// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include <string> #include <vector> #include "audio_core/sink.h" namespace AudioCore { class SDLSink final : public Sink { public: explicit SDLSink(std::string_view device_id); ~SDLSink() override; SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string& name) override; private: std::string output_device; std::vector<SinkStreamPtr> sink_streams; }; std::vector<std::string> ListSDLSinkDevices(); } // namespace AudioCore