From fb026f6b46210d9e8cd24458c11c2d3845583a03 Mon Sep 17 00:00:00 2001
From: bunnei <ericbunnie@gmail.com>
Date: Thu, 17 Apr 2014 21:19:32 -0400
Subject: [PATCH] moved enums into Memory:: namespace

---
 src/core/mem_map.h | 6 ++----
 1 file changed, 2 insertions(+), 4 deletions(-)

diff --git a/src/core/mem_map.h b/src/core/mem_map.h
index 9ca05cc4eb..9931daece4 100644
--- a/src/core/mem_map.h
+++ b/src/core/mem_map.h
@@ -4,11 +4,11 @@
 
 #pragma once
 
-////////////////////////////////////////////////////////////////////////////////////////////////////
-
 #include "common/common.h"
 #include "common/common_types.h"
 
+namespace Memory {
+
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
 enum {
@@ -49,8 +49,6 @@ enum {
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
-namespace Memory {
-
 // Base is a pointer to the base of the memory map. Yes, some MMU tricks
 // are used to set up a full GC or Wii memory map in process memory.  on
 // 32-bit, you have to mask your offsets with 0x3FFFFFFF. This means that