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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update.
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1 changed files with 6 additions and 6 deletions
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@ -332,23 +332,23 @@ private:
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if constexpr (has_extended_dynamic_state) {
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if constexpr (has_extended_dynamic_state) {
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// With extended dynamic states we can specify the length and stride of a vertex buffer
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// With extended dynamic states we can specify the length and stride of a vertex buffer
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// std::array<VkDeviceSize, N> sizes;
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std::array<VkDeviceSize, N> sizes;
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std::array<u16, N> strides;
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std::array<u16, N> strides;
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// std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
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std::copy(vertex.sizes.begin(), vertex.sizes.begin() + N, sizes.begin());
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std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
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std::copy(vertex.strides.begin(), vertex.strides.begin() + N, strides.begin());
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if constexpr (is_indexed) {
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if constexpr (is_indexed) {
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scheduler.Record(
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scheduler.Record(
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[buffers, offsets, strides, index = index](vk::CommandBuffer cmdbuf) {
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[buffers, offsets, sizes, strides, index = index](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
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cmdbuf.BindIndexBuffer(index.buffer, index.offset, index.type);
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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offsets.data(), nullptr,
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offsets.data(), sizes.data(),
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ExpandStrides(strides).data());
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ExpandStrides(strides).data());
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});
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});
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} else {
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} else {
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scheduler.Record([buffers, offsets, strides](vk::CommandBuffer cmdbuf) {
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scheduler.Record([buffers, offsets, sizes, strides](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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cmdbuf.BindVertexBuffers2EXT(0, static_cast<u32>(N), buffers.data(),
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offsets.data(), nullptr,
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offsets.data(), sizes.data(),
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ExpandStrides(strides).data());
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ExpandStrides(strides).data());
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});
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});
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}
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}
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