mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-15 22:54:00 +00:00
texure_cache/util: Resolve implicit sign conversions with std::reduce
Amends implicit sign conversions occurring with usages of std::reduce and also relocates it to its own utility function to reduce verbosity a little bit.
This commit is contained in:
parent
26d60014d0
commit
fddb278aa3
2 changed files with 15 additions and 11 deletions
|
@ -268,16 +268,19 @@ template <u32 GOB_EXTENT>
|
||||||
return num_tiles << shift;
|
return num_tiles << shift;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr std::array<u32, MAX_MIP_LEVELS> CalculateLevelSizes(const LevelInfo& info,
|
[[nodiscard]] constexpr LevelArray CalculateLevelSizes(const LevelInfo& info, u32 num_levels) {
|
||||||
u32 num_levels) {
|
|
||||||
ASSERT(num_levels <= MAX_MIP_LEVELS);
|
ASSERT(num_levels <= MAX_MIP_LEVELS);
|
||||||
std::array<u32, MAX_MIP_LEVELS> sizes{};
|
LevelArray sizes{};
|
||||||
for (u32 level = 0; level < num_levels; ++level) {
|
for (u32 level = 0; level < num_levels; ++level) {
|
||||||
sizes[level] = CalculateLevelSize(info, level);
|
sizes[level] = CalculateLevelSize(info, level);
|
||||||
}
|
}
|
||||||
return sizes;
|
return sizes;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] u32 CalculateLevelBytes(const LevelArray& sizes, u32 num_levels) {
|
||||||
|
return std::reduce(sizes.begin(), sizes.begin() + num_levels, 0U);
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
|
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
|
||||||
u32 num_samples, u32 tile_width_spacing) {
|
u32 num_samples, u32 tile_width_spacing) {
|
||||||
const auto [samples_x, samples_y] = Samples(num_samples);
|
const auto [samples_x, samples_y] = Samples(num_samples);
|
||||||
|
@ -566,10 +569,10 @@ void SwizzleBlockLinearImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr
|
||||||
|
|
||||||
const u32 num_levels = info.resources.levels;
|
const u32 num_levels = info.resources.levels;
|
||||||
const std::array sizes = CalculateLevelSizes(level_info, num_levels);
|
const std::array sizes = CalculateLevelSizes(level_info, num_levels);
|
||||||
size_t guest_offset = std::reduce(sizes.begin(), sizes.begin() + level, 0);
|
size_t guest_offset = CalculateLevelBytes(sizes, level);
|
||||||
const size_t layer_stride =
|
const size_t layer_stride =
|
||||||
AlignLayerSize(std::reduce(sizes.begin(), sizes.begin() + num_levels, 0), size,
|
AlignLayerSize(CalculateLevelBytes(sizes, num_levels), size, level_info.block,
|
||||||
level_info.block, tile_size.height, info.tile_width_spacing);
|
tile_size.height, info.tile_width_spacing);
|
||||||
const size_t subresource_size = sizes[level];
|
const size_t subresource_size = sizes[level];
|
||||||
|
|
||||||
const auto dst_data = std::make_unique<u8[]>(subresource_size);
|
const auto dst_data = std::make_unique<u8[]>(subresource_size);
|
||||||
|
@ -643,10 +646,10 @@ u32 CalculateLayerSize(const ImageInfo& info) noexcept {
|
||||||
info.tile_width_spacing, info.resources.levels);
|
info.tile_width_spacing, info.resources.levels);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
|
LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
|
||||||
ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
|
ASSERT(info.resources.levels <= static_cast<s32>(MAX_MIP_LEVELS));
|
||||||
const LevelInfo level_info = MakeLevelInfo(info);
|
const LevelInfo level_info = MakeLevelInfo(info);
|
||||||
std::array<u32, MAX_MIP_LEVELS> offsets{};
|
LevelArray offsets{};
|
||||||
u32 offset = 0;
|
u32 offset = 0;
|
||||||
for (s32 level = 0; level < info.resources.levels; ++level) {
|
for (s32 level = 0; level < info.resources.levels; ++level) {
|
||||||
offsets[level] = offset;
|
offsets[level] = offset;
|
||||||
|
@ -812,7 +815,7 @@ std::vector<BufferImageCopy> UnswizzleImage(Tegra::MemoryManager& gpu_memory, GP
|
||||||
const Extent2D tile_size = DefaultBlockSize(info.format);
|
const Extent2D tile_size = DefaultBlockSize(info.format);
|
||||||
const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
|
const std::array level_sizes = CalculateLevelSizes(level_info, num_levels);
|
||||||
const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
|
const Extent2D gob = GobSize(bpp_log2, info.block.height, info.tile_width_spacing);
|
||||||
const u32 layer_size = std::reduce(level_sizes.begin(), level_sizes.begin() + num_levels, 0);
|
const u32 layer_size = CalculateLevelBytes(level_sizes, num_levels);
|
||||||
const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
|
const u32 layer_stride = AlignLayerSize(layer_size, size, level_info.block, tile_size.height,
|
||||||
info.tile_width_spacing);
|
info.tile_width_spacing);
|
||||||
size_t guest_offset = 0;
|
size_t guest_offset = 0;
|
||||||
|
|
|
@ -20,6 +20,8 @@ namespace VideoCommon {
|
||||||
|
|
||||||
using Tegra::Texture::TICEntry;
|
using Tegra::Texture::TICEntry;
|
||||||
|
|
||||||
|
using LevelArray = std::array<u32, MAX_MIP_LEVELS>;
|
||||||
|
|
||||||
struct OverlapResult {
|
struct OverlapResult {
|
||||||
GPUVAddr gpu_addr;
|
GPUVAddr gpu_addr;
|
||||||
VAddr cpu_addr;
|
VAddr cpu_addr;
|
||||||
|
@ -36,8 +38,7 @@ struct OverlapResult {
|
||||||
|
|
||||||
[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
|
[[nodiscard]] u32 CalculateLayerSize(const ImageInfo& info) noexcept;
|
||||||
|
|
||||||
[[nodiscard]] std::array<u32, MAX_MIP_LEVELS> CalculateMipLevelOffsets(
|
[[nodiscard]] LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept;
|
||||||
const ImageInfo& info) noexcept;
|
|
||||||
|
|
||||||
[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);
|
[[nodiscard]] std::vector<u32> CalculateSliceOffsets(const ImageInfo& info);
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue