From ffd60ee4768e7baba187bf9c3462e6db9ec01b32 Mon Sep 17 00:00:00 2001
From: Lioncash <mathew1800@gmail.com>
Date: Mon, 20 Aug 2018 04:21:50 -0400
Subject: [PATCH] game_list: Avoid uninitialized variables when retrieving
 program ID

Avoids potentially leaving this variable uninitialized based off the
loader failing to retrieve the ID value.
---
 src/yuzu/game_list.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f867118d9c..bc4b930333 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -438,7 +438,7 @@ void GameListWorker::AddInstalledTitlesToGameList() {
 
         std::vector<u8> icon;
         std::string name;
-        u64 program_id;
+        u64 program_id = 0;
         loader->ReadProgramId(program_id);
 
         const auto& control =
@@ -509,7 +509,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
             std::vector<u8> icon;
             const auto res1 = loader->ReadIcon(icon);
 
-            u64 program_id;
+            u64 program_id = 0;
             const auto res2 = loader->ReadProgramId(program_id);
 
             std::string name = " ";