ReinUsesLisp
67af0323f0
video_core: Fix instances where msbuild always regenerated host shaders
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When HEADER_GENERATOR was included in the DEPENDS section of custom
commands, msbuild assumed this was always modified. Changing this file
is not common so we can remove it from there.
2020-09-23 22:27:17 -03:00
Lioncash
0dc6967ff1
control_flow: emplace elements in place within TryQuery()
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Places data structures where they'll eventually be moved to to avoid
needing to even move them in the first place.
2020-09-22 22:54:36 -04:00
Lioncash
fcd0145eb5
control_flow: Make use of std::move in InsertBranch()
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Avoids unnecessary atomic increments and decrements.
2020-09-22 22:48:09 -04:00
Lioncash
ff45c39578
General: Make use of std::nullopt where applicable
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
2020-09-22 17:32:33 -04:00
ReinUsesLisp
7003090187
renderer_opengl: Remove emulated mailbox presentation
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Emulated mailbox presentation was causing performance issues on
Nvidia's OpenGL driver. Remove it.
2020-09-20 16:29:41 -03:00
Lioncash
91bca9eb0b
fermi_2d: Make use of designated initializers
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Same behavior, less repetition. We can also ensure all members of Config
are initialized.
2020-09-18 13:55:21 -04:00
Rodrigo Locatti
31461589c5
Merge pull request #4672 from lioncash/narrowing
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decoder/texture: Eliminate narrowing conversion in GetTldCode()
2020-09-17 21:17:54 +00:00
Lioncash
4944d48ee8
decode/image: Eliminate switch fallthrough in DecodeImage()
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Fortunately this didn't result in any issues, given the block that code
was falling through to would immediately break.
2020-09-17 15:12:18 -04:00
Lioncash
ffc66f089d
decoder/texture: Eliminate narrowing conversion in GetTldCode()
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The assignment was previously truncating a u64 value to a bool.
2020-09-17 15:04:17 -04:00
ReinUsesLisp
eb914b6c50
video_core: Enforce -Werror=switch
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This forces us to fix all -Wswitch warnings in video_core.
2020-09-16 17:48:01 -03:00
ReinUsesLisp
9e87193725
video_core: Remove all Core::System references in renderer
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Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
bunnei
94a25b75a0
Merge pull request #4611 from lioncash/xbyak2
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externals: Update Xbyak to 5.96
2020-09-03 20:24:27 -04:00
bunnei
39319f09d8
Merge pull request #4575 from lioncash/async
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async_shaders: Mark getters as const member functions
2020-09-03 11:34:30 -04:00
ReinUsesLisp
c573920c01
vk_device: Fix driver id check on AMD for VK_EXT_extended_dynamic_state
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'driver_id' can only be known on Vulkan 1.1 after creating a logical
device. Move the driver id check to disable
VK_EXT_extended_dynamic_state after the logical device is successfully
initialized.
The Vulkan device will have the extension enabled but it will not be
used.
2020-08-30 20:22:48 -03:00
Lioncash
a5dcccfdd2
externals: Update Xbyak to 5.96
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I made a request on the Xbyak issue tracker to allow some constructors
to be constexpr in order to avoid static constructors from needing to
execute for some of our register constants.
This request was implemented, so this updates Xbyak so that we can make
use of it.
2020-08-30 05:09:48 -04:00
ReinUsesLisp
fe90c4fd7b
vk_device: Blacklist AMD proprietary from VK_EXT_extended_dynamic_state
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Vertex binding's <stride> is bugged on AMD's proprietary drivers when
using VK_EXT_extended_dynamic_state. Blacklist it for now while we
investigate how to report this issue to AMD.
2020-08-28 19:14:57 -03:00
bunnei
9864da7d43
Merge pull request #4524 from lioncash/memory-log
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shader/memory: Amend UNIMPLEMENTED_IF_MSG without a message
2020-08-27 00:16:10 -04:00
bunnei
1bb8c27a70
Merge pull request #4569 from ReinUsesLisp/glsl-cmake
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video_core/host_shaders: Add CMake integration for string shaders
2020-08-26 22:57:39 -04:00
bunnei
1e2a92918b
Merge pull request #4555 from ReinUsesLisp/fix-primitive-topology
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vk_state_tracker: Fix primitive topology
2020-08-26 22:19:52 -04:00
Lioncash
7b50c48df7
memory_manager: Make use of [[nodiscard]] in the interface
2020-08-26 20:15:03 -04:00
Lioncash
d12d59f62a
memory_manager: Make operator+ const qualified
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This doesn't modify member state, so it can be marked as const.
2020-08-26 20:11:58 -04:00
bunnei
902bf6d37d
Merge pull request #4574 from lioncash/const-fn
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memory_manager: Mark IsGranularRange() as a const member function
2020-08-25 11:24:13 -04:00
bunnei
bb752df736
Merge pull request #4542 from ReinUsesLisp/gpu-init-base
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video_core: Initialize renderer with a GPU
2020-08-24 22:56:11 -04:00
Lioncash
bafef3d1c9
async_shaders: Mark getters as const member functions
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While we're at it, we can also mark them as nodiscard.
2020-08-24 01:15:50 -04:00
Lioncash
5bce81c3d6
memory_manager: Mark IsGranularRange() as a const member function
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This doesn't modify internal member state, so it can be marked as const.
2020-08-24 00:37:57 -04:00
Lioncash
bae4e6c2f5
gl_texture_cache: Take std::string by reference in DecorateViewName()
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LabelGLObject takes a string_view, so we don't need to make copies of
the std::string.
2020-08-23 23:36:33 -04:00
Lioncash
f3bb52c0a9
video_core/fence_manager: Remove unnecessary includes
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Avoids pulling in unnecessary things that can cause rebuilds when they
aren't required.
2020-08-23 21:44:50 -04:00
ReinUsesLisp
91df2beee3
video_core/host_shaders: Add CMake integration for string shaders
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Add the necessary CMake code to copy the contents in a string source
shader (GLSL or GLASM) to a header file then consumed by video_core
files.
This allows editting GLSL in its own files without having to maintain
them in source files.
For now, only OpenGL presentation shaders are moved, but we can add
GLASM presentation shaders and static SPIR-V generation through
glslangValidator in the future.
2020-08-23 21:37:20 -03:00
ReinUsesLisp
0eaf7e1daa
gl_shader_util: Use std::string_view instead of star pointer
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This allows us passing any type of string and hinting the length of the
string to the OpenGL driver.
2020-08-23 21:23:54 -03:00
ReinUsesLisp
da53bcee60
video_core: Initialize renderer with a GPU
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Add an extra step in GPU initialization to be able to initialize render
backends with a valid GPU instance.
2020-08-22 01:51:45 -03:00
bunnei
baff9ffcac
Merge pull request #4521 from lioncash/optionalcache
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gl_shader_disk_cache: Make use of std::nullopt where applicable
2020-08-21 23:56:55 -04:00
bunnei
53fbf8e206
Merge pull request #4523 from lioncash/self-assign
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macro-interpreter: Resolve -Wself-assign-field warning
2020-08-21 18:25:53 -04:00
ReinUsesLisp
aed6011d7c
vk_state_tracker: Fix primitive topology
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State track the current primitive topology with a regular comparison
instead of using dirty flags.
This fixes a bug in dirty flags for this particular state and it also
avoids unnecessary state changes as this property is stored in a
frequently changed bit field.
2020-08-20 23:07:30 -03:00
bunnei
3ea3de4ecd
Merge pull request #4546 from lioncash/telemetry
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common/telemetry: Migrate namespace into the Common namespace
2020-08-20 14:29:13 -04:00
bunnei
2d2e235bcf
Merge pull request #4522 from lioncash/vulk-copy
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vulkan/wrapper: Avoid unnecessary copy in EnumerateInstanceExtensionProperties()
2020-08-18 19:31:35 -04:00
Lioncash
f6bb905182
common/telemetry: Migrate namespace into the Common namespace
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
2020-08-18 15:08:32 -04:00
bunnei
56c6a5def8
Merge pull request #4535 from lioncash/fileutil
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common/fileutil: Convert namespace to Common::FS
2020-08-17 22:35:30 -04:00
David
cbaf1bc711
Merge pull request #4443 from ameerj/vk-async-shaders
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vulkan_renderer: Async shader/graphics pipeline compilation
2020-08-17 15:06:11 +10:00
David
a91acd5365
Merge pull request #4520 from lioncash/pessimize
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async_shaders: Resolve -Wpessimizing-move warning
2020-08-17 14:36:05 +10:00
ameerj
fde8102a41
Remove unneeded newlines, optional Registry in shader params
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Addressing feedback from Rodrigo
2020-08-16 16:33:21 -04:00
Ameer J
f49ffdd648
Morph: Update worker allocation comment
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2020-08-16 12:02:22 -04:00
ameerj
1b829fbd7a
move thread 1/4 count computation into allocate workers method
2020-08-16 12:02:22 -04:00
ameerj
31a76410e8
Address feedback, add shader compile notifier, update setting text
2020-08-16 12:02:22 -04:00
ameerj
c02464f64e
Vk Async Worker directly emplace in cache
2020-08-16 12:02:22 -04:00
ameerj
4539073ce1
Address feedback. Bruteforce delete duplicates
2020-08-16 12:02:22 -04:00
ameerj
6ac97405df
Vk Async pipeline compilation
2020-08-16 12:02:22 -04:00
Lioncash
c4ed791164
common/fileutil: Convert namespace to Common::FS
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
2020-08-16 06:52:40 -04:00
bunnei
db96034ea4
Merge pull request #4528 from lioncash/discard
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common: Make use of [[nodiscard]] where applicable
2020-08-16 01:47:54 -04:00
bunnei
404362e1b0
Merge pull request #4519 from lioncash/semi
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maxwell_3d: Resolve -Wextra-semi warning
2020-08-16 00:55:15 -04:00
Lioncash
1ee060ca0d
common/compression: Roll back std::span changes
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Seems like all compilers don't support std::span yet.
2020-08-15 17:17:56 -04:00