Zach Hilman
d4d38dd44d
yuzu: Add UI to manage filesystem paths and sizes
2019-09-21 16:50:39 -04:00
Zach Hilman
2590b5a9ea
settings: Add options for managing gamecard emulation
2019-09-21 16:43:10 -04:00
Zach Hilman
918119ae1b
settings: Add options for setting storage sizes
2019-09-21 16:43:10 -04:00
David
183c445c30
Merge pull request #2806 from FearlessTobi/port-4882
...
Port citra-emu/citra#4882 : "Add frametime logging for tracking performance over time"
2019-09-21 20:09:55 +10:00
Morph
8d778c90e2
When docked mode is checked, uncheck "joycons docked"
2019-09-16 23:26:32 -04:00
fearlessTobi
684b616f0d
Add frametime logging for tracking performance over time
...
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-09-10 12:44:19 +02:00
David
aa8daaf22a
Merge pull request #2808 from FearlessTobi/port-4866
...
Port citra-emu/citra#4866 : "configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text"
2019-09-05 11:02:53 +10:00
FearlessTobi
ea8244301d
yuzu/configure: move speed limiter to general
...
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input)
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-05 02:11:37 +02:00
David
a956d0b0eb
Merge pull request #2830 from FearlessTobi/port-4911
...
Port citra-emu/citra#4911 : "Add cancel option to analog stick configuration"
2019-09-05 09:53:44 +10:00
fearlessTobi
9ca4718aed
configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text
...
Co-Authored-By: Weiyi Wang <wwylele@gmail.com>
2019-09-04 17:09:08 +02:00
fearlessTobi
5aaafa6a56
Separate UserNand and Sdmc directories
2019-09-04 16:47:32 +02:00
fearlessTobi
7a8f484020
Address trivial review comments
2019-09-04 16:47:32 +02:00
fearlessTobi
2d8eba5baf
yuzu: Add support for multiple game directories
...
Ported from https://github.com/citra-emu/citra/pull/3617 .
2019-09-04 16:47:32 +02:00
fearlessTobi
952f010c2c
configuration/config: Add missing screenshot path read
...
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886 ).
2019-09-04 03:08:15 +02:00
fearlessTobi
22fd208e8d
Add cancel option to analog stick configuration
...
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2019-09-03 22:53:59 +02:00
James Rowe
e2392fe46f
Merge pull request #2766 from FearlessTobi/port-4849
...
Port citra-emu/citra#4849 : "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
Lioncash
5980aa1e51
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
...
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.
As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
Silent
221250d922
Qt: Fixed behaviour of buttons by connecting functors to correct signals
...
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Lioncash
8fc806e88a
yuzu: Remove setting for using Unicorn
...
The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
2019-07-11 05:59:13 -04:00
Zach Hilman
3f3a93f13b
Merge pull request #2669 from FearlessTobi/move-cpujit-setting
...
yuzu: Move CPU Jit setting to Debug tab
2019-07-04 15:33:59 -04:00
fearlessTobi
447bdac298
yuzu: Remove CPU Jit setting from the UI
...
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-07-04 14:48:08 +02:00
Zach Hilman
efa7d8d04b
settings: Add config option for kiosk (quest) mode
2019-06-28 18:37:33 -04:00
bunnei
96412848a9
Merge pull request #2482 from DarkLordZach/prepo
...
core: Add detailed local reporting feature for development
2019-06-21 14:05:18 -04:00
Zach Hilman
8893d63612
Merge pull request #2594 from FearlessTobi/very-important-change
...
yuzu/configure_input: Add missing space in window title
2019-06-19 19:15:37 -04:00
Tobias
0c64a6f0f2
Change to a more descriptive name
2019-06-19 23:55:13 +02:00
Tobias
c5b20a108d
yuzu/configure_input: Add missing space in window name
2019-06-19 23:32:34 +02:00
Zach Hilman
ac54f1a967
Merge pull request #2553 from lioncash/language
...
yuzu/configuration: Make all widgets and dialogs aware of language changes
2019-06-07 21:46:08 -04:00
Zach Hilman
de33ad25f5
Merge pull request #2514 from ReinUsesLisp/opengl-compat
...
video_core: Drop OpenGL core in favor of OpenGL compatibility
2019-06-07 17:23:25 -04:00
Lioncash
c09ff382a4
yuzu/configuration: Make all widgets and dialogs aware of language changes
...
To prepare for translation support, this makes all of the widgets
cognizant of the language change event that occurs whenever
installTranslator() is called and automatically retranslates their text
where necessary.
This is important as calling the backing UI's retranslateUi() is often
not enough, particularly in cases where we add our own strings that
aren't controlled by it. In that case we need to manually refresh the
strings ourselves.
2019-06-05 21:57:21 -04:00
Lioncash
e1d755bdda
yuzu/configuration: Make function naming consistent
2019-06-05 15:40:33 -04:00
Zach Hilman
433ca686a8
Merge pull request #2531 from ReinUsesLisp/qt-warnings
...
qt: Silence name collision warnings
2019-06-05 15:27:12 -04:00
Zach Hilman
6ce5f3e1bf
Merge pull request #2515 from lioncash/narrowing
...
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
2019-06-05 15:26:13 -04:00
Mat M
55f8111543
Merge pull request #2525 from FearlessTobi/remove-unused-settings
...
yuzu: Remove unused birthday setting
2019-06-04 13:39:24 -04:00
bunnei
ed74a3cb8b
Merge pull request #1931 from DarkLordZach/mii-database-1
...
mii: Implement MiiManager backend and several mii service commands
2019-05-30 13:26:40 -04:00
ReinUsesLisp
7259f7a733
rasterizer_opengl: Remove OpenGL core profile
2019-05-30 13:21:00 -03:00
ReinUsesLisp
3f11d1c821
qt: Silence name collision warnings
2019-05-29 21:35:05 -03:00
fearlessTobi
d9c1b94f03
yuzu: Remove unused birthday setting
...
Fixes #2522 .
2019-05-29 23:31:55 +02:00
Zach Hilman
46e2ca5475
game_list_worker: Add better error handling to caching
2019-05-26 17:14:09 -04:00
Zach Hilman
944c07ac7d
yuzu: Clear partial/full game list cache when data is updated
2019-05-26 15:12:12 -04:00
Zach Hilman
180f22f17e
ui_settings: Add option to cache game list
2019-05-26 15:12:12 -04:00
Zach Hilman
b77fde7c5c
loader: Move NSO module tracking to AppLoader
...
Also cleanup of general stuff
2019-05-26 11:40:46 -04:00
Zach Hilman
6f0ee45b5c
qt: Make UI option for 'Reporting Services' temporary
...
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident.
2019-05-25 16:09:20 -04:00
Zach Hilman
658d2ee97d
settings: Add 'Reporting Services' config option
...
Full enable/disable for all reports.
2019-05-25 16:09:20 -04:00
Lioncash
88cd5e888e
configure_hotkeys: Remove unnecessary Settings::Apply() call
...
Nothing from the hotkeys dialog relies on this call occurring, and is
already called from the dialog that calls applyConfiguration().
2019-05-25 04:34:54 -04:00
Lioncash
6640f631e2
configure_hotkeys: Tidy up key sequence conflict error string
...
Avoids mentioning the user and formalizes the error itself.
2019-05-25 04:25:11 -04:00
Lioncash
d61199721d
configure_hotkeys: Change critical error dialog into a warning dialog
...
critical() is intended for critical/fatal errors that threaten the
overall stability of an application. A user entering a conflicting key
sequence is neither of those.
2019-05-25 04:08:18 -04:00
Lioncash
ef3c0f54d0
configure_hotkeys: Move conflict detection logic to IsUsedKey()
...
We don't need to extract the entire set of hotkeys into a list and then
iterate through it. We can traverse the list and early-exit if we're
able to.
2019-05-25 04:08:13 -04:00
Lioncash
c03fb00ac1
configure_hotkeys: Remove unused EmitHotkeysChanged()
...
1. This is something that should be solely emitted by the hotkey dialog
itself
2. This is functionally unused, given there's nothing listening for the
signal.
2019-05-25 04:08:07 -04:00
Lioncash
d623e38d18
yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call
...
A checkbox is able to be tri-state, giving it three possible activity
types, so in the connect call here, it would actually be truncating an
int into a bool.
Instead, we can just listen on the toggled() signal, which passes along
a bool, not an int.
2019-05-24 22:24:40 -04:00
Lioncash
f49a04ba39
yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file
...
Given the array is a private static array, we can just make it
internally linked to hide it from external code. This also allows us to
remove an inclusion within the header.
2019-05-20 21:09:35 -04:00
Lioncash
938d6dca30
yuzu/configuration/config: Specify string conversions explicitly
...
Allows the configuration code to build successfully with implicit string
conversions disabled.
2019-05-20 21:08:32 -04:00
bunnei
9ffc60b5b3
Merge pull request #2455 from lioncash/config
...
configuration/config: Move config loading and saving to functions based off groups
2019-05-20 20:46:05 -04:00
Lioncash
2318c394a8
yuzu/configuration/configure_web: Specify string conversions explicitly
...
Allows the web config code to compile with implicit string conversions
disabled. We can also deduplicate the calls to create the pixmap.
2019-05-19 13:05:09 -04:00
Lioncash
d9c4d64ed5
yuzu/configuration/configure_system: Specify string conversions explicitly
...
Allows the system config code to build successfully with implicit string
conversions disabled.
2019-05-19 12:56:43 -04:00
Lioncash
428d8098a7
yuzu/configuration/configure_profile_manager: Mark UI string as translatable
...
This is a user-facing string, so it should be marked as translatable.
2019-05-19 12:54:04 -04:00
Lioncash
17255cd835
yuzu/configuration/configure_per_general: Specify string conversions explicitly
...
Allows the per-game configuration to be successfully built with implicit
string conversions disabled.
2019-05-19 12:47:33 -04:00
Lioncash
3039211c20
yuzu/configuration/configure_mouse_advanced: Clean up array accesses
...
Deduplicates array accesses and uses a named variable where appropriate.
2019-05-19 12:34:18 -04:00
Lioncash
c9c4208c4a
yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly
...
Allows the advanced mouse configuration code to build with implicit
string conversions disabled.
2019-05-19 12:34:18 -04:00
Lioncash
aa83639b78
yuzu/configuration/configure_input_player: Clean up array accesses
...
Rather than repeatedly index arrays that have quite a large array index,
we can just use a named variable instead.
2019-05-19 12:34:15 -04:00
Lioncash
4d2da5a40a
yuzu/configuration/configure_input_player: Specify string conversions explicitly
...
Allows the player input configuration code to compile with implicit
string conversions disabled.
2019-05-19 11:38:31 -04:00
Lioncash
d81d4a0f68
yuzu/configuration/configure_input: Mark controller type names as translateable
...
These are user-facing strings, so they should be localizable.
2019-05-19 11:23:25 -04:00
Lioncash
7e650088dd
yuzu/configuration/configure_general: Specify string conversions explicitly
...
Allows the general configuration code to successfully compile with
implicit string conversions disabled.
2019-05-19 11:18:16 -04:00
Lioncash
05235ccaa9
yuzu/configuration/configure_gamelist: Specify string conversions explicitly
...
Allows the gamelist configuration code to compile with implicit string
conversions disabled.
2019-05-19 11:16:23 -04:00
Lioncash
5f01ec338e
yuzu/configuration/configure_audio: Store power on query into a variable
...
Avoids using the system accessor more than necessary, and ensures that
both dialog boxes see the same power on state.
2019-05-19 11:12:31 -04:00
Lioncash
d00ca5c6c8
yuzu/configuration/configure_audio: Tidy up function cast
...
We can just use qOverload here to tidy up the function cast.
2019-05-19 11:10:58 -04:00
Lioncash
d184224e8f
yuzu/configuration/configure_audio: Specify string conversions explicitly
...
Allows the audio configuration code to build with implicit string
conversions disabled.
2019-05-19 11:08:56 -04:00
ReinUsesLisp
4cf64f8e09
qt/configure_graphics: Shadow options at runtime
...
Compatibility profile and the disk shader cache settings shouldn't
be changed at runtime. This aims to address that shadowing those
options.
2019-05-17 04:29:20 -03:00
Lioncash
f3c18d622e
configure_dialog: Remove the Whats This? button from the dialog
2019-05-09 03:20:13 -04:00
Lioncash
4ef3329f81
configuration/config: Move config loading and saving to functions based off groups
...
Over time our config values have grown quite numerous in size.
Unfortunately it also makes the single functions we have for loading and
saving values more error prone.
For example, we were loading the core settings twice when they only
should have been loaded once. In another section, a variable was
shadowing another variable used to load settings from a completely
different section.
Finally, in one other case, there was an extraneous endGroup() call used
that didn't need to be done. This was essentially dead code and also a
bug waiting to happen.
This separates the section loading code into its own separate functions.
This keeps variables only visible to the code that actually needs it,
and makes it much easier to visually see the end of each individual
configuration group. It also makes it much easier to visually catch bugs
during code review.
While we're at it, this also uses QStringLiteral instead of raw string
literals, which both avoids constructing a lot of QString instances, but
also makes it much easier to disable implicit ASCII to QString and
vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and
QT_NO_CAST_TO_ASCII as compilation flags.
2019-05-09 00:52:49 -04:00
Zach Hilman
851c01c45e
profile_select: Port Service::Account::UUID to Common::UUID
2019-04-25 08:13:11 -04:00
Fernando Sahmkow
788497fd9d
Allow picking a Compatibility Profile for OpenGL.
...
This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
2019-04-20 00:05:24 -04:00
bunnei
2654eb659e
Merge pull request #2376 from lioncash/const
...
yuzu/configure_hotkey: Minor changes
2019-04-16 22:13:12 -04:00
bunnei
6088898b02
Merge pull request #2357 from zarroboogs/force-30fps-mode
...
Add a toggle to force 30FPS mode
2019-04-13 22:14:04 -04:00
FreddyFunk
dffa1a872a
ui_settings: Rename game directory variables
2019-04-11 19:55:56 +02:00
Lioncash
e1101d3e20
configure_hotkeys: Pass the dialog as a parent to SequenceDialog()
...
Without passing in a parent, this can result in focus being stolen from
the dialog in certain cases.
Example:
On Windows, if the logging window is left open, the logging Window will
potentially get focus over the hotkey dialog itself, since it brings all
open windows for the application into view. By specifying a parent, we
only bring windows for the parent into view (of which there are none,
aside from the hotkey dialog).
2019-04-09 20:06:49 -04:00
Lioncash
b47c0c8a80
configure_hotkeys: Avoid dialog memory leak within Configure()
...
Without a parent, this dialog won't have its memory freed when it
happens to get destroyed.
2019-04-09 20:05:57 -04:00
Lioncash
dbf13f8169
configure_hotkeys: Mark member variables as const where applicable in Configure()
2019-04-09 19:50:14 -04:00
Lioncash
cf6cdd20f8
configure_hotkeys: Make comparison check a little more self-documenting
...
This is checking if an index is valid or not and returning early if it
isn't.
2019-04-09 19:47:20 -04:00
Lioncash
c4ba717491
configure_dialog: Amend constructor initializer list order
...
Avoids a -Wreorder compiler warning.
2019-04-09 19:39:43 -04:00
Lioncash
8c05dfaa61
configure_hotkey: Remove unnecessary include
...
Avoids dumping all of the core settings machinery into whatever files
include this header. Nothing inside the header itself actually made use
of anything in settings.h anyways.
2019-04-09 19:37:08 -04:00
Lioncash
e28a5b0d18
configure_hotkey: Make IsUsedKey() a const member function
...
This doesn't actually modify instance state of the dialog, so this can
be made const.
2019-04-09 19:35:54 -04:00
bunnei
1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
...
Port citra-emu/citra#4437 : "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
zarroboogs
be6466d5c0
added a toggle to force 30fps mode
2019-04-09 02:14:03 +03:00
fearlessTobi
ff7e6a42c1
core/yuzu: Remove enable_nfc setting
...
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29 15:02:28 +01:00
Adityarup Laha
57a4a2ae0f
yuzu: Make hotkeys configurable via the GUI
...
* Adds a new Hotkeys tab in the Controls group.
* Double-click a Hotkey to rebind it.
2019-03-16 03:55:57 +01:00
zhupengfei
39e895c5ff
citra_qt: Settings (configuration) rework
2019-03-07 16:55:50 +01:00
bunnei
d6015ee211
settings: Add new graphics setting for use_asynchronous_gpu_emulation.
2019-03-06 21:09:09 -05:00
ReinUsesLisp
e78da8dc1f
settings: Hide shader cache behind a setting
2019-02-06 22:20:57 -03:00
xperia64
32eb080e02
Use QPixmap/QIcon for background color selection button
2019-01-26 15:08:54 +01:00
zhupengfei
a94a828b6c
citra_qt: Log settings on launch
2019-01-22 23:35:38 +01:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
...
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
Lioncash
faf69a22d4
yuzu/configuration/configure_input_player: Forward declare types where applicable
...
Allows removing the inclusion of the main input common header from the
UI config header.
2019-01-17 12:08:15 -05:00
Lioncash
609e98bc63
yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions
2019-01-17 12:02:01 -05:00
Lioncash
a0f615f232
yuzu/configuration/configure_per_general: Remove unused header inclusions
2019-01-17 11:58:43 -05:00
Lioncash
ac754a57d2
yuzu/configuration/configure_debug: Remove unused header inclusions
2019-01-17 11:51:47 -05:00
Lioncash
3629fcf3e6
yuzu/configuration/configure_system: Remove unused header inclusions
2019-01-17 11:50:57 -05:00
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
...
'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
...
It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00