);
+
+        const auto pixel_format =
+            VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format);
+        const VAddr framebuffer_addr = framebuffer.address + framebuffer.offset;
+        const auto host_ptr = system.Memory().GetPointer(framebuffer_addr);
+        rasterizer.FlushRegion(ToCacheAddr(host_ptr), GetSizeInBytes(framebuffer));
+
+        // TODO(Rodrigo): Read this from HLE
+        constexpr u32 block_height_log2 = 4;
+        VideoCore::MortonSwizzle(VideoCore::MortonSwizzleMode::MortonToLinear, pixel_format,
+                                 framebuffer.stride, block_height_log2, framebuffer.height, 0, 1, 1,
+                                 map.GetAddress() + image_offset, host_ptr);
+
+        blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eTransfer,
+                               vk::AccessFlagBits::eTransferWrite,
+                               vk::ImageLayout::eTransferDstOptimal);
+
+        const vk::BufferImageCopy copy(image_offset, 0, 0,
+                                       {vk::ImageAspectFlagBits::eColor, 0, 0, 1}, {0, 0, 0},
+                                       {framebuffer.width, framebuffer.height, 1});
+        scheduler.Record([buffer_handle = *buffer, image = blit_image->GetHandle(),
+                          copy](auto cmdbuf, auto& dld) {
+            cmdbuf.copyBufferToImage(buffer_handle, image, vk::ImageLayout::eTransferDstOptimal,
+                                     {copy}, dld);
+        });
+    }
+    map.Release();
+
+    blit_image->Transition(0, 1, 0, 1, vk::PipelineStageFlagBits::eFragmentShader,
+                           vk::AccessFlagBits::eShaderRead,
+                           vk::ImageLayout::eShaderReadOnlyOptimal);
+
+    scheduler.Record([renderpass = *renderpass, framebuffer = *framebuffers[image_index],
+                      descriptor_set = descriptor_sets[image_index], buffer = *buffer,
+                      size = swapchain.GetSize(), pipeline = *pipeline,
+                      layout = *pipeline_layout](auto cmdbuf, auto& dld) {
+        const vk::ClearValue clear_color{std::array{0.0f, 0.0f, 0.0f, 1.0f}};
+        const vk::RenderPassBeginInfo renderpass_bi(renderpass, framebuffer, {{0, 0}, size}, 1,
+                                                    &clear_color);
+
+        cmdbuf.beginRenderPass(renderpass_bi, vk::SubpassContents::eInline, dld);
+        cmdbuf.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline, dld);
+        cmdbuf.setViewport(
+            0,
+            {{0.0f, 0.0f, static_cast<f32>(size.width), static_cast<f32>(size.height), 0.0f, 1.0f}},
+            dld);
+        cmdbuf.setScissor(0, {{{0, 0}, size}}, dld);
+
+        cmdbuf.bindVertexBuffers(0, {buffer}, {offsetof(BufferData, vertices)}, dld);
+        cmdbuf.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, layout, 0, {descriptor_set}, {},
+                                  dld);
+        cmdbuf.draw(4, 1, 0, 0, dld);
+        cmdbuf.endRenderPass(dld);
+    });
+
+    return {scheduler.GetFence(), *semaphores[image_index]};
+}
+
+void VKBlitScreen::CreateStaticResources() {
+    CreateShaders();
+    CreateSemaphores();
+    CreateDescriptorPool();
+    CreateDescriptorSetLayout();
+    CreateDescriptorSets();
+    CreatePipelineLayout();
+    CreateSampler();
+}
+
+void VKBlitScreen::CreateDynamicResources() {
+    CreateRenderPass();
+    CreateFramebuffers();
+    CreateGraphicsPipeline();
+}
+
+void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
+    if (framebuffer.width == raw_width && framebuffer.height == raw_height && !raw_images.empty()) {
+        return;
+    }
+    raw_width = framebuffer.width;
+    raw_height = framebuffer.height;
+    ReleaseRawImages();
+
+    CreateStagingBuffer(framebuffer);
+    CreateRawImages(framebuffer);
+}
+
+void VKBlitScreen::CreateShaders() {
+    vertex_shader = BuildShader(device, sizeof(blit_vertex_code), blit_vertex_code);
+    fragment_shader = BuildShader(device, sizeof(blit_fragment_code), blit_fragment_code);
+}
+
+void VKBlitScreen::CreateSemaphores() {
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+
+    semaphores.resize(image_count);
+    for (std::size_t i = 0; i < image_count; ++i) {
+        semaphores[i] = dev.createSemaphoreUnique({}, nullptr, dld);
+    }
+}
+
+void VKBlitScreen::CreateDescriptorPool() {
+    const std::array<vk::DescriptorPoolSize, 2> pool_sizes{
+        vk::DescriptorPoolSize{vk::DescriptorType::eUniformBuffer, image_count},
+        vk::DescriptorPoolSize{vk::DescriptorType::eCombinedImageSampler, image_count}};
+    const vk::DescriptorPoolCreateInfo pool_ci({}, image_count, static_cast<u32>(pool_sizes.size()),
+                                               pool_sizes.data());
+    const auto dev = device.GetLogical();
+    descriptor_pool = dev.createDescriptorPoolUnique(pool_ci, nullptr, device.GetDispatchLoader());
+}
+
+void VKBlitScreen::CreateRenderPass() {
+    const vk::AttachmentDescription color_attachment(
+        {}, swapchain.GetImageFormat(), vk::SampleCountFlagBits::e1, vk::AttachmentLoadOp::eClear,
+        vk::AttachmentStoreOp::eStore, vk::AttachmentLoadOp::eDontCare,
+        vk::AttachmentStoreOp::eDontCare, vk::ImageLayout::eUndefined,
+        vk::ImageLayout::ePresentSrcKHR);
+
+    const vk::AttachmentReference color_attachment_ref(0, vk::ImageLayout::eColorAttachmentOptimal);
+
+    const vk::SubpassDescription subpass_description({}, vk::PipelineBindPoint::eGraphics, 0,
+                                                     nullptr, 1, &color_attachment_ref, nullptr,
+                                                     nullptr, 0, nullptr);
+
+    const vk::SubpassDependency dependency(
+        VK_SUBPASS_EXTERNAL, 0, vk::PipelineStageFlagBits::eColorAttachmentOutput,
+        vk::PipelineStageFlagBits::eColorAttachmentOutput, {},
+        vk::AccessFlagBits::eColorAttachmentRead | vk::AccessFlagBits::eColorAttachmentWrite, {});
+
+    const vk::RenderPassCreateInfo renderpass_ci({}, 1, &color_attachment, 1, &subpass_description,
+                                                 1, &dependency);
+
+    const auto dev = device.GetLogical();
+    renderpass = dev.createRenderPassUnique(renderpass_ci, nullptr, device.GetDispatchLoader());
+}
+
+void VKBlitScreen::CreateDescriptorSetLayout() {
+    const std::array<vk::DescriptorSetLayoutBinding, 2> layout_bindings{
+        vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1,
+                                       vk::ShaderStageFlagBits::eVertex, nullptr),
+        vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eCombinedImageSampler, 1,
+                                       vk::ShaderStageFlagBits::eFragment, nullptr)};
+    const vk::DescriptorSetLayoutCreateInfo descriptor_layout_ci(
+        {}, static_cast<u32>(layout_bindings.size()), layout_bindings.data());
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    descriptor_set_layout = dev.createDescriptorSetLayoutUnique(descriptor_layout_ci, nullptr, dld);
+}
+
+void VKBlitScreen::CreateDescriptorSets() {
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+
+    descriptor_sets.resize(image_count);
+    for (u32 i = 0; i < image_count; ++i) {
+        const vk::DescriptorSetLayout layout = *descriptor_set_layout;
+        const vk::DescriptorSetAllocateInfo descriptor_set_ai(*descriptor_pool, 1, &layout);
+        const vk::Result result =
+            dev.allocateDescriptorSets(&descriptor_set_ai, &descriptor_sets[i], dld);
+        ASSERT(result == vk::Result::eSuccess);
+    }
+}
+
+void VKBlitScreen::CreatePipelineLayout() {
+    const vk::PipelineLayoutCreateInfo pipeline_layout_ci({}, 1, &descriptor_set_layout.get(), 0,
+                                                          nullptr);
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    pipeline_layout = dev.createPipelineLayoutUnique(pipeline_layout_ci, nullptr, dld);
+}
+
+void VKBlitScreen::CreateGraphicsPipeline() {
+    const std::array shader_stages = {
+        vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eVertex, *vertex_shader,
+                                          "main", nullptr),
+        vk::PipelineShaderStageCreateInfo({}, vk::ShaderStageFlagBits::eFragment, *fragment_shader,
+                                          "main", nullptr)};
+
+    const auto vertex_binding_description = ScreenRectVertex::GetDescription();
+    const auto vertex_attrs_description = ScreenRectVertex::GetAttributes();
+    const vk::PipelineVertexInputStateCreateInfo vertex_input(
+        {}, 1, &vertex_binding_description, static_cast<u32>(vertex_attrs_description.size()),
+        vertex_attrs_description.data());
+
+    const vk::PipelineInputAssemblyStateCreateInfo input_assembly(
+        {}, vk::PrimitiveTopology::eTriangleStrip, false);
+
+    // Set a dummy viewport, it's going to be replaced by dynamic states.
+    const vk::Viewport viewport(0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f);
+    const vk::Rect2D scissor({0, 0}, {1, 1});
+
+    const vk::PipelineViewportStateCreateInfo viewport_state({}, 1, &viewport, 1, &scissor);
+
+    const vk::PipelineRasterizationStateCreateInfo rasterizer(
+        {}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eNone,
+        vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f);
+
+    const vk::PipelineMultisampleStateCreateInfo multisampling({}, vk::SampleCountFlagBits::e1,
+                                                               false, 0.0f, nullptr, false, false);
+
+    const vk::PipelineColorBlendAttachmentState color_blend_attachment(
+        false, vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
+        vk::BlendFactor::eZero, vk::BlendFactor::eZero, vk::BlendOp::eAdd,
+        vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG |
+            vk::ColorComponentFlagBits::eB | vk::ColorComponentFlagBits::eA);
+
+    const vk::PipelineColorBlendStateCreateInfo color_blending(
+        {}, false, vk::LogicOp::eCopy, 1, &color_blend_attachment, {0.0f, 0.0f, 0.0f, 0.0f});
+
+    const std::array<vk::DynamicState, 2> dynamic_states = {vk::DynamicState::eViewport,
+                                                            vk::DynamicState::eScissor};
+
+    const vk::PipelineDynamicStateCreateInfo dynamic_state(
+        {}, static_cast<u32>(dynamic_states.size()), dynamic_states.data());
+
+    const vk::GraphicsPipelineCreateInfo pipeline_ci(
+        {}, static_cast<u32>(shader_stages.size()), shader_stages.data(), &vertex_input,
+        &input_assembly, nullptr, &viewport_state, &rasterizer, &multisampling, nullptr,
+        &color_blending, &dynamic_state, *pipeline_layout, *renderpass, 0, nullptr, 0);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    pipeline = dev.createGraphicsPipelineUnique({}, pipeline_ci, nullptr, dld);
+}
+
+void VKBlitScreen::CreateSampler() {
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    const vk::SamplerCreateInfo sampler_ci(
+        {}, vk::Filter::eLinear, vk::Filter::eLinear, vk::SamplerMipmapMode::eLinear,
+        vk::SamplerAddressMode::eClampToBorder, vk::SamplerAddressMode::eClampToBorder,
+        vk::SamplerAddressMode::eClampToBorder, 0.0f, false, 0.0f, false, vk::CompareOp::eNever,
+        0.0f, 0.0f, vk::BorderColor::eFloatOpaqueBlack, false);
+    sampler = dev.createSamplerUnique(sampler_ci, nullptr, dld);
+}
+
+void VKBlitScreen::CreateFramebuffers() {
+    const vk::Extent2D size{swapchain.GetSize()};
+    framebuffers.clear();
+    framebuffers.resize(image_count);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+
+    for (u32 i = 0; i < image_count; ++i) {
+        const vk::ImageView image_view{swapchain.GetImageViewIndex(i)};
+        const vk::FramebufferCreateInfo framebuffer_ci({}, *renderpass, 1, &image_view, size.width,
+                                                       size.height, 1);
+        framebuffers[i] = dev.createFramebufferUnique(framebuffer_ci, nullptr, dld);
+    }
+}
+
+void VKBlitScreen::ReleaseRawImages() {
+    for (u32 i = 0; i < static_cast<u32>(raw_images.size()); ++i) {
+        watches[i]->Wait();
+    }
+    raw_images.clear();
+    raw_buffer_commits.clear();
+    buffer.reset();
+    buffer_commit.reset();
+}
+
+void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+
+    const vk::BufferCreateInfo buffer_ci({}, CalculateBufferSize(framebuffer),
+                                         vk::BufferUsageFlagBits::eTransferSrc |
+                                             vk::BufferUsageFlagBits::eVertexBuffer |
+                                             vk::BufferUsageFlagBits::eUniformBuffer,
+                                         vk::SharingMode::eExclusive, 0, nullptr);
+    buffer = dev.createBufferUnique(buffer_ci, nullptr, dld);
+    buffer_commit = memory_manager.Commit(*buffer, true);
+}
+
+void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
+    raw_images.resize(image_count);
+    raw_buffer_commits.resize(image_count);
+
+    const auto format = GetFormat(framebuffer);
+    for (u32 i = 0; i < image_count; ++i) {
+        const vk::ImageCreateInfo image_ci(
+            {}, vk::ImageType::e2D, format, {framebuffer.width, framebuffer.height, 1}, 1, 1,
+            vk::SampleCountFlagBits::e1, vk::ImageTiling::eOptimal,
+            vk::ImageUsageFlagBits::eTransferDst | vk::ImageUsageFlagBits::eSampled,
+            vk::SharingMode::eExclusive, 0, nullptr, vk::ImageLayout::eUndefined);
+
+        raw_images[i] =
+            std::make_unique<VKImage>(device, scheduler, image_ci, vk::ImageAspectFlagBits::eColor);
+        raw_buffer_commits[i] = memory_manager.Commit(raw_images[i]->GetHandle(), false);
+    }
+}
+
+void VKBlitScreen::UpdateDescriptorSet(u32 image_index, vk::ImageView image_view) const {
+    const vk::DescriptorSet descriptor_set = descriptor_sets[image_index];
+
+    const vk::DescriptorBufferInfo buffer_info(*buffer, offsetof(BufferData, uniform),
+                                               sizeof(BufferData::uniform));
+    const vk::WriteDescriptorSet ubo_write(descriptor_set, 0, 0, 1,
+                                           vk::DescriptorType::eUniformBuffer, nullptr,
+                                           &buffer_info, nullptr);
+
+    const vk::DescriptorImageInfo image_info(*sampler, image_view,
+                                             vk::ImageLayout::eShaderReadOnlyOptimal);
+    const vk::WriteDescriptorSet sampler_write(descriptor_set, 1, 0, 1,
+                                               vk::DescriptorType::eCombinedImageSampler,
+                                               &image_info, nullptr, nullptr);
+
+    const auto dev = device.GetLogical();
+    const auto& dld = device.GetDispatchLoader();
+    dev.updateDescriptorSets({ubo_write, sampler_write}, {}, dld);
+}
+
+void VKBlitScreen::SetUniformData(BufferData& data,
+                                  const Tegra::FramebufferConfig& framebuffer) const {
+    const auto& layout = render_window.GetFramebufferLayout();
+    data.uniform.modelview_matrix =
+        MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
+}
+
+void VKBlitScreen::SetVertexData(BufferData& data,
+                                 const Tegra::FramebufferConfig& framebuffer) const {
+    const auto& framebuffer_transform_flags = framebuffer.transform_flags;
+    const auto& framebuffer_crop_rect = framebuffer.crop_rect;
+
+    const Common::Rectangle<f32> texcoords{0.f, 0.f, 1.f, 1.f};
+    auto left = texcoords.left;
+    auto right = texcoords.right;
+
+    switch (framebuffer_transform_flags) {
+    case Tegra::FramebufferConfig::TransformFlags::Unset:
+        break;
+    case Tegra::FramebufferConfig::TransformFlags::FlipV:
+        // Flip the framebuffer vertically
+        left = texcoords.right;
+        right = texcoords.left;
+        break;
+    default:
+        UNIMPLEMENTED_MSG("Unsupported framebuffer_transform_flags={}",
+                          static_cast<u32>(framebuffer_transform_flags));
+        break;
+    }
+
+    UNIMPLEMENTED_IF(framebuffer_crop_rect.top != 0);
+    UNIMPLEMENTED_IF(framebuffer_crop_rect.left != 0);
+
+    // Scale the output by the crop width/height. This is commonly used with 1280x720 rendering
+    // (e.g. handheld mode) on a 1920x1080 framebuffer.
+    f32 scale_u = 1.0f, scale_v = 1.0f;
+    if (framebuffer_crop_rect.GetWidth() > 0) {
+        scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
+                  static_cast<f32>(screen_info.width);
+    }
+    if (framebuffer_crop_rect.GetHeight() > 0) {
+        scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
+                  static_cast<f32>(screen_info.height);
+    }
+
+    const auto& screen = render_window.GetFramebufferLayout().screen;
+    const auto x = static_cast<f32>(screen.left);
+    const auto y = static_cast<f32>(screen.top);
+    const auto w = static_cast<f32>(screen.GetWidth());
+    const auto h = static_cast<f32>(screen.GetHeight());
+    data.vertices[0] = ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v);
+    data.vertices[1] = ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v);
+    data.vertices[2] = ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v);
+    data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
+}
+
+u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
+    return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
+}
+
+u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
+                                    u32 image_index) const {
+    constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
+    return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h
new file mode 100644
index 0000000000..743bb0317f
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.h
@@ -0,0 +1,118 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <tuple>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_memory_manager.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+
+namespace Core {
+class System;
+}
+
+namespace Core::Frontend {
+class EmuWindow;
+}
+
+namespace Tegra {
+struct FramebufferConfig;
+}
+
+namespace VideoCore {
+class RasterizerInterface;
+}
+
+namespace Vulkan {
+
+struct ScreenInfo;
+class RasterizerVulkan;
+class VKDevice;
+class VKFence;
+class VKImage;
+class VKScheduler;
+class VKSwapchain;
+
+class VKBlitScreen final {
+public:
+    explicit VKBlitScreen(Core::System& system, Core::Frontend::EmuWindow& render_window,
+                          VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
+                          VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
+                          VKSwapchain& swapchain, VKScheduler& scheduler,
+                          const VKScreenInfo& screen_info);
+    ~VKBlitScreen();
+
+    void Recreate();
+
+    std::tuple<VKFence&, vk::Semaphore> Draw(const Tegra::FramebufferConfig& framebuffer,
+                                             bool use_accelerated);
+
+private:
+    struct BufferData;
+
+    void CreateStaticResources();
+    void CreateShaders();
+    void CreateSemaphores();
+    void CreateDescriptorPool();
+    void CreateRenderPass();
+    void CreateDescriptorSetLayout();
+    void CreateDescriptorSets();
+    void CreatePipelineLayout();
+    void CreateGraphicsPipeline();
+    void CreateSampler();
+
+    void CreateDynamicResources();
+    void CreateFramebuffers();
+
+    void RefreshResources(const Tegra::FramebufferConfig& framebuffer);
+    void ReleaseRawImages();
+    void CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer);
+    void CreateRawImages(const Tegra::FramebufferConfig& framebuffer);
+
+    void UpdateDescriptorSet(u32 image_index, vk::ImageView image_view) const;
+    void SetUniformData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
+    void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer) const;
+
+    u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
+    u64 GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer, u32 image_index) const;
+
+    Core::System& system;
+    Core::Frontend::EmuWindow& render_window;
+    VideoCore::RasterizerInterface& rasterizer;
+    const VKDevice& device;
+    VKResourceManager& resource_manager;
+    VKMemoryManager& memory_manager;
+    VKSwapchain& swapchain;
+    VKScheduler& scheduler;
+    const u32 image_count;
+    const VKScreenInfo& screen_info;
+
+    UniqueShaderModule vertex_shader;
+    UniqueShaderModule fragment_shader;
+    UniqueDescriptorPool descriptor_pool;
+    UniqueDescriptorSetLayout descriptor_set_layout;
+    UniquePipelineLayout pipeline_layout;
+    UniquePipeline pipeline;
+    UniqueRenderPass renderpass;
+    std::vector<UniqueFramebuffer> framebuffers;
+    std::vector<vk::DescriptorSet> descriptor_sets;
+    UniqueSampler sampler;
+
+    UniqueBuffer buffer;
+    VKMemoryCommit buffer_commit;
+
+    std::vector<std::unique_ptr<VKFenceWatch>> watches;
+
+    std::vector<UniqueSemaphore> semaphores;
+    std::vector<std::unique_ptr<VKImage>> raw_images;
+    std::vector<VKMemoryCommit> raw_buffer_commits;
+    u32 raw_width = 0;
+    u32 raw_height = 0;
+};
+
+} // namespace Vulkan