Commit graph

14897 commits

Author SHA1 Message Date
bunnei
84856a4549 Merge pull request #389 from lioncash/fmt
soc_u: Fix a missing formatting argument
2015-01-02 20:38:48 -05:00
Lioncash
bf23f94571 elf: Make DidRelocate const 2015-01-02 20:32:16 -05:00
Lioncash
0d81b1e75b archive: Fix initializer list order 2015-01-02 20:30:57 -05:00
Lioncash
67187c15a0 dyncom: Remove dead function InterpreterInitInstLength
Technically eliminates two memory leaks as well.
2015-01-02 20:24:00 -05:00
Lioncash
bdbd111c7e soc_u: Fix a missing formatting argument 2015-01-02 19:54:21 -05:00
Lioncash
bee4ff8454 armemu: Fix missing Q flag check for SMLSD. 2015-01-02 18:29:36 -05:00
Lioncash
3337b84620 dyncom: Implement SMLAD/SMUAD/SMLSD/SMUSD 2015-01-02 18:29:30 -05:00
bunnei
092a67cefb Merge pull request #382 from lioncash/sx
dyncom: Implement SXTAB16 and SXTB16
2015-01-02 11:50:01 -05:00
Tony Wasserka
27406cc377 Merge pull request #377 from Yllodra/misc-changes
Qt: Letter cases and single window mode
2015-01-02 14:49:50 +01:00
Lioncash
48bf0f9996 dyncom: Implement SXTAB16 and SXTB16 2015-01-01 21:59:37 -05:00
bunnei
7c8f6ca051 Merge pull request #358 from neobrain/pica_progress2
pica_progress followups
2015-01-01 20:54:45 -05:00
bunnei
fa4cc502e7 Merge pull request #379 from lioncash/sh
dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX
2015-01-01 20:43:04 -05:00
bunnei
3e566be052 Merge pull request #378 from lioncash/s8
dyncom: Implement SADD8/SSUB8
2015-01-01 20:41:51 -05:00
Rohit Nirmal
c589d82052 Silence some -Wsign-compare warnings. 2015-01-01 16:38:36 -06:00
Daniel Lundqvist
85c150a4fd Make letter cases consistent in menus and widgets
In various menu options letter cases were not consistent. This was also
the case within various debugging widgets. This attempts to make letter
cases consistent, but it is of course a matter of opinion which way is the
correct one.
2015-01-01 18:52:39 +01:00
Daniel Lundqvist
3f3b890694 Change popout mode to "Single Window Mode" 2015-01-01 18:50:56 +01:00
Tony Wasserka
84d11d7ff6 Merge pull request #380 from Yllodra/graphics-debugger-save-state
Set object name for the Graphics Debugger
2015-01-01 18:21:14 +01:00
Lioncash
524da47698 dyncom: Implement SHADD8/SHADD16/SHSUB8/SHSUB16/SHASX/SHSAX 2015-01-01 10:34:20 -05:00
Lioncash
481a6c9652 Fix SADD8/SSUB8 in the armemu 2015-01-01 09:44:32 -05:00
Lioncash
4e2cb06b81 dyncom: Implement SADD8/SSUB8 2015-01-01 09:39:40 -05:00
Daniel Lundqvist
a35e3a8632 Set object name for the graphics debugger
Setting an object name for GPUCommandStreamWidget allows for saving the
graphics debugger's state (if it's show, position, etc). This state is
then restored when restarting the application.
2015-01-01 14:49:35 +01:00
bunnei
08b6cf778d Merge pull request #265 from Subv/socu
SOC_U: Implemented some socket functions
2014-12-31 11:31:53 -05:00
Subv
97a7381d29 SOC_U: Preliminary implementation of sockets.
Stubbed CreateMemoryBlock

Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections

SOC_U: Renamed functions to maintain consistency

Also prevents possible scope errors / conflicts with the actual Berkeley socket functions

SOCU: Close all the opened sockets when cleaning up SOCU
2014-12-31 10:51:44 -05:00
Tony Wasserka
bc187be0c1 Pica/Rasterizer: Remove some redundant casts. 2014-12-31 16:32:56 +01:00
Tony Wasserka
9675d19b47 Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea. 2014-12-31 16:32:56 +01:00
Tony Wasserka
47543d62cf Pica: Cleanup color conversion. 2014-12-31 16:32:55 +01:00
Tony Wasserka
614baa39d1 VideoCore: Remove some unused functions. 2014-12-31 16:32:55 +01:00
Tony Wasserka
d13bd327ba Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping. 2014-12-31 16:32:55 +01:00
Tony Wasserka
195d73a385 Pica/Rasterizer: Clean up long code lines. 2014-12-31 16:32:55 +01:00
Tony Wasserka
40c7200841 Pica/VertexShader: Coding style fixes. 2014-12-31 16:32:55 +01:00
Tony Wasserka
323a56f898 Pica/CommandProcessor: Cleanups. 2014-12-31 16:32:55 +01:00
Tony Wasserka
b2d461020d Pica/CommandProcessor: Workaround games not setting the input position's w component. 2014-12-31 16:32:55 +01:00
Tony Wasserka
18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka
0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka
3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka
3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka
a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka
e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
bunnei
59bba04628 Merge pull request #375 from lioncash/uops
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 -05:00
Tony Wasserka
77bb58afeb Pica/Rasterizer: Further enhance Tev support. 2014-12-31 15:35:54 +01:00
Tony Wasserka
36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka
632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka
b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Tony Wasserka
b03a97e0b8 citra-qt: Fix displaying RGBA5551 framebuffers.
(not that it matters at the moment, because this code is not used yet)
2014-12-31 15:33:09 +01:00
Tony Wasserka
e1144e364e citra-qt: Always show pica framebuffers as RGBA8.
We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31 15:33:09 +01:00
Lioncash
3cc4af99d1 dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX 2014-12-31 06:45:41 -05:00
bunnei
746fcf5a59 Merge pull request #338 from chinhodado/master
Add citra icon to executable and window title in Windows
2014-12-31 00:47:06 -05:00
Chin
3aeb5970e5 Add citra icon to Windows executable and title bar 2014-12-31 00:38:03 -05:00
bunnei
c072095a6b Merge pull request #374 from bunnei/dyncom-cleanup-2
dyncom: Massive refactor
2014-12-31 00:06:34 -05:00
bunnei
631f13e462 dyncom: Massive refactor 2014-12-30 23:56:45 -05:00